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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.09 08:19:00 -
[1] - Quote
Made a previous post about immersion, and Devs responded: https://forums.dust514.com/default.aspx?g=posts&m=425608#post425608 "[REQUEST] Combat Immersion (animations, sensory effects, sprint acceleration) Update: VFX such as radial blur, tinnitus effects and improved SFX are being improved and will make a return in future updates."
There are more things that can be done to make Dust 514 more immersive. This post will outline changes and additions that can improve The immersion of Dust. Gameplay takes priority, but immersion is the whole point of first person perspective.
[Out of battle] >> Merc bio: Would add to the roleplay element since our bio could be our way of sharing our character's story, and act like a mercenary resume.
>> Message from employer: Thread about it (T). In the war barge, a message from your employer would really reinforce the feeling that we are mercenaries hired by someone. Can just be standardized messages that depend on the mode.
[Movement] >> Wobbling HUD: T. When we run, our helmets move a bit from the inertia, & this should cause the HUD to wiggle a bit as a result of the movement. This actually use to be in Dust, & for some reason it got removed. Bring it back.
>> Vaulting, sliding, etc: More real world movement options besides walk, run, & jump for mercs would really help make us feel more in the game. Battlefield 3 is a good example of this, players can vault over certain obstacles as they could in real life.
[Effects] >> Weapons fire, explosions lighting effects: On some maps there are parts permanently on fire, & those parts have a lighting effect that brighten & shine on nearby objects. The forge gun charging also has that effect, it brightens the the objects around it. ALL gunfire, explosions, & turret fire should have this effect, we're shooting burning hot plasma, lasers, etc. Even the conventional Minmatar SMG & HMG have muzzle flash. Our weapons fire should emit more light than a simple fire. Not only would this be a realistic & immersive, but it would add a level of tactics to darker maps since firing without thinking could alert your location to others.
>> Nova knife burning edge: T. Nova knives have burning plasma edges, but they don't look like that at all. When slashing, the nova knives should have a burning glow effect similar to the concept arts to make them really feel like dangerous plasma edged blades.
>> Explosions: Explosions including grenades should have make the ground shake; simulated through screen shake (CLICK).
[Kills, deaths, rebirth] >> Killed by a headshot: T. Sensors & cameras are located in helmet, so when one is killed by headshot, the sensors & cameras should be damaged. Should result in distorted vision & noticeable cracks on the HUD while laying on the ground. Good for immersion, but also would be a good way to find out that you died from a headshot. The distortion could look like this, plus some cracks.
>> Get a kill with headshot: It should make a distinct sound specific to headshots. That sound would be the noise of the helmet equipment being destroyed. The game does need a headshot notification noise.
>> Camera should stay with corpse:T. When I get killed (mortally wounded) from a high location & my body falls down, my point of view remains where I died. Makes it really jarring when I get revived, & my point of view suddenly becomes where my body fell too; feels like I just teleported which can be confusing. Please don't freeze the POV of the player during death, let the POV travel with my body.
>> Sky spawn: T. Drop uplinks are wormhole tech, & CRUs store respawn clones, so makes sense how mercs can just show up there. For ground base spawns & spawns on objectives, there is no explanation for how we appear. Instead of magically appearing on bases & objectives, we should be dropped down into battle from the sky. Could be explained with cloaked NPC drone dropships. Would me make more sense, & be much more immersive than just magically appearing in the battlefield.
[Models] >> Legs: It really breaks immersion to look down & not be able to see your own legs.
>> Logistic's arm computer: Its not well fitted on the arm of the logistics suit.
>> Arm computer: The image is static while performing hacks, it looks like random spots on the screen. The image needs to change while hacking, & there should be a touch keyboard for the mercs to tap.
[End game] >> MCC destruction:
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.09 16:12:00 -
[2] - Quote
Bojo The Mighty wrote:Radical. Thank god we had that first discussion. Also, could this go up there? https://forums.dust514.com/default.aspx?g=posts&m=512777#post512777I mean I find it unreasonable that every battle to take place in New Eden only has two sides. I feel like it would also intensify battles, because there's twice the enemies, but half of them are trying to kill the other half as well.
I could kind of see how its a matter of immersion, and I actually would love it.
For those unsure about wobbling HUD, this i an example of what it looks like (just to make sure we're on the same page). If you still don't like, There could just be an option to disable it
As for falling from the war barge; I think that's way too high for us, but I wouldn't mind if that's how its implemented. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 01:38:00 -
[3] - Quote
Added a thing about explosions under effects |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 04:55:00 -
[4] - Quote
RINON114 wrote:Everything sounds great to me except for MCC destruction.
