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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Lt Sprinquello
 Moordzaken en Co.
 
 16
 
 
      | Posted - 2013.02.11 15:03:00 -
          [1] - Quote 
 I always like playing FPS`s and I love this game too! The Ambush game-type is something new for me and I like it, sometimes the spawning is a bit of but I guess thats why its called Ambush.
 
 From all the shooters I played, TDM was a standard game-type and I would really like to see this here. Just the plain old game-type where two teams start at one point of the map and simply kill each other. No tanks, no weird spawnpoints no nothing. Just infantry and airstrikes! I think many people would love to have a standard TDM match and it will attract more people in playing the game because after a few hours of playing I really want to play someting else and skirmish is not my game.
 
 So I think more game types will help attracting new players and will keep those who are already playing happy!
 
 
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        |  Val'herik Dorn
 CrimeWave Syndicate
 
 264
 
 
      | Posted - 2013.02.11 16:51:00 -
          [2] - Quote 
 ambush IS TDM...
 
 everyone kills each other till the game ends using whatever means they can...
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        |  Thumb Green
 Kang Lo Directorate
 Gallente Federation
 
 21
 
 
      | Posted - 2013.02.11 17:22:00 -
          [3] - Quote 
 
 Lt Sprinquello wrote:Just the plain old game-type where two teams start at one point of the map and simply kill each other. No tanks, no weird spawnpoints no nothing. Just infantry and airstrikes!
 
 The plain old Team Deathmatch doesn't include airstrikes if you're not going to include vehicles. Hell vehicles have been in longer than airstrikes; unless you count someone flying by in a transport hovercraft with it's four passengers shooting their disc launchers at whoever.
 
 But I can agree that a few other game types wouldn't hurt. Capture the Flag would be nice though it doesn't quite fit with the mercenary theme of DUST. However with death being meaningless I imagine the merc corps might come up with a competitive sport to play like some businesses play baseball.
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        |  Thumb Green
 Kang Lo Directorate
 Gallente Federation
 
 21
 
 
      | Posted - 2013.02.11 17:26:00 -
          [4] - Quote 
 Don't know why I doubled posted.
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        |  Iron Wolf Saber
 BetaMax.
 
 2867
 
 
      | Posted - 2013.02.11 17:29:00 -
          [5] - Quote 
 Ambush =/= TDM.
 
 Reason being is that in TDM is first to x kills wins
 Ambush is whoever can exhaust the other side's clones first.
 Though it is safe to say they're siblings at least this does open the game up to other differences. TDM's closest brother is Free for all.
 
 Similar to how our
 Skirmish =/= Domination
 While domination you score points for holding objectives
 in skrimish you're blowing up an mcc.
 
 Now then as for classic modes, I suspect arena mode originally scheduled in the fist major post launch expansion may feature more traditional game types such as capture the flag, tdm, free for all, and many more things.
 
 As for main game types expect them to be more in theme with current game modes. That the objectives are purposeful and not just a silly go out and do x to get score to win. It will be got out, retrieve launch codes and blow up the other team with a tactical nuke.
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        |  Cross Atu
 Conspiratus Immortalis
 
 775
 
 
      | Posted - 2013.02.11 17:29:00 -
          [6] - Quote 
 Ambush = TDM
 
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        |  Sete Clifton
 PSU GHOST SYNDICATE
 
 67
 
 
      | Posted - 2013.02.11 17:43:00 -
          [7] - Quote 
 
 Iron Wolf Saber wrote:Ambush =/= TDM.
 Reason being is that in TDM is first to x kills wins
 Ambush is whoever can exhaust the other side's clones first.
 As others have said, ambush is TDM. It doesn't matter whether you count up or down, the first to 80 kills wins. Being able to revive people (and save a kill) is just a twist on the standard formula, not the definition for a different gametype.
 
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        |  Iron Wolf Saber
 BetaMax.
 
 2867
 
 
      | Posted - 2013.02.11 18:05:00 -
          [8] - Quote 
 
 Sete Clifton wrote:Iron Wolf Saber wrote:Ambush =/= TDM.
 Reason being is that in TDM is first to x kills wins
 Ambush is whoever can exhaust the other side's clones first.
 As others have said, ambush is TDM. It doesn't matter whether you count up or down, the first to 80 kills wins. Being able to revive people (and save a kill) is just a twist on the standard formula, not the definition for a different gametype. 
 But you really can't free for all an ambush. You can a TDM.
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        |  Lt Sprinquello
 Moordzaken en Co.
 
