Gunner Nightingale
Internal Error. Negative-Feedback
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Posted - 2013.02.05 14:09:00 -
[1] - Quote
All i heard was i use a SOMA. Also not to be rude but if your SOMA is 200k i already know its a paper weight, my soma cost 380K and my Sica cost 455K Ive built them up properly and invested a modest 300K SP in tanking related skills to get it to where it needs be.
That said it doesnt mean i expect to survive long if im not constantly moving. Getting close to a group of infantry is nearly a death sentence if you dont have competent turret operators(will actually hop out and mop up remaining infantry).
I mean good turret operators work with me in unison PRIORITISING ENEMIES FG/SL/AV before everything else.
Moreover its knowing how the two AV weapons work and knowing how to counter them. I grant you if an entire team switched over to starter AV i'd probably die a lot faster but most wont even bother. Even then its about moving quickly and maintaining distance from threats and using your turrets to your advantage. But knowing that SL have lock on i know that i have time to shoot them down before they get their shot off. Moreover everyone should be focusing on it. I however dont take on multiple SL at close range instead i keep distance and try to hide around objects/corner that would collide with the swarms if i move away.
FG are different, part of the problem with FG is that because they do splash you can't get a direction on where they are shooting you from, add to this that the sound profile of FG shots is next to impossible to determine direction on a surround sound system(ive tested vigorously) However the key again is good infantry support who are looking out for the FGer and then its a matter of killing them quick(FG players are very vulnerable to infantry attack and need to pounce as soon as they are spotted on the field). As for AV nades biggest problem with them is the homing feature and how quickly nades can be quicktossed in rapid succession. That said if you allow your tank to get that close to enemy infantry then it was on you, it is rare that the opposite happens where the infantry closed in on you unless you just werent paying attention. Infantry with AV nades are best handled by infantry suppport.
I agree that really starter fits shouldnt exist beyond the one based on chosen class. The reason i say this is because most of the starter fit weaponry is available for purchase in the market as MILITIA gear. We need to stop handholding the playerbase. I dont have any points in heavy, didnt stop me from creating a miltia FG fitting.
There are imbalance between AV and tanks but really its at the proto level, not the militia level. Moreso adv/pro tanks to need a slight buff as i feel they do fall too easily to solo FG/SL because of the imbalance. (also until dmg mods are fixed it will be difficult to assess if it is the mods that are confounding the issues).
And really tanking is not nor should it be a solo venture, good balanced tanking should need good turret operators who can double as ground support when needed. Ideally 3 in a tank and 3 supporting it would be a game changer(6 players squads Soon TM). Unfortunately most ppl call in tanks thinking its their instanwin. Few militia tanks are solo instawin the ones that are like mine are ones that actually built up to do so with little investment into the tanking class.
Which brings me to my final point if in my soma i destroy your gunlogi/madruger it isnt the games fault and it wasnt starter AV it was the imbalance of player experience and knowledge in this case my knowledge of how to build a better tank. Not epeening just a stating something that is often overlooked among players using lower tier and higher tier gear. Higher tier gear is not automatically superior anymore like it once was a few builds ago, now SP allocation and build characteristics matter too.
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