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Davious 514
Osmon Surveillance Caldari State
0
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Posted - 2013.02.07 23:53:00 -
[1] - Quote
Basically my feedback based on what I find to currently ruining the game;
Spawn-death = pathetic
Heavy miniguns = far too powerful at medium range, whilst my little assault rifle is practically noneffective against the heavy 'super-race'
Snipers = ridiculous, matches become intolerable due to these cod campers both axis and allied
Reloads = far too frickin' slow
Never looking in the right direction on spawn (eg. toward the baron mountain faces instead of the action/cannons )
Can't jump over 1 foot high objects correctly
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Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
232
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Posted - 2013.02.07 23:56:00 -
[2] - Quote
There is a skill book for reloading. Use free suit with a n uplink to fix the spawn issue. This is a sand box game and fixed spawn points take that away. All other points I can agree with. But it's still beta. It can only get better from here and here is pretty damn good already. |
The Jesus Christ
Better Hide R Die
20
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Posted - 2013.02.07 23:58:00 -
[3] - Quote
Davious 514 wrote:Basically my feedback based on what I find to currently ruining the game;
Spawn-death = pathetic
Heavy miniguns = far too powerful at medium range, whilst my little assault rifle is practically noneffective against the heavy 'super-race'
Snipers = ridiculous, matches become intolerable due to these cod campers both axis and allied
Reloads = far too frickin' slow
Never looking in the right direction on spawn (eg. toward the baron mountain faces instead of the action/cannons )
Can't jump over 1 foot high objects correctly
- They're fixing that in the next build
- ARs aren't that weak, my Gek-38 with a 10% DMG mod can take them down quickly.
- Its not the game's fault, its the player's.
- There is a skill for that.
- Not the most important thing.
- If you're low on stamina you do a small hop. |
Valx Valor
Prototype Technology Corp.
5
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Posted - 2013.02.08 00:00:00 -
[4] - Quote
Davious 514 wrote:Basically my feedback based on what I find to currently ruining the game;
Spawn-death = pathetic
Heavy miniguns = far too powerful at medium range, whilst my little assault rifle is practically noneffective against the heavy 'super-race'
Snipers = ridiculous, matches become intolerable due to these cod campers both axis and allied
Reloads = far too frickin' slow
Never looking in the right direction on spawn (eg. toward the baron mountain faces instead of the action/cannons )
Can't jump over 1 foot high objects correctly
Spawn-death = Spawn with a shotgun or HMG / dont spawn where enemies are
Heavy miniguns = Flank them
Snipers = Cover or counter snipe
Reloads = Level up reload
Never looking in the right direction on spawn = it takes 1 second to turn around...
Can't jump over 1 foot high objects correctly = try walking around them
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Davious 514
Osmon Surveillance Caldari State
0
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Posted - 2013.02.08 00:10:00 -
[5] - Quote
-Sometimes you don't know enemies are nearby, and I've sat and watched from the map and saw 3 enemies camp a friendly spawn point and kill every player who spawned there. -It's not that AR are weak its the stupid range which miniguns have and massive armour on the suits is too much -Nothing will change snipers, but it still ruins the game regardless -The objects I'm talking about can be jumped over using fatigue jump - it's just a bug which sometime occurs which wont let you jump -Also what is the deal with enemies being allowed to traverse the red zones? -The looking round may take 1 second to do, but it makes me nauseous being confused as to where the right direction is |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
150
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Posted - 2013.02.08 01:41:00 -
[6] - Quote
Davious 514 wrote:what is the deal with enemies being allowed to traverse the red zones? Red zone has a 15 second timer. It's gratifying to sneak in and surprise a dude who thought he was safe. For the hard to reach, use your LAV to slip in fast, jump out for the gank, then slide back in your ride Dukes of Hazard style, and burn rubber back out.
Regarding heavies, they can be countered. Stick with it. It's gratifying to get better. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2013.02.08 01:48:00 -
[7] - Quote
The Jesus Christ wrote:Davious 514 wrote:Basically my feedback based on what I find to currently ruining the game;
Spawn-death = pathetic
Heavy miniguns = far too powerful at medium range, whilst my little assault rifle is practically noneffective against the heavy 'super-race'
Snipers = ridiculous, matches become intolerable due to these cod campers both axis and allied
Reloads = far too frickin' slow
Never looking in the right direction on spawn (eg. toward the baron mountain faces instead of the action/cannons )
Can't jump over 1 foot high objects correctly
- They're fixing that in the next build - ARs aren't that weak, my Gek-38 with a 10% DMG mod can take them down quickly. - Its not the game's fault, its the player's. - There is a skill for that. - Not the most important thing. - If you're low on stamina you do a small hop. - They've said that before and it still needs more work. Although admittedly, it HAS been improving.
- Try advising something that works for a new player. USE COVER, burst fire, then TAKE COVER AGAIN. Heavies take forever to recover their shields, Assaults don't. ARs firing in bursts don't lose much accuracy, HMGs have to GAIN accuracy, so if you don't stay in sight while they spool up, you're not going to be taking many hits.
- A couple of decent counter-snipers, or Shotgunners who know their stuff, can turn a sniper-heavy team into a pile of ash pretty fast.
- Actually, 3 skills, one for each weapon class (Heavy, Light, Sidearm).
- No, but still worth addressing.
- Used to catch me out a lot too. Sometimes still does when I come back to the game after a long break, or when I switch from my usual Scout to a Logi or Assault suit and forget they have less stamina. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.08 02:33:00 -
[8] - Quote
Davious 514 wrote: Heavy miniguns = far too powerful at medium range, whilst my little assault rifle is practically noneffective against the heavy 'super-race'
Credibility = Out the window |
IRuby Heart
DIOS EX.
329
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Posted - 2013.02.08 02:37:00 -
[9] - Quote
Jotun Hiem wrote:Davious 514 wrote: Heavy miniguns = far too powerful at medium range, whilst my little assault rifle is practically noneffective against the heavy 'super-race'
Credibility = Out the window
HMG's do have too much range, are you denying this? |
halisray
Ametat Security Amarr Empire
0
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Posted - 2013.02.08 02:48:00 -
[10] - Quote
I just started playing this game and is it laggy for anyone else? I play black ops 2 and other graphic heavy games with ease, but I find Dust 514 to be pretty laggy.. maybe because it is still in BETA? |
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.08 02:50:00 -
[11] - Quote
IRuby Heart wrote:Jotun Hiem wrote:Davious 514 wrote: Heavy miniguns = far too powerful at medium range, whilst my little assault rifle is practically noneffective against the heavy 'super-race'
Credibility = Out the window HMG's do have too much range, are you denying this? Yes, because as a Logi, unless I'm seriously outplayed (or forget to check my corners) then the HMG isn't an issue for me. |
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