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Rigor Mordis
Imperial Populicide Legion
2
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Posted - 2013.02.09 21:49:00 -
[1] - Quote
Requests:
I would like to see some other options as far as game modes go. A mode with one objective would be cool. I think it would be fun to be able to play an all infantry, or all vehicle and Installation battle. Infantry would have to use vehicle to get to installations. Maybe infantry automatically dies if out of a vehicle or installation for more than 5 seconds if not hacking. Idk
I would also like to see an SP ranking system and/or game rooms with certain SP criteria. (feedback below)
I would like to see 2 neutral spawn points for each team.
Feedback:
The spawncamping on here is the most frustrating thing about it. MCC spawns are worthless if the other team has your team backed up to it. I have seen this often. This is due to the major imbalance between the haves and have nots. How about veteran and rookie and mixed battle options. Where the people who have got in on the very first beta, and are professional EVE players, can have their epic battles. Then us noobs could build our skills and assets, to a certain point, in the rookie battles for lesser ISK.
Its very discouraging to a brand new player when they are just a sheep in a slaughter. There is nothing fun about having NO hope and being killed by a tank or dropship the very moment that you spawn. And, this at either a cost of ISK or real MONEY. I know this is an unfinished product. I know that it is free to play. I also know that after the full game has been on the market for a while, it will be difficult to keep newbies around if they think it will be three or four years before they can even compete. I really don't like the idea of a transferred economy. Is this a new game or an add-on? I fear that would create an even larger imbalance not only between the Vets and the Noobs, but also between those groups and the "middle class". This could be so severe that the game might lose a significant number of the people who started out on DUST and built a decent arsenal (middle class), because they are virtually hopeless against an entity with unlimited resources. (just like banks in the real world economy)
Too many, if not all, video games have these only the rich get richer economies, leveling systems, ratings, etc. The way this one is looking, one will have to join one of about 20 large and well-established corporations to be involved in a contract match and have any hope of minimal success. I think if there were some SP distinctions/rankings, and game mode criteria, then the game could be even more successful. If these things are not in place, then like so many other MMOs, there will be a great game that nobody plays except the few that are willing to dedicate their entire lives to it. That's not a good business strategy unless of course they don't care about maximizing profits.
I like this game and I see great potential in it. But, I know that the devs aren't going to starve if I don't buy aurum. They gettin paid. Its the overall profit to the CORPORATION that will be affected. Is that some sort of irony? |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.02.09 21:52:00 -
[2] - Quote
They really need game variants where only solo players can join up if they want new players to even consider the game, I was in about 10 public matches so far each time 0 points held 90% of the game for my team because a group or 2 was together on the other. |
Rigor Mordis
Imperial Populicide Legion
2
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Posted - 2013.02.11 15:58:00 -
[3] - Quote
I think that a zone based objective mode would be cool. Where there is a area or structure that scores points or MCC hits by teams having the most players Inside the scoring zone. It would need to be a decent sized area. Maybe just big enough that a high level assault rifle could be effective from edge to edge.
The warzone could run on a timer or max point system and move to different points on the map. This would force snipers to have to change position and would keep tanks or dropships from camping and dominating the fight.
The first zone would need to be exact dead center or precisely same distance from initial spawnpoints. After that, the warzone should be completely at random. Not the same 4 or 5 exact placements on the map. The way players cant just go camp where they know the warzone will be next.
People will think this is ripping off CoD's hardpoint or headquarters but it is not the same. My idea, the team begins scoring the very instant that one of theirs steps into the warzone. Scoring seizes when both teams have the same number in the warzone. The team with the most infantry in the zone is scoring. Units inside vehicles would not count toward the scoring criteria.
Maybe only score half WP when outside of the warzone. 25-kill, 12-assist, etc. Even a death inside the zone awards 10 WP. I think this would motivate people to GET TO THE ZONE and not just settle for a place on the hill. Snipers would still be very effective but a team would not want 15 of them camping n the mountains. |
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.02.11 16:07:00 -
[4] - Quote
SOONGäó
we have had several different game types (more map types)
but expect more as development continues (as soon as ya know the devs stop taking long vacations) |
Raxsus Lannister
Tritan-Industries Legacy Rising
11
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Posted - 2013.02.11 16:22:00 -
[5] - Quote
Rigor Mordis wrote:Requests: )
Too many, if not all, video games have these only the rich get richer economies, leveling systems, ratings, etc. The way this one is looking, one will have to join one of about 20 large and well-established corporations to be involved in a contract match and have any hope of minimal success. I think if there were some SP distinctions/rankings, and game mode criteria, then the game could be even more successful. If these things are not in place, then like so many other MMOs, there will be a great game that nobody plays except the few that are willing to dedicate their entire lives to it. That's not a good business strategy unless of course they don't care about maximizing profits.