 16
 
 
      | Posted - 2013.02.12 15:26:00 -
          [9] - Quote 
 
 Sete Clifton wrote:Iron Wolf Saber wrote:Ambush =/= TDM.
 Reason being is that in TDM is first to x kills wins
 Ambush is whoever can exhaust the other side's clones first.
 As others have said, ambush is TDM. It doesn't matter whether you count up or down, the first to 80 kills wins. Being able to revive people (and save a kill) is just a twist on the standard formula, not the definition for a different gametype. 
 Well I dont think Ambush is TDM, Ambush had spawn points in the middle of enemy territory, the clone vat you can capture and the supply depot. You can not call this TDM anymore because of all the twists. Its really Ambush, the only thing thats TDM is the 80 clones.
 
 Just like to see a game mode just shooting eacht other, normal spawn points, no clone vat, no supply depot. Im very curious how that plays out because you will have to change your style.
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        |  Raze galder
 Royal Uhlans
 Amarr Empire
 
 28
 
 
      | Posted - 2013.02.12 15:41:00 -
          [10] - Quote 
 How about a nice game of merc football
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        |  ImperfectFan514
 IMPSwarm
 Negative-Feedback
 
 51
 
 
      | Posted - 2013.02.12 16:00:00 -
          [11] - Quote 
 Ambush is TDM
 Skirmish is Domination (from COD) or (Conquest from Battlefield)
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        |  Vermaak 'Fatal' Kuvakei
 Osmon Surveillance
 Caldari State
 
 151
 
 
      | Posted - 2013.02.12 16:03:00 -
          [12] - Quote 
 
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        |  Cross Atu
 Conspiratus Immortalis
 
 775
 
 
      | Posted - 2013.02.12 16:20:00 -
          [13] - Quote 
 
 Lt Sprinquello wrote:sic
 You can not call this TDM anymore
 sic
 
 Seems many of us not only can but in fact do call it TDM regardless of twists.
 
 It seems like what you're asking for is something more akin to old school Quake or Unreal with a Dust themed skin.
 If that's the case why not go all the way and match lock it to only starter fits and remove the effects of skills?
 
 The very thing that makes D514 interesting and alluring is the complexity, diversity and player choice within the game.
 We don't need a 'free for all' or 'ultra vanilla' form of TDM shoehorned into D514 the Dust style TDM that we already have two versions of works quite well.
 
 0.02 ISK
 Cross
 
 
 
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        |  Tribalfreak Baham
 Circle of Huskarl
 Minmatar Republic
 
 9
 
 
      | Posted - 2013.02.12 16:53:00 -
          [14] - Quote 
 
 Cross Atu wrote:Lt Sprinquello wrote:sic
 You can not call this TDM anymore
 sic
 Seems many of us not only can but in fact do call it TDM regardless of twists. It seems like what you're asking for is something more akin to old school Quake or Unreal with a Dust themed skin. If that's the case why not go all the way and match lock it to only starter fits and remove the effects of skills? The very thing that makes D514 interesting and alluring is the complexity, diversity and player choice within the game. We don't need a 'free for all' or 'ultra vanilla' form of TDM shoehorned into D514 the Dust style TDM that we already have two versions of works quite well. 0.02 ISK Cross 
 
 i agree with you 100%, however, it wouldn't hurt to have the option there would it? Something like this would be good for smaller matches (8vs8 on smaller maps of course). With the way DUST is set up, TDM with a smaller team, may drive TEAM play into the thick skulls of players (nothing wrong with hoping). Besides a little verity never hurt anyone.
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        |  The-Last-Ninja
 FIND CARL CORP
 
 34
 
 
      | Posted - 2013.02.12 16:59:00 -
          [15] - Quote 
 
 Thumb Green wrote:But I can agree that a few other game types wouldn't hurt. Capture the Flag would be nice though it doesn't quite fit with the mercenary theme of DUST. However with death being meaningless I imagine the merc corps might come up with a competitive sport to play like some businesses play baseball.
 
 Capture the Intel mode? The intel would just happen to be stored inside of a long metal rod with a glowing blue or orange flame.
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        |  Canaan Knute
 Conspiratus Immortalis
 
 14
 
 
      | Posted - 2013.02.12 17:15:00 -
          [16] - Quote 
 If there was some sort of battle simulator in Dust, I don't think a CTF game mode would be out of place, but if such a feature was added, every type and level of gear should be available to everyone at no cost, and every single skill should be maxed out, with the only limits being available CPU and PG. This would make for some very interesting CTF matches. :)
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        |  Cross Atu
 Conspiratus Immortalis
 
