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Divine Nyx
Doomheim
0
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Posted - 2013.02.11 07:23:00 -
[1] - Quote
1- Suggestion for WP they should be another form of currency for rewards of (accomplishment on the battlefield). used to buy gear that don't get consumed after you die. which the "life cycle" explains it. that it only affects install items on drop suits, and vehicles ok that fine. but.. the no coast militia gear is nice,helps new players to get used to the game.
2-Suggestion for drop suits,tanks, and drop ships and its anti's
i think they get consumed after each battle. rather then every time you die here why i might add.
everyone on the suit should be consumable on the drop suit. expect the suit itself. with the tons of snipers, that going to suck up all the money. tanks their a lot of "swarm launchers" and they now using "mass drivers" for anti tank. as well as drop ships. knowing they cost a lot. that ridiculous =/
repair coast for vehicle as well as drop suit, and drop ships since you can mass "swarm launchers" & "forge guns" for cheaper.
unless you create different game mode for it. for all game types? like no tanks, or no snipers, or no drop-ships, just infantry, etc.
suggestion for forge guns ho about being on the drop ships? since they have no weapons, other then gunners. perfect in cuase a dropship comes in across with a tank. it least it has a offense chance. instead of being defenseless,shoot down and the player will have to pay 5 mill i think for it. -sigh-
lastly Like to keep tanks and their AA out evenly.
well i just sharing my ideas, but feel free to comment. =] |
MarasdF Loron
Ghost Wolf Industries
1
|
Posted - 2013.02.11 08:26:00 -
[2] - Quote
So let me get this straight.
#2 Tanks and dropships and LAVs should be consumed everytime you use it? So the player spends 400,000-2,000,000 ISK or more for the battle and is rewarded 200,000-400,000 ISK? Yeah, that sounds about right, considering that most tankers and dropship pilots are below fresh char level skills when on foot. So yeah, I totally agree with you on that one.
Now lets see, what else? Oh yeah, AV gear is so expensive in comparison to vehicle costs. Yes, I agree, proto AV gear should cost around 10k max.
Oh and dropships are too easy to kill with tanks? Why the hell are you in the sight of a tank in the first place? No wait, lemme rephrase that: yes you are absolutely right, dropships that are meant for transportation should have 2 heavy turrets and 6 small turrets on them so they can go tank hunting. And they also need insanely more cpu/pg and module slots so they can be fitted to cost that 5M instead of the 400,000-800,000 that they cost now.
TL;DR: I completely agree with you. |
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CCP Eterne
C C P C C P Alliance
761
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Posted - 2013.02.11 08:28:00 -
[3] - Quote
Moving this from General Discussion to Feedback/Requests. |
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Django Quik
R.I.f.t
220
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Posted - 2013.02.11 09:14:00 -
[4] - Quote
Despite this post being almost incomprehendable (I'm going to let that slide because I'm guessing english isn't your first language), it is also a list and there's a great big sticky at the top of the forums that says not to make lists. Also, almost everything you've said is wrong, so you should play longer and work out how the game works much more thoroughly before posting.
- Every time you die, your current gear is consumed.
- Mass drivers killing tanks? What kind of paper are these tanks made of?
- Why would you need forge guns on dropships when they can already have railguns?
- No dropship in the game costs 5mil.
Sorry but you really have no idea what you're talking about. |
Rachoi
HavoK Core
17
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Posted - 2013.02.11 09:15:00 -
[5] - Quote
Agreed with Django
also.. on a side note Django, damned fine shot |
Divine Nyx
Doomheim
0
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Posted - 2013.02.11 19:41:00 -
[6] - Quote
Django Quik wrote:Despite this post being almost incomprehendable (I'm going to let that slide because I'm guessing english isn't your first language), it is also a list and there's a great big sticky at the top of the forums that says not to make lists. Also, almost everything you've said is wrong, so you should play longer and work out how the game works much more thoroughly before posting.
