
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2013.02.14 02:52:00 -
[1] - Quote
Spawning on objecives is lame in every gameplay mechanic. In fact, I hate slawning c from thin air in general, especially in front of enemies. It is very immersiveness-breaking in general.
I have always liked protected spawn buildings or bunkers that allow you to spawn, get your bearings, and push out, protected at least inside the building from your enemies.
Planetside 2's spawn buildings are a great example. Multiple exits, but they keep the focus on controlling the objective because otherwise the protection and spawn point changes over.
Now, the spawn buildings are a little bit large for DUST's purposes, so I would instead propose that the spawning mechanism for CRUs is this:
Instead of appearing randomly outside the CRU, you spawn INTO the CRU viewing the surroundings through third person, much like the bunkers in MAG worked. Then, you spawn outside by pressing X and viewing a certain direction. (Almost entirely copied from MAG.)
In the future when the maps are larger and the objectives more spread out, I think dedicated spawn buildings like in Planetside would be best. Now, don't poo pooh that down just because "Dust isn't PS2." It works very well to avoid spawn trapping, and since it is still tied to the objective makes it much more interesting to capture.
I have always held that complaints about "buh buh buh getting redlined is unfaaaaiiirrr" are carebear in nature. You should make an effective offense to capture spawn points, and if you don't, shame on you. The null cannons are objectives, not spawn points, and good game design empasizes that objectives should not be close to where players spawn, otherwise imbalance occurs. The answer, as I said before, is to make certain CRUs / spawns tied to the objective, but not be placed on the objective itself.
Anyways, spawning directly on anything out of thin air is just lame. Its a lazy mechanic that works well in CoD but not in DUST. Also, the null cannon model could be cooler. Its not very "cannon" looking. At least it could be more militay looking. It just looks like a computer console at this point. |