While I think it would be incredible to watch an MCC skid to a halt in front of your face as a match finishes, if you have ever played Final Fantasy VII you will know why I disagree with this small idea as it is now.
In FF7 there is a summon you can use which initiates a cutscene of about five hours showing all of the awesome special effects the PSone could muster. In any battle where this summon was used more than once it became hugely tedious.
My suggestion is to simply have an option somewhere to turn it off for yourself or have it skippable.
It would not not be a cutscene, it would be in the game in real time, and would not stop regular gameplay. It certainly won't be more tedious than the MCC just floating there. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 05:52:00 -
[5] - Quote
RINON114 wrote:Quote:It would not not be a cutscene, it would be in the game in real time, and would not stop regular gameplay. It certainly won't be more tedious than the MCC just floating there. So you're saying that while the MCC is crashing we can still get kills? Wouldn't that defeat the purpose of a pretty light show? And if the plan is not to allow kills then wouldn't it be just the same as a cutscene? Personally I felt the destruction of the MCC wiped everyone out at the end of a match anyway as the mercs have done their job and are now disposable.
You can run around get kills, etc while its going down, and battle ends when it explodes. I don't think it would defeat the whole purpose of the "pretty light show" at all, being able to look up in first person and see it happening as part of the gameplay would really add a sense of immersion since you physically see the effects of the battle. The different sky colors and stuff are during gameplay, but gameplay doesn't get in the way of appreciating it.
To quote someone, just hit the quote button on the bottom of their post |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 10:56:00 -
[6] - Quote
[Animations] >> Default melee animation:T. With most guns, it looks like you're elbowing instead of hitting someone with a gun. I find it kind of silly as a result. Its a minor detail, but it could use some work. The melee animation needs to look like you're actually smacking someone with the gun model. >> Gun animation while firing: Light weapons other than the laser rifle should rattle back and forward when you fire them. The force of the shots ejecting the gun should push the gun back against the user. It does so already with the AR (and maybe some other guns), but its barely noticeable. It needs to be increased. >> Vehicle entering, seat switching, and exiting animations: Not only would be more immersive, but would make use of vehicles more balanced since those in vehicles won't be able to instantly switch seats to dodge shots. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 21:21:00 -
[7] - Quote
Any more thoughts? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 21:54:00 -
[8] - Quote
dabest2evadoit7 wrote:This all sounds great, and I would love to have this stuff. i just think that as players we ask for a lot. I also feel as though we forget that this is a free game. Not that it shouldn't be as great as the rest. This is not just coming from your post but as I see it everyday there is something new that we want for free. A jetpack, a hoverbike, and so many more. I think we should be satisfied with the fact that it is a great game and it is free. Just my opinion. Don't get me wrong those are great ideas and it would be nice to have them, but I think we need to be happy with what we have. The game is fine the way it is, with the exception of a few tweaks to what already exist, and I am sure it is going to get better.
The better they make the game the more people will play, and more people to possibly spend real money on the game, so its in their best interest to keep adding more awesome things. All these things don't have to come soon, CCP will be updating and adding to this game for years to come, like a true MMO. CCP plans on adding weapon customization, exotic planet types, more vehicle types such as mechs (MTACs), more weapons, more dropsuit types, PVE drone mode, drones for PVP, and even more stuff. Their vision for Dust might be even bigger than ours despite all our big requests. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 21:56:00 -
[9] - Quote
Rainn Ender wrote:KAGEHOSHI Horned Wolf wrote:
>> Vaulting, sliding, etc: More real world movement options besides walk, run, & jump for mercs would really help make us feel more in the game. Battlefield 3 is a good example of this, players can vault over certain obstacles as they could in real life.
would need another button right? what would you propose? also what do you think about leaning around corners? would be cool but again would need more buttons which is fine for KBM but not for controller users unless leaning was a SIXAXIS option (only when stationary)
Run + crouch combination is usually how most games do sliding. Vaulting is usually done by doing a regular jump over certain special objects that allow it (like boxes and railing). No new buttons needed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 22:05:00 -
[10] - Quote
Not a fan of prone, tends to make camping easier. I wouldn't really mind too much if it was added. I think sliding should be accelerated based on the slope of the terrain, so it could still be useful for heavies for quickly going down a hill I guess. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 23:14:00 -
[11] - Quote
tribal wyvern wrote:Merc bio: was already under 'character sheet' along with employment history etc, most character sheet sub menus (including merc bio) were removed until they serve a purpose.
