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Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2013.02.15 01:58:00 -
[1] - Quote
Swarms are fine. Although, if a signature radius lock time was given, then I'd want my dumb fire back. Sitting around for 3+ seconds with your $#@ cheeks flopping in the wind is too long when you have to do it more than a dozen times. Actually, I want my dumb fire back right now, but I've learned to live without my spazzoidial suicide runs. |
Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2013.02.16 20:28:00 -
[2] - Quote
I'm not sure why we are talking about the free militia swarms, they suck. They could take it out of the game or half the dmg and it wouldnt effect the game all that much. All a person has to do is take a tiny bit of effort to train the skill for 28k sp (or what ever it was) and they can have a semi decent swarm launcher. Then it's only 5k isk per death, a person could die 40 times on an average game before they start a loss.
The militia tanks also suck, I would think that a hav driver tries to get out of them as soon as they can, but it takes time to learn how to drive, know the good hiding spots for avoiding av, and all that stuff. How much does it cost to fit a basic hav? I'm guessing its a bit high for a learners tank, so i would not be object to lowering the militia prices.
The standard+ weapons and tanks should be where most of our conversations take places. It is hard to solo a standard tank with a good driver, nearly impossible to solo an advanced+. Atleast that what it seems like from my perspective on the swarms side.
However, that doesn't mean they are a mobile death machine going from one object to another. Eventually a team will try to completely avoid it or switch to an av to destroy it. Many will see a tank and right away switch because it's something expensive to destroy.
When that happens, they tend to be a bit more careful because a couple av people can kill any tank although, they usually don't coordinate together and the tank can easily deal with one swarmer at a time.
I did find it fun back when they were death incarnate because it was just little ol' me trying to take on what would amount to a super boss and when a team was able to take one out, they rejoiced, no one cared that they lost the match... they killed a super tank, cheers were had by all.... until the hav driver called another one.... But it wasn't fun for the majority of the player base, and when thinking about changes to av vs vehicle, one should remember that. Few want to return to tanks being able to spear head any advance without too much worry.
Although, from what I remember of that time, I had more choices on how to annoy a tank and av weapons were stronger, so now that i'm thinking about it, it's pretty funny that both tanks and av has taken nerfs since then. |
Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2013.02.16 21:40:00 -
[3] - Quote
Bojo The Mighty wrote:Did you try Teamwork? Did you try using a Methana with Remote Repairers? No? Thats an interesting point, where are the spider tanks or rr vehicles. I've only ever seen one team try it and I thought it was very slick. Maybe its more of a corp match thing and since i'm a solo'r, i never get to see it. |
Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2013.02.16 23:30:00 -
[4] - Quote
My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 in light sharpshooting and 5 in specialized sharpshooting. All using proto swarms and dmg modifiers. However, if your grp of 3 ppl doesn't have this, then you can make it up with adding more ppl to a full squad. Then there is wether its a sheild tank or armor tank because it matters wether your swarms or forge.
I have as of yet to run into a tank where I thought that even with a full squad, just using standard weapons, would not pop a tank, but boy i'd love it if I was wrong because in time, they will be everywhere and I can complain about giving me back my dumbfire, greater range for forges, gripe about the first swarm skill being virtually pointless, and lots of things. |
Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2013.02.17 00:06:00 -
[5] - Quote
Thor Odinson42 wrote:Pent'noir wrote:My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 in light sharpshooting and 5 in specialized sharpshooting. All using proto swarms and dmg modifiers. However, if your grp of 3 ppl doesn't have this, then you can make it up with adding more ppl to a full squad. Then there is wether its a sheild tank or armor tank because it matters wether your swarms or forge.
I have as of yet to run into a tank where I thought that even with a full squad, just using standard weapons, would not pop a tank, but boy i'd love it if I was wrong because in time, they will be everywhere and I can complain about giving me back my dumbfire, greater range for forges, gripe about the first swarm skill being virtually pointless, and lots of things. I was prepared to skill into Swarm Launcher proficiency, but the results I've got so far make me believe I'll just get pissed and quit a battle if a few decent tanks come into the fold. I do understand that some of my issue is that half the blue dots on my team were probably in a corner waiting for someone to round it so they could get an easy kill.
I consider the first swarm skill to be pointless because it deals with blast radius, something that was left over from many many builds ago. The current blast radius is 1m, at skill 5 it should be 1.25m. Thats so small, you wont even notice, and the splash dmg you get from that is 15dmg per missile. The only time you may ever see anything from this skill is when you kill a lav and the driver jumps out just before it. Although, I say it's the lav expoding that kills the running driver and not the splash dmg, but others say otherwise. This skill doesn't directly effect how well you use your swarms. The only thing it does is allow you to use a better swarm launcher. Only the proficiency skill will increase how well you use a swarm launcher. However, its only a 15% dmg increase, so if you don't like the role, then you've already done enough skilling into it to be useful to other av ppl when a tank comes around. |
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