I like the Idea of Pub matches for newer player where only single players can join. keep them away from the well established for now, But If you join the 30 person corp you shoud be at a disadvantage to the 300 person corp, or dare I say it it the 3000 person corp. 3000>300>30. Or the corp with 3,000,000 ISK should be at a disadvantage to the corp with 300,000,000 ISK (This statment is not endorsed by Tritan Industries) |
Rigor Mordis
Imperial Populicide Legion
2
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Posted - 2013.02.17 13:13:00 -
[6] - Quote
Raxsus Lannister wrote:
I like the Idea of Pub matches for newer player where only single players can join. keep them away from the well established for now, But If you join the 30 person corp you shoud be at a disadvantage to the 300 person corp, or dare I say it it the 3000 person corp. 3000>300>30. Or the corp with 3,000,000 ISK should be at a disadvantage to the corp with 300,000,000 ISK (This statment is not endorsed by Tritan Industries)
I wasn't implying that the small corp should be on a completely level field with the big corp. Or account vs. ACCOUNT.
I think that single player pub match will be a necessity. I also think that if regional/planetary control is involved, then there should be an option when issuing a contract, or searching contracts, that would distinguish who issued or could accept the contract.
ex. A corporation could set criteria that only a corporation could accept the contract. And megacorp, transtellar empire, the same. Or a setting to where any corp can accept. The respective levels could come with a maximum collateral/payout. And a maximum number of games that could be played at each level. This would keep a corp from sitting at 49 members to keep playing the upstarts.
If the small corps are expected to have to face the giants all of the time, who's going to want to join a small one, or found a corp? If a person's only hope for success is joining up with one that already has 1000 members, then there's only going to be a handful of significant corps.
There will be those that will argue that the small corp just has to grow a pair and suck it up. I say tell that to the thousands of gutless wonders out there who are only interested in joining up with the big boys.
I'm not saying that the Seniors and the Freshmen shouldn't be able to mix it up, but the freshmen should get to play a freshmen season. Against other freshman.
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Kleanur Guy
SyNergy Gaming
154
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Posted - 2013.02.17 13:36:00 -
[7] - Quote
Rigor Mordis wrote:
Against other freshman.
What makes someone a freshman? I have low SP because I don't play much, but my game knowledge and my KD is way above that of the average freshman. You could be playing with people with the same playtime and SP as you, but there will always, in every game, be those players who are just better than everybody else. In Dust, when you put a vet in a game with other players of equal gear, the vet will absolutely dominate because of the way Dust works.
Try squadding up with other people and take some time to learn what the skillbooks do. |
Rigor Mordis
Imperial Populicide Legion
2
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Posted - 2013.02.18 01:53:00 -
[8] - Quote
Wow really? That's the invaluable input to a request/feedback thread. Do I have any options other than squadding up and learning what the skill books do? I think I'll just quit posting any requests or feedback seeing as how 3/4 of anything one will hear back will just be fanboys defending things that others think can be improved.
Seriously, by the time any of these things MIGHT be implemented, are any of those actively playing and learning now going to go into a rookie battle? Excuse me for thinking about the noobs. Excuse me for using the public forum to express ideas that were asked for. Some of you professional gamers should get over yourselves and quit being such smart ***** toward new people in the forums. I think there were several games on atari where people could shoot fish in a barrel. If thats what this is supposed to be about then advertise it that way.
If I'm not welcome in the little eve universe then thats fine. Ill do something productive instead. I know I'm not the only one that reads through these request feedback and training ground forums, and sees more snide comments and just plain childish behavior than should be allowed. And, its usually my getting aggravated at these people that gets the attention of a moderator. Hey whatever! Do something about those people. Sick of it. |
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