Pages: 1 :: [one page] |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kain Spero
Imperfects Negative-Feedback
902
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Posted - 2013.02.13 13:51:00 -
[1] - Quote
x |
dent 308
Subdreddit Test Alliance Please Ignore
967
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Posted - 2013.02.13 13:57:00 -
[2] - Quote
x |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.02.13 13:57:00 -
[3] - Quote
This thread is now about group sizes being too small.
CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH. |
Aqil Aegivan
The Southern Legion
50
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Posted - 2013.02.13 14:05:00 -
[4] - Quote
Orin the Freak wrote:This thread is now about group sizes being too small.
CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH.
Apparently the devs are on hiatus until the 21st. I think it's high time we got some dev blog posts so I'd look for details on the next content update around then. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.02.13 14:11:00 -
[5] - Quote
Aqil Aegivan wrote:Orin the Freak wrote:This thread is now about group sizes being too small.
CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH. Apparently the devs are on hiatus until the 21st. I think it's high time we got some dev blog posts so I'd look for details on the next content update around then.
Yeah, I heard about the 21st, but this current "media blackout" is extremely tedious. we have been in the dark since the SP cap change. |
Kain Spero
Imperfects Negative-Feedback
902
|
Posted - 2013.02.13 14:14:00 -
[6] - Quote
Orin the Freak wrote:This thread is now about group sizes being too small.
CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH.
This has made my day. Post in the wrong section and have it turned into something useful. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2013.02.13 14:59:00 -
[7] - Quote
Kain Spero wrote:Orin the Freak wrote:This thread is now about group sizes being too small.
CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH. This has made my day. Post in the wrong section and have it turned into something useful.
planetary sov plz k thnx bai
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G Torq
ALTA B2O
88
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Posted - 2013.02.13 15:01:00 -
[8] - Quote
Orin the Freak wrote:This thread is now about group sizes being too small.
CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH. Go read this G+ Post on Squads and Comms, please. |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.02.13 15:15:00 -
[9] - Quote
G Torq wrote:Orin the Freak wrote:This thread is now about group sizes being too small.
CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH. Go read this G+ Post on Squads and Comms, please.
I pretty sure that the increased squad sizes are tied to increased team sizes. So I'm not sure that six man squads will be quite as excessive as you might think (unless I'm not understanding something). We should be moving from sixteen a side to twenty four a side, I don't think six manning an objective is unreasonable in a forty eight person match. I don't know if you play many corp battles, but so far we can only play on a three point map thanks to the fact that we only play eight a side at the moment. Also I don't think our default squad sizes are really teaching people anything. It could just be my experience but the chances of ending up in a squad interested in working together is slim to nil. |
Travi Zyg
G I A N T
13
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Posted - 2013.02.13 15:21:00 -
[10] - Quote
Im really looking forward to the new squad size...Theres usually enough of us GIANT on to form up 3-4 separate groups in the evening time. Would be nice to consolidate a little. Im also missing the new sounds we had for a few days...even though they didnt work properly...my AR just sounds wussy now in comparison. |
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Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
150
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Posted - 2013.02.13 15:51:00 -
[11] - Quote
Travi Zyg wrote:my AR just sounds wussy now in comparison. Respectfully disagree. New AR sounds like an underwater drumroll. Not like a gun at all. Enjoying rollback while it lasts. |
G Torq
ALTA B2O
88
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Posted - 2013.02.13 16:02:00 -
[12] - Quote
Aqil Aegivan wrote:G Torq wrote:Orin the Freak wrote:This thread is now about group sizes being too small.
CCP, you said we would be seeing 6 person groups, and bigger games "Very soon" I believe were the words. The sooner the better. 4 person groups suck, TBQH. Go read this G+ Post on Squads and Comms, please. I pretty sure that the increased squad sizes are tied to increased team sizes. So I'm not sure that six man squads will be quite as excessive as you might think (unless I'm not understanding something). We should be moving from sixteen a side to twenty four a side, I don't think six manning an objective is unreasonable in a forty eight person match. I don't know if you play many corp battles, but so far we can only play on a three point map thanks to the fact that we only play eight a side at the moment. Also I don't think our default squad sizes are really teaching people anything. It could just be my experience but the chances of ending up in a squad interested in working together is slim to nil.
Heps,
I would expect that larger teams also results in slightly larger maps, optionally more objectives. On whether dedicating 6 persons to a single objective is excessive, then no - but at least consider deploying them as 2 squads of 3, eg 2x heavy+logi+sniper (example only), and with the option of re-deploying 1 squad (3 people) to a different objective if needed. Remember, if the objective is not currently being assaulted, you might be able to get away with 1 squad close to it and 1 squad deployed slightly further ahead. Ingame example: Manus Peak Skirmis. 1x4 dug in on C, 1x4 dug in B and 1x3 keep watch on the grounds between B and A. Effectively, you've assigned 6 people to B, but for different purposes, and you can move the last 1x3 over to cover C-A if needed.
You might also see something similar in 8v8 skirmish on 3-point maps - assign 1x3 people to 1 objective, another 1x3 to 2nd objective, and the last 1x2 to assist. You dont (generally) need the last objective, and dont need to dedicate a full set of 4 people to a single objective. Think smallest squad possible, that is able to do the job required.
in 24v24, you could also decide to not hold an objective, but to deny the opponent the use of HAVs or Dropships - again, doesn't take 6 people to take down a Dropship, 3 people can do that.