 775
 
 
      | Posted - 2013.02.12 17:56:00 -
          [17] - Quote 
 
 Tribalfreak Baham wrote:Cross Atu wrote:Lt Sprinquello wrote:sic
 You can not call this TDM anymore
 sic
 Seems many of us not only can but in fact do call it TDM regardless of twists. It seems like what you're asking for is something more akin to old school Quake or Unreal with a Dust themed skin. If that's the case why not go all the way and match lock it to only starter fits and remove the effects of skills? The very thing that makes D514 interesting and alluring is the complexity, diversity and player choice within the game. We don't need a 'free for all' or 'ultra vanilla' form of TDM shoehorned into D514 the Dust style TDM that we already have two versions of works quite well. 0.02 ISK Cross i agree with you 100%, however, it wouldn't hurt to have the option there would it? Something like this would be good for smaller matches (8vs8 on smaller maps of course). With the way DUST is set up, TDM with a smaller team, may drive TEAM play into the thick skulls of players (nothing wrong with hoping). Besides a little verity never hurt anyone. 
 That''s an interesting concept for implementation, I have certain reservations but on the other hand I do see your point in this regard and as such wouldn't oppose it per se. I'll give it more thought, thanks for bringing the idea up.
 
 Cheers,
 Cross
 
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        |  Aquinarius Zoltanus
 Tritan-Industries
 Legacy Rising
 
 0
 
 
      | Posted - 2013.02.12 19:23:00 -
          [18] - Quote 
 
 ImperfectFan514 wrote:Ambush is TDM Skirmish is Domination (from COD) or (Conquest from Battlefield)
 
 Eh, sorry to nitpick, but Domination is actually from Unreal Tournament and Call of Duty/Battlefield stole it from there. Just sayin....
 
 But I do agree with your analysis, that's exactly what the two game types are. Why the heck does there have to be no vehicles for something to be a true TDM?
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        |  usrevenge2
 Subdreddit
 Test Alliance Please Ignore
 
 64
 
 
      | Posted - 2013.02.12 19:25:00 -
          [19] - Quote 
 basically OP wants ambush without vehicles which has been requested before.
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        |  Fivetimes Infinity
 Immobile Infantry
 
 1086
 
 
      | Posted - 2013.02.12 19:57:00 -
          [20] - Quote 
 
 Iron Wolf Saber wrote:Ambush =/= TDM.
 Reason being is that in TDM is first to x kills wins
 Ambush is whoever can exhaust the other side's clones first.
 Though it is safe to say they're siblings at least this does open the game up to other differences. TDM's closest brother is Free for all.
 
 Good lord, man. Splitting hairs much? Ambush is TDM. You have two teams, and your only goal is to kill the enemy team. Team. Death match. Whether it involves vehicles or orbital strikes, or whether it's the first to X kills or the first to run out of X lives, so what? The bottom line is that you're on a team and you're running around shooting people as your only goal. That's what team death match is, that's what Ambush is.
 
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        |  Sete Clifton
 PSU GHOST SYNDICATE
 
 67
 
 
      | Posted - 2013.02.12 20:36:00 -
          [21] - Quote 
 
 Aquinarius Zoltanus wrote:ImperfectFan514 wrote:Ambush is TDM Skirmish is Domination (from COD) or (Conquest from Battlefield)
 Eh, sorry to nitpick, but Domination is actually  from  Unreal Tournament and Call of Duty/Battlefield stole it from there. Just sayin.... Very few people play UT anymore, so saying "domination from UT" would be an out of date reference. It's not about claiming where it came from, it's just that in today's world where CoD/BF are the top tier/most popular games, it makes sense to use them as a reference as it is more likely to be understood by the majority of people.
 
 Anyway, back to the topic at hand, even though ambush is TDM, I do like the idea of having an 8v8 or even 4v4 style TDM on smaller more focused maps.
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        |  Coleman Gray
 Coalition Of Goverments
 
 47
 
 
      | Posted - 2013.02.12 21:54:00 -
          [22] - Quote 
 Although I agree Ambush is essentially the dust equivelent of TDM but a game mode where rather than trying to beat the enemy in a grind, you work to score kills. However a kill score could be negated should a downed player get revived, making it Triages a tactical Must in the game mode.
 
 If the maps where set up so each side has one CRU on opposite sides and the two teams meet in the middle, such a simple game mode would create some epic fire fights I bet.
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        |  Bojo The Mighty
 Bojo's School of the Trades
 
 433
 
 
      | Posted - 2013.02.12 22:22:00 -
          [23] - Quote 
 I think they're making a reference to Ambush-Intense
 https://forums.dust514.com/default.aspx?g=posts&t=46755&find=unread
 
 Remember?
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        |  Lt Sprinquello
 Moordzaken en Co.
 
 16
 
 
      | Posted - 2013.02.13 09:57:00 -
          [24] - Quote 
 Ultimate conclusion is that we need more gametypes. I would just love a game with no vehicles for example. Just that. I mean no offense to Ambush but we all need a little diversity and Im not really a man for Skirmish so that leaves only one option for me.
 
 I think we could all agree on this one..
 
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