Wobbling HUD: was already in game in builds before precursor, reason for removal unknown.
Do you know if CCP intend to let us write on it? I liked that feature, I want it back |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 07:27:00 -
[12] - Quote
Non-destructible assets don't really seem to fit Dust considering even the turrets guarding the spawns are destructible. I'd still prefer falling from the sky. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.12 07:21:00 -
[13] - Quote
Still would like |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.12 19:20:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:[Animations]
>> Vehicle entering, seat switching, and exiting animations: Not only would be more immersive, but would make use of vehicles more balanced since those in vehicles won't be able to instantly switch seats to dodge shots.
Added this to post 13 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.16 06:23:00 -
[15] - Quote
Any more thoughts on this? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.18 09:02:00 -
[16] - Quote
Any more thoughts? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.19 04:33:00 -
[17] - Quote
Hunter Junko wrote:Reloading animation.
nothing bad about it, but would be nice to have a different reloading mechanic other than drawing a clip from the same magical left side of our Dropsuits. would be awesome to have a few reloading animations where your pull out a clip from a different section of your dropsuit. Grab a new character, reload the AR. start running as soon as you finish tapping the magazine in. It will be cancelled. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3068
|
Posted - 2013.02.27 07:36:00 -
[18] - Quote
More immersion would still be great, especially the gunshot lighting. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3073
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Posted - 2013.02.28 04:04:00 -
[19] - Quote
RINON114 wrote:KAGEHOSHI Horned Wolf wrote:More immersion would still be great, especially the gunshot lighting. PS4 feature maybe? Most of what I suggest is totally doable on PS3. I'm not asking for destructible environments and next gen graphics. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3471
|
Posted - 2013.04.17 07:56:00 -
[20] - Quote
These things fit
https://forums.dust514.com/default.aspx?g=posts&t=68980&find=unread
KAGEHOSHI Horned Wolf wrote:Visual variety is very important to me, both for keeping my interest, and for immersion as well (we are suppose to be fighting on thousands of planets). Its much easier to create skyboxes then terrain since there aren't any balace issues to worry about, its purely art. After CCP's art guys showed what they were capable of with the Caldari Prime event, I thought about the things that could be done with skyboxes. [I would like to see]Stars and nebulae: Some planets have very low atmospheres and/or low sunlight, which means the stars and nearby nebulae should be very visible. I want to see more skyboxes with visible stars and nebulas. I would also like to see stars and nebulae as well on planets without these conditions during the nighttime. The nebulas and stars we see can be based on which region of New Eden we are in. Click here and here for pretty picture.
Moons: Many planets have moons, 1 or more. I would like to see them in the sky. Click here for pretty picture.
Auroras: The district we are fighting on could be near the magnetic North of the planet, and auroras have been observed in many planets in our solar system. I want to see them on Dust planets as well. Click here for pretty picture.
Thank you for reading.
https://forums.dust514.com/default.aspx?g=posts&t=68863&find=unread
Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in!
https://forums.dust514.com/default.aspx?g=posts&t=68104&find=unread
KAGEHOSHI Horned Wolf wrote:Being able to destroy a tank, but not some weak civilian truck laying around the map really breaks immersion.
Things like roadblocks (including the concrete ones), boxes, those large truck vehicles on the map, it would be nice if all these things could be destroyed. It would really help make the battlefield feel more believable.
The civilian vehicles can blow up just like battle vehicles and installations, while other less explosive assets can have 3 versions with various levels of damage that they change between as they take more damage.
I would ask for destructible surface infrastructure pieces including the outposts and stuff, but I know that its asking too much for now.
https://forums.dust514.com/default.aspx?g=posts&t=68131&find=unread
KAGEHOSHI Horned Wolf wrote:This request is just about immersion. When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out of thin air. From what I understand, we travel between the merc quarters and the war barge by transferring our consciousness to a clone already there, and then transfer our consciousness back to the MQ after the battle is over ( jump clones). With this in mind it would make more sense to have us waking up in the war barge and MCC in bodies that were already there, hanging on racks of clones ( like in this image), and then being released from the rack to walk around instead of just appearing out of nowhere. With the merc quarters however, instead of showing our characters just materialize, have them wake up from the bed. Just materializing out of nowhere does make sense for drop uplinks though since they are essentially wormholes. I would like for us to awaken from inside a CRU as well; it kind of bothers me when I see a merc just materialize next to a CRU instead of coming out of it. The CRU would need doors that open from which to eject players out (in like half a se... |
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