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Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.02 10:54:00 -
[1] - Quote
Forge gunners. Sometimes you see them, sometimes you don't. One of the biggest detriments of the Forge Gun is the fact you need to charge it. In lore, this is explained by the fact the energy requirements of the gun make its on board capacitor strain itself to give full power, and full power needs all of that energy.
So, proposition; A Forge Gun then holds all that charge, and your gun is literally sparking with the power it holds. Shouldn't that increase your EM footprint, and by extension your scan profile? So basically my idea is make heavies big bright spots that anyone can see when charging. Perhaps only vehicles could see this signature as the idea is to give drivers a warning that you're about to die. I understand this may be a bit of an overkill, since Forge Guns are useless against infantry, and are slow already. But in game lore would support this, and would lead on to my next point.
You're running through a field, Objective Delta has just been hacked and your Squad Leader has sent you over with some of your teammates to take it back. You know it'll be a tough fight, but you're ready. You're pumped. Suddenly, just as you round the corner and see your first reds, you die. You're confused for a split second, then forlorn as you realize there was a sniper on that outcrop you didn't see. You spawn in and try to take him out, but he's too far and shoots you every time. You decide to rant about it on the forums, calling OP and nerf (just kidding (but not really)).
Right now, we get a trail that lasts a split second from an enemy sniper when fired upon, and come on, who actually sees it? The sniper rifle operates on the same mechanics a forge gun does - especially the charge sniper rifle. It needs to throw a slug as fast as it can using electromagnetic fields as a kind of propellant. Surely, the EM signatures should be phenomenal.
Accepted, there may be some method of shielding this EM signature, but I feel that this could be implemented in my suggestion. When a sniper fires, your dropsuit picks up the EM flash, and marks the estimated location of where it is. Notice however, that the scout would not be able to be noticed if it keeps moving, as the location at which you fired was noticed, not you yourself. Your sniper doesn't give anything off when the trigger isn't pressed.
To me, that's the best way to sort out the 'over poweredness' of the sniper, as some people claim.
I understand this is rather lengthy, and is probably my worst idea to date I've ever dared to put on the forums, but I believe it has merit and an opportunity to grow into something promising.
TL;DR: Forge Guns will be easily seen when charging, helping to be spotted by vehicles easier. Snipers will have the location of the snipe marked out briefly, but only location so a sniper can keep moving and remain undetected.
I hope at the very least this inspires an idea that we can use to implement in place of my patchwork. Please review! |
Axirts
Misfits of Mayhem
27
|
Posted - 2013.02.02 11:13:00 -
[2] - Quote
I'm completely for this, I mean I love the charge sniper and I love counter sniping. Oh the joy I get when I snipe a sniper about to fire on my teammates. And anything to make people stand out more is fine with me.
That being said, sorry but a little increase in profile really wouldn't matter. I assume you don't snipe, but take it from someone who does, that split second trail is plenty easy to follow if you're patiently waiting. On top of that, right now with lv5 dropsuit command and profile dampening + 2 complex profile dampener modules you can get to 100% scan profile reduction. (they don't negatively stack) But if you happen to be able to spot me with a 5 or 10 profile while I'm charging and you're within scanning range I'll have you on mine as well so I'd take out my sub instead and there goes your blip. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.02 12:04:00 -
[3] - Quote
Sorry if I didn't make it clearer - when you fire the rifle, you light up like a beacon. Or rather, where they think you are does. You could be gone for all they know (probably use a different icon). It's the Forge Gunner that gets a higher profile, since heavies are so large in the first place. The reason why I made this is even though sometimes counter sniping is fun and great, many have complained that it's 'over powered'. I don't want sniping nerfed, so I thought I would try and think laterally. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.02 22:38:00 -
[4] - Quote
You know, the more I think about it, the more I don't like that idea. But I do feel like changing it. Awkward last minute change, but the beacon won't be exact, and will depend on the dropsuit's scan radius to work out the accuracy of where it came from individually. An MCC Commander with skills in Triangulation (or something) would help unify the results to give a better estimate. And Forge Guns are only more obvious when in a vehicle. Yup. |
mollerz
s1ck3r Corp
73
|
Posted - 2013.02.02 23:32:00 -
[5] - Quote
I would think that a sniper rifle would have some heavy duty EM shielding allowing a sniper to do his job and stay hidden.
But I think you are onto something with the forge gun. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.03 06:00:00 -
[6] - Quote
mollerz wrote:I would think that a sniper rifle would have some heavy duty EM shielding allowing a sniper to do his job and stay hidden.
But I think you are onto something with the forge gun. Maybe higher level snipers have better shielding, resulting in a less obvious beacon effect? |
Lonnar
Doomheim
1
|
Posted - 2013.02.03 06:10:00 -
[7] - Quote
+1
I like this idea. I like to snipe myself, despite the fact I'm no good at it (I don't have a fast enough trigger finger yet). I agree that sometimes it's hard to tell where a sniper is ... but you also have to remember the "Fire" indicator. That red, curved bar that appears on your screen indicating which direction you're taking fire from. Even if you miss the sniper trail, you can still catch the fire indicator.
As for the Forge Gun, maybe I've just been lucky, but I've yet to run into a Heavy with something other than a HMG. So I can't comment on your idea ... but it does seem very plausible. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 07:25:00 -
[8] - Quote
Ok, I do manage to catch the contrail on occasion from sniper fire and I like your revised idea of them generating an EM pulse for say a half second after they fire. I would also suggest adding skills that would lower that EM pulse. I especially like the idea that distance and scan precision would affect the accuracy of the position indicator.
BTW... A charging/charged FG is hard to miss unless your just not paying attention. It lights the carrier up like a Christmas tree. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.03 09:35:00 -
[9] - Quote
What about nova knives? They are charged weapons as well and I am concerned that the penalty of increased profile will make them less practical as they are close quarters weapons meant to sneak up on someone. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 11:00:00 -
[10] - Quote
Maken Tosch wrote:What about nova knives? They are charged weapons as well and I am concerned that the penalty of increased profile will make them less practical as they are close quarters weapons meant to sneak up on someone.
The nova knife is a charged plasma weapon, not a charged EM weapon. You shouldn't have anything to worry about there. |
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Axirts
Misfits of Mayhem
27
|
Posted - 2013.02.03 11:49:00 -
[11] - Quote
Lonnar wrote:+1
I like this idea. I like to snipe myself, despite the fact I'm no good at it (I don't have a fast enough trigger finger yet). I agree that sometimes it's hard to tell where a sniper is ... but you also have to remember the "Fire" indicator. That red, curved bar that appears on your screen indicating which direction you're taking fire from. Even if you miss the sniper trail, you can still catch the fire indicator.
Sorry, somewhat off topic. You should try the charge sniper. It fires upon releasing the trigger not pressing it. I personally find it takes more patience but less reflexes. And with weaponry lv5 and some complex light damage mods you can easily get a charge sniper up (starts at 266dmg, + 33% from lv5 and just 2 mods = 353) so that it's one hit kill even with body shots on anything but a heavy thus making the fire indicator useless. Also, I noticed where it says damage modification, stacking them actually works positively, not negatively as it says it does.
Back on topic, I personally love