Finally - if you make a 6-man squad, and tell them to sit tight and defend an area, while it is not being assaulted, thats a lot of clones being tied up |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.02.13 16:35:00 -
[13] - Quote
G Torq wrote:Heps, I would expect that larger teams also results in slightly larger maps, optionally more objectives. On whether dedicating 6 persons to a single objective is excessive, then no - but at least consider deploying them as 2 squads of 3, eg 2x heavy+logi+sniper (example only), and with the option of re-deploying 1 squad (3 people) to a different objective if needed. Remember, if the objective is not currently being assaulted, you might be able to get away with 1 squad close to it and 1 squad deployed slightly further ahead. Ingame example: Manus Peak Skirmis. 1x4 dug in on C, 1x4 dug in B and 1x3 keep watch on the grounds between B and A. Effectively, you've assigned 6 people to B, but for different purposes, and you can move the last 1x3 over to cover C-A if needed. You might also see something similar in 8v8 skirmish on 3-point maps - assign 1x3 people to 1 objective, another 1x3 to 2nd objective, and the last 1x2 to assist. You dont (generally) need the last objective, and dont need to dedicate a full set of 4 people to a single objective. Think smallest squad possible, that is able to do the job required. in 24v24, you could also decide to not hold an objective, but to deny the opponent the use of HAVs or Dropships - again, doesn't take 6 people to take down a Dropship, 3 people can do that. Finally - if you make a 6-man squad, and tell them to sit tight and defend an area, while it is not being assaulted, thats a lot of clones being tied up
Are any of the scenarios you described made impossible by increasing the max squad size? We already shift men between objectives in CB's. Secondly, more squads in a CB than necessary? Do you hate OB's or something?
Increasing squad size doesn't force you to dedicate six men to three man jobs. It just places more men under the command of individual SL's. Yes, if you over commit resources inefficiently it will cost you. I don't see how small squads necessarily prevent this. I think that as battle counts increase one squad = one job will place too much on the plate of the battle commander and makes the SL little more than a guy who repeats orders. |
G Torq
ALTA B2O
88
|
Posted - 2013.02.13 17:08:00 -
[14] - Quote
Aqil Aegivan wrote:G Torq wrote:Heps, I would expect that larger teams also results in slightly larger maps, optionally more objectives. On whether dedicating 6 persons to a single objective is excessive, then no - but at least consider deploying them as 2 squads of 3, eg 2x heavy+logi+sniper (example only), and with the option of re-deploying 1 squad (3 people) to a different objective if needed. Remember, if the objective is not currently being assaulted, you might be able to get away with 1 squad close to it and 1 squad deployed slightly further ahead. Ingame example: Manus Peak Skirmis. 1x4 dug in on C, 1x4 dug in B and 1x3 keep watch on the grounds between B and A. Effectively, you've assigned 6 people to B, but for different purposes, and you can move the last 1x3 over to cover C-A if needed. You might also see something similar in 8v8 skirmish on 3-point maps - assign 1x3 people to 1 objective, another 1x3 to 2nd objective, and the last 1x2 to assist. You dont (generally) need the last objective, and dont need to dedicate a full set of 4 people to a single objective. Think smallest squad possible, that is able to do the job required. in 24v24, you could also decide to not hold an objective, but to deny the opponent the use of HAVs or Dropships - again, doesn't take 6 people to take down a Dropship, 3 people can do that. Finally - if you make a 6-man squad, and tell them to sit tight and defend an area, while it is not being assaulted, thats a lot of clones being tied up Are any of the scenarios you described made impossible by increasing the max squad size? We already shift men between objectives in CB's. Secondly, more squads in a CB than necessary? Do you hate OB's or something? Increasing squad size doesn't force you to dedicate six men to three man jobs. It just places more men under the command of individual SL's. Yes, if you over commit resources inefficiently it will cost you. I don't see how small squads necessarily prevent this. I think that as battle counts increase one squad = one job will place too much on the plate of the battle commander and makes the SL little more than a guy who repeats orders.
Am not saying that anything is impossible - I'm advocating keeping default squad-sizes at 4, even if you can choose to utilize larger squad-sizes. Heck, make 20 man squads, just keep default at 4. Separately (other posts), I've proposed a few times to use a Squad Lead skill to allow using squads of sizes above 4, and to allow access to more than the most basic (attack/rally) commands. On OBs (no, no apostrophe), I hope they alter the requirements to suit the situation dynamically - otherwise they are going to become MUCH too frequent. In Corp Battles you need to use the number of squads suited for the job - Again, not saying you should make 20 1-man squads, just saying to make the number of squads matching the individual tasks that you have. If you need to perform 4 tasks, why deploy 2 teams of 6?
Finally, I want the Squad Leader to be "little more than a guy who repeats orders." - at least if you think that ensuring his squad understands and follows the orders is nothing.
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GM Unicorn
Game Masters C C P Alliance
320
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Posted - 2013.02.13 19:34:00 -
[15] - Quote
Closed per OP request. |
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