- Every time you die, your current gear is consumed.
- Mass drivers killing tanks? What kind of paper are these tanks made of?
- Why would you need forge guns on dropships when they can already have railguns?
- No dropship in the game costs 5mil.
Sorry but you really have no idea what you're talking about.
from what i know drop ship have no guns if the pilot is alone to defend himself. while picking with people in hot zone's. unless i miss a update? i know they coast 5 mill. if you proof read it please. give me credit i wrote this half asleep, lol
Django every time you die your gear is consumed as well as your installs on it. that pissing off players because of the snipers, and since snipers can kill you in your safe area. once your spawn. all my players was spawning in and getting killed. =/ |
Divine Nyx
Doomheim
0
|
Posted - 2013.02.11 19:51:00 -
[7] - Quote
MarasdF Loron wrote:So let me get this straight.
#2 Tanks and dropships and LAVs should be consumed everytime you use it? So the player spends 400,000-2,000,000 ISK or more for the battle and is rewarded 200,000-400,000 ISK? Yeah, that sounds about right, considering that most tankers and dropship pilots are below fresh char level skills when on foot. So yeah, I totally agree with you on that one.
Now lets see, what else? Oh yeah, AV gear is so expensive in comparison to vehicle costs. Yes, I agree, proto AV gear should cost around 10k max.
Oh and dropships are too easy to kill with tanks? Why the hell are you in the sight of a tank in the first place? No wait, lemme rephrase that: yes you are absolutely right, dropships that are meant for transportation should have 2 heavy turrets and 6 small turrets on them so they can go tank hunting. And they also need insanely more cpu/pg and module slots so they can be fitted to cost that 5M instead of the 400,000-800,000 that they cost now.
TL;DR: I completely agree with you.
No gear, tanks,drop ships should not be consumed. you can buy them all in large amounts. i have 5 drop ships of the same type. since you can buy them in that way. then when you die in battle you lose it every time.. rather there be a repair instead. less cost, still expensive. so they not mass of them on the battlefield.
as for drop ships no i'm in sight of a tank, i hear players on voice comms saying that drop ships have no active defense if the pilot is alone. that it defenseless without a gun that the pilot can use, and that he can't spam kill tanks, and such things. |
Bojo The Mighty
Bojo's School of the Trades
433
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Posted - 2013.02.11 19:54:00 -
[8] - Quote
I'm very confused. You want a second currency to be made from WP? You also think that I should lose my dropship when the battle ends even though it was never destroyed? Also, forge guns on a DS that can be operated without gunners is like the definition of OP. I would know, I fly them all the time.
@ Django. For some reason rail guns do less than missile launchers (small turrets). In all my experience that is. I might have to retest them but it seems like they never did as good as missile launchers when it came to AV.
EDIT: So I think I understand your WP thing. What you have to understand is that BPOs need to cost Aurum to keep CCP fed money. A F2P game isn't made for free. If you want a BPO go spend your money, it's pick and choose, BPOs paid with money, or no BPOs and keep your money. |
Divine Nyx
Doomheim
0
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Posted - 2013.02.11 20:07:00 -
[9] - Quote
Bojo The Mighty wrote:I'm very confused. You want a second currency to be made from WP? You also think that I should lose my dropship when the battle ends even though it was never destroyed? Also, forge guns on a DS that can be operated without gunners is like the definition of OP. I would know, I fly them all the time.
@ Django. For some reason rail guns do less than missile launchers (small turrets). In all my experience that is. I might have to retest them but it seems like they never did as good as missile launchers when it came to AV.
Divine Nyx wrote:1- Suggestion for WP they should be another form of currency for rewards of (accomplishment on the battlefield). used to buy gear that don't get consumed after you die. which the "life cycle" explains it. that it only affects install items on drop suits, and vehicles ok that fine. but.. the no coast militia gear is nice,helps new players to get used to the game.
2-Suggestion for drop suits,tanks, and drop ships and its anti's
i think they get consumed after each battle. rather then every time you die here why i might add.
everyone on the suit should be consumable on the drop suit. expect the suit itself. with the tons of snipers, that going to suck up all the money. tanks their a lot of "swarm launchers" and they now using "mass drivers" for anti tank. as well as drop ships. knowing they cost a lot. that ridiculous =/
repair coast for vehicle as well as drop suit, and drop ships since you can mass "swarm launchers" & "forge guns.
unless you create different game mode for it. for all game types? like no tanks, or no snipers, or no drop-ships, just infantry, etc.
suggestion for forge guns how about being on the drop ships? since they have no weapons, other then gunners. perfect in cause a drop ship comes in across with a tank. it least it has a offense chance. instead of being defenseless,shoot down and the player will have to pay 5 mill to get another drop ship. -sigh-
lastly Like to keep tanks and their AA out evenly.
well i just sharing my ideas, but feel free to comment. =]
you can buy more then one drop ship right? i know i have 5 times of one. and if you have (x) amount. and you die in battle do you not lose one of those (x) amounts? |
Divine Nyx
Doomheim
0
|
Posted - 2013.02.11 20:10:00 -
[10] - Quote
CCP Eterne wrote:Moving this from General Discussion to Feedback/Requests.
I'm just sharing my ideas to the players, DOES NOT MEAN i want it in the game. now i'm getting irradiated. |
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MarasdF Loron
Ghost Wolf Industries
1
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Posted - 2013.02.11 22:32:00 -
[11] - Quote
I don't even know if my sarcastic post is accurate cause I'm not sure I understand anymore what the h*** that guy is trying to say. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.11 22:35:00 -
[12] - Quote
idiots, all over this forum. |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.11 23:38:00 -
[13] - Quote
This is pretty much absolute nonsense from someone who knows nothing of the game.
I repeat - nothing in this game currently costs 5mil. I have never even heard of someone spending over 1.5mil on a single dropship.
The whole idea of Dust514 is that it "emulates" the real world scenario where if your stuff is destroyed, it's destroyed for good. If I blow up your dropship into itty bitty pieces, it's a write-off; you ain't repairing that thing for any amount of money. In reality if your car blows up, it's gone. The mechanics are not gonna be able to fix that wreck.
Also dropship pilots can't defend themselves alone because dropships are meant for troop transport - however, if you run with a squad, your mates can gun for you, leaving you free to concentrate on flying, avoiding buildings, RDVs, etc. You don't need a forge gun onboard because you can have high power blasters, railguns or missiles instead, only you need people to man them for you.
You are not a one man army and your dropship (no matter how good it is) is not going to win the battle for you if you don't do teamplay, so get a squad and work together. |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.11 23:41:00 -
[14] - Quote
And also the point about being spawn-sniped... the solution is not to make gear non-consumable; the answer is to make a way to stop spawn-sniping. I don't have a good solution for this but yours is solving the wrong problem. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.12 05:38:00 -
[15] - Quote
Divine Nyx wrote:Divine Nyx wrote: i think they get consumed after each battle. rather then every time you die here why i might add. everyone on the suit should be consumable on the drop suit. expect the suit itself.
you can buy more then one drop ship right? i know i have 5 times of one. and if you have (x) amount. and you die in battle do you not lose one of those (x) amounts? What are you talking about!? "everyone on the suit should be consumable on the dropsuit, expect the suit itself"? What the hyro-fracking Oil Companies does that even mean?
I'm more than aware of how to lose fittings. What I don't understand is what the hell you're saying. I'm going on a limb here and saying you used Google Translator.
You only lose things you died with! If multiple fittings contain the same module, and you lose one of those modules, your fittings across the board lose that module.
If I deployed my Methana that uses the same armor rep mod as my Myron, and I lose it, it'll say invalid fitting on my Myron because it lost the module.
Crystal? |
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