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Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.04 10:27:00 -
[1] - Quote
Hacking as it is seems pretty dumbed down. How about having the option to activate a hacking minigame (something like the hacking minigame from Deus Ex Human Revolution, but less complex and time-conusming), where you have to hack the objective against a timer. You have to capture nodes (which take a few seconds each to capture) to reach a mainframe, and the number of nodes you capture equates to an increase in hacking time if someone else tries to hack it with the default procedure, and a decrease in the time on the timer if they try to re-hack it using the minigame. Failure to hack the objective before the timer finishes results in a moderate-damage dealing electrical shock and the object becoming unhackable for ten seconds.
To summarize: How to activate it: Double tap the interaction button instead of holding it. How to play: Capture the nodes (which take 2-3 seconds each to capture and open pathways to other nodes; the node layouts are randomly generated, with timer time being determined by the difficulty rating of the objective) to reach the mainframe, which results in the objective being hacked. The game ends if the timer runs out, in case of which you receive a moderate shock, disconnect and are unable to hack that objective for 10 seconds, or if you manually disconnect, in case of which you receive no shocj, but cannot hack the objective again for 20 seconds. Base timer time: 20 seconds (modified by objective difficulty and/or the most recent successful minigame-hack). How to win: Reach the mainframe and capture it. Effect of skills/equipment: Skills/equipment that would decrease hack time increase the time on the timer instead. Effect of assists: People assisting you can only simple-hack the objective, a successful hack granting you bonus time.
PROS: Increase in simple-hack time and decrease in minigame-hack timer capacity on successful hack (+5/-5% per node captured before reaching the mainframe, and an additional increase equal to the time left on the timer). The increase/decrease fades if the objective is re-hacked. Everyone involved gains double the WP of a normal hack/assist.
CONS: You switch to another screen while hacking, which makes you unaware of your surroundings (you still know when you are shot). You get shocked if you fail, and cannot hack the objective for some time afterwards. |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.04 15:04:00 -
[2] - Quote
quinton lorne wrote:I like the idea, but it still needs some work before I'm willing to throw a +1 behind it. The game has to be fun yet challenging, you also have to take into account the hacking skill and bonuses received. I did write about skills' effects on hacking. The hacking skill grants you a +5% increase on the timer per level. Each tier of codebreaker gives you +10% per tier. It is challenging, since you're doing it in the heat of combat and on a timer, and don't know if someone's going to sneak up on you any moment. It seems moderately fun (there would be more options for hacking as you progressed through equipment tiers, and possibly some special nodes that give you ISK if you hack them, or health, or something).
BTW, Difficulty Levels (with base timers): 1(30 seconds): LAVs 2(25 seconds): Supply Depots, Blaster Installations, LLVs 3(20 seconds): HAVs, CRUs, Railgun Installations 4(15 seconds): Dropships (if someone could reach them), Missile Installations 5(10 seconds): NULL Cannons
Valmar Shadereaver wrote:it wuild be more acaptable if you find lockboxes that are decoded whit salvage and ppl have to do a hack minigame after battle in minigame's to see wat salvage they aquird is it a item/vechical/isk is only found when hacking or bye looking at the size of salvage then again ppl wuild sell vechical lockboxes for more then the actual item worth because the item is unkown until opend maybe just 1 type of box whit all the salvage wuild work beter in this case and unsellable until you get the actual item in it I find having to make a choice between a high-risk, high-reward method of hacking stuff and a low-risk, low-reward method more fun. It would add another layer of depth to the game's tactics.
Django Quik wrote:No. This is an FPS, not a puzzle game. There should be no puzzle elements at all to Dust514. If you don't prefer it, you could simply hold down the interaction button and simple-hack it. Easier, safer and faster to do, but no added benefits. |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.04 16:02:00 -
[3] - Quote
This isn't a quick-time event, it's more of a simple puzzle. |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.04 17:06:00 -
[4] - Quote
Amorale Lyadstafer wrote:Since there will be someone trying to shoot you all the time, it better be QUICK. Well, you can possibly do it in 10 secs or less, and the idea is to make it a high-risk, high-reward tactical alternative to normal hacking (so you'll have the ability to choose between the two). You'll need to get others to cover you if you're gonna try this. |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.04 17:26:00 -
[5] - Quote
The game seems a bit too much like a party game that way. I like the Deus Ex style hacking better, with everyone being cyber-auged and whatnot. |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.04 18:14:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:To the OP, i recommend you put the word "optional" in the title. Well said. Putting it there right now. |
Galrick M'kron
NECROMONGER'S
9
|
Posted - 2013.02.04 18:20:00 -
[7] - Quote
Korvin Lomont wrote:Well I have to say I kinda liked the minigames from Mass Effect 2, but I think this won't work so well here. First Dust is a lot faster and combat orientated and second it would be complicated to implement that because now more than guy can hack to speed hacking up. Imagine a minigame where two or three guys work at the same time how should this work? Other people can support the main hacker only using the standard hacking procedure (holding down "O"), which gives the hacker extra time. People can do this only once per hack.
Professormohawk wrote:no, trust no. you try playing anrgy birds with tanks shooting at you. it aint fun That's the idea here. The real challenge will be getting a group to cover you while you hack. |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.05 07:49:00 -
[8] - Quote
bump |
Galrick M'kron
NECROMONGER'S
9
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Posted - 2013.02.05 13:27:00 -
[9] - Quote
Like i said, only the "main" hacker plays the minigame, Other people can only assist him by standard-hacking the objective, in which case they provide him some extra time on the timer, thereby increasing the quality of the hack (the amount of fortification against future hacks).
How about this: You gain 20% damage reduction while playing the minigame, to prevent you being instantly blown away by someone sneaking up on you. |
Galrick M'kron
NECROMONGER'S
9
|
Posted - 2013.02.05 16:43:00 -
[10] - Quote
Gunner Nightingale wrote:No just no. Need to be able to stop a hack and kill the fool trying to shoot me before i go back to hacking without having to deal with a stupid interface, since getting a blueberry to help is plain impossible since they are more likely to shoot you to get you to stop hacking so they can get the hack points. I don't usually run into blueberries like that, but it might just be luck. Anyway, the title says optional, and it's supposed to be a tactical option to execute when you're in a relatively safer situation (i.e. with your squad, while enemies have been driven back at the moment). The trade off is making it harder to hack by the opposition. Otherwise, just hold down "O" and hack it normally.
R F Gyro wrote:I actually kind of like this, though I completely understand why the hardcore FPS crowd hate it.
There's already talk of the team commander sitting in the war barge playing a kind of RTS (real time strategy) game, so we know CCP aren't completely opposed to the idea of non-FPS elements to the game.
Also, at one of the fanfest events a while back a couple of CCP employees had a chessboxing match. Chessboxing is an interesting sport, but I bet it is detested by most chess players and most boxers.
How do you play chess while boxing? Anyway, I think the fundamental problem behind this idea is not the game format, but its reliance on trust between players, which is mon-existant in FPSs. |
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