|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.04 18:10:00 -
[1] - Quote
Zer0 Ko0l wrote: ST-201 Missile Launcher
That's probably your biggest problem. Believe it or not, but you're probably better off getting out of your tank and using an Exile assault rifle than you are using those PoS turrets. CCP decided missile turrets should be almost useless.
Zer0 Ko0l wrote: ST-201 Missile Launcher
CCP also decided that small missile turrets would be useless. This is for two reasons:
1) they straight up suck 2) to fit nice small turrets, you usually have to sacrifice tank. If you have no problem tanking, and no problems with pg and cpu, fit better turrets, otherwise just use them for fitting purposes. If CCP let us not use any small turrets at all, we'd be much more effective on the field. You have to understand that small turrets have crap range, and they can only fire from the same place as your main gun (your tank :p). Why anyone would sit there taking swarms/forges instead of infantry getting out of the tank and killing them while you move back and provide them anti infantry cover is beyond me.
I suggest that you get rid of the large missile turret and get a blaster. Armor tanks are best at anti infantry. Blaster turrets are PG heavy, and the armor tanks have more PG than shield. Shield tanks go for the CPU.
Use small turrets for fitting. Use a standard missile turret if you have CPU to spare and need PG, or use a standard blaster turret if you need CPU but have PG.
Zer0 Ko0l wrote: 2x Energized Plating
So many people don't know this, but the hardeners only give their bonuses to the hull of the tank, and not any plates or extenders. That's why many tankers use active hardeners instead of passive. Armor tanks have more hp than shield, so passive might be fine. I don't know, you might have to play around with it or ask another good armor tank. The Madrugar with level 5 field mechanics (+25% to armor) has 3,625 hp. The passive hardener (15%) is like an extra 543.75 hp.
I know some armor tanks use mods that increase their speed. I don't know how effective they are, so you might want to play around with that.
What will help your survivability with a blaster is keeping close to your targets. Don't engage a railgun tank at range. I have no idea why they do it, but I've seen many blaster tanks call in another blaster tank after I've blown their first one up. I don't mind the free points, but whatever. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.04 18:16:00 -
[2] - Quote
Ah, I just read what tac com wrote, and that's good advice too. Armor hardeners are 25% reduction for 15s and a 60s cooldown. Shields are 25% reduction for 10s and a 30s cooldown. I want to add that for some reason the weakest armor hardeners have the same pg/cpu requirements as the strongest, so there's no reason to use anything but the strongest.
Edit: Sorry for the bad info, thanks Tac Com for correcting in the post below ^_^. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.04 18:59:00 -
[3] - Quote
Tac Com wrote:Just to correct you here, you got shield hardeners right but armour hardeners are 60 seconds active and 15 seconds cooldown.
Also resistance works on all of your armour including your plates. But armour resist does not help shields obviously.
lol thx, shows how much I know about armor tanking!
But really, resistance works on plates too? Why can't they make that for shields! The shield hardeners only work on the hull and not the extenders =(
For armor, does the armor skill field mechanics work on plates too? The shield skill doesn't work on the extenders.
edit: thanks for the correction... hate to give ppl bad advice >.< |
|
|
|