eKona vinDar
Area 519
1
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Posted - 2013.02.13 16:25:00 -
[1] - Quote
Worst idea ever.
I'm not going to rehash all the points everyone has already made, I think they are very valid and the list can go on and on. I will add another problem to that list...
WHAT ABOUT TEAMWORK!?! Adding a penalty for death will punish people who play as a team, doing what needs to be done even if it costs them a life.
For example I often play as my "Scout Spawner" or "Logistics Support" fittings. The scout spawner is designed to be as fast as possible and carries only an SMG and a Drop Uplink. I use this fitting at the beginning of every match, and whenever I need to get deep behind enemy lines, or just in hostile territory generally speaking, to place a spawn point for my team to attack from another/a safer angle. I often die using this fitting, and I get less kills because I AVOID killing someone unless I HAVE TO, even if I can because my role at that time is like James Bond.... don't be seen, get in, get out. The logistics support is similar except it is obviously a bit slower but it also carries a nanohive for ammo.
I also have a hacker fitting which I used to constantly run around and hack stuff. And I also have a medic class where I often die saving the life of my teammates.
I may die a lot but because of the role I play in my team but I am still a lot more valuable than a sniper sitting on a hill. I often end a match in the negative but still in first place with a much higher score than my team mates. I love it when I get something like 6 kills 12 deaths 1200WP first place, and the guy below me has 12 kills 0 deaths 600WP second place. I may have died 12 more times but I still have twice the score as the sniper.
Having any type of penalty for deaths with destroy the dynamics of the game. Everyone will end up doing the same things and not working together to complete the objectives. You might be surprised how many Ambush games I have played where I am the only one to think about placing a spawn point. Or how many Skirmish games where there are 7 snipers on my team sitting on the hills around our MCC, the enemy having captured all the objectives and the rest of the team refusing to leave the "safe area".
We are clones, we don't care about death. Why would a clone be too scared to enter battle? Why implement such system? There is already a cost for death, the cost of your dropsuit. If someone wants to die using a 50,000 ISK suit over and over, so be it. I have heavy suits that cost over 60,000 ISK. If I die 3 times during a match using that suit I lose all the money I will earn for that match, and then if I die using other suits I could even lose money on the match. This is penalty enough.
OFFTOPIC:
Quote: If anything there should be a maximum on the number of fitting on either team which carry a sniper rifle. Make it a percentage of the amount of people in the team. For example 25%. if there are 4 people in a team only one suit can be deployed with a sniper rifle. If there are 12 people in a team only 3 people can have a sniper rifle. If there are the full 16 then it would be 4 people.
Have a sniper queue sort of thing on the spawn screen that shows how many snipers are deployed. Like it might say 2/4, or 4/4. If its 4/4 (max rifles out) and someone trys to spawn with a sniper rifle give them a message that says max snipers or something and ask them if they want to be added to the queue. If they say yes they will be added to a queue and when someone who was a sniper spawns as something that is not a sniper their spot opens and anyone who is in the queue can spawn as a sniper the next time they reach the spawn screen.
To make it so noobs don't camp out with the rifles you can implement checks. Like if the player does not move out of a 3 meter radius of the last point they stopped moving, and has not fired a shot in 2 minutes (player is sitting somewhere hasn't moved or fired in 2 minutes), or if the player has missed 8 shots in a row (player sucks bad at sniping and is wasting a slot) you could open up their spot to the people in the queue as soon as they die.
For example there are 4 snipers out of 4 and I am one of them, except I suck or I'm just chilling on a mountain while I eat dinner or something. Bob tries to spawn as a sniper and enters the queue. He would be the imaginary 5 out of 4. 5/4. Joe then tries to spawn as a sniper and also enters the queue... he would be the "6 out of 4". Meanwhile I am eating pancakes for dinner a top a mountain and I haven't moved or tried to shoot anyone for fear of getting syrup on my controller. 2 minutes passes by and the server sets a flag which will prevent me from spawning as a sniper until the queue is empty... I eventually get shot in the head by a sniper on the other team and die.
Bob who entered into the queue first is happily racing around running over enemy soldiers, and has totally forgot that he entered the queue for a sniper. Joe just got fragged trying to take over an objective and whilst viewing the spawn screen notices a notification telling him that there is a sniper spot open for anyone in the queue. Joe may have entered the queue after Bob, but because Bob is busy Joe can go ahead and take that spot.
However, after I died I tried to spawn as a sniper right away, it wouldn't let me and instead put me in the queue (before Joe left the queue) making me after Joe in the queue. After Joe took my spot as sniper I ran around a bit and eventually got fragged, I enter the spawn screen and notice that someone has left their spot as sniper, so there is now a spot open that I can re-enter.
If neither Joe or Bob or anyone else where to take my spot as sniper (I can not take it directly back I have to wait for another spot to open) that spot could be left open forever... so the game lets me take my spot back after 2 minutes of it being open.
This kind of system would be great... but I am sure many would hate it and blah blah blah... just an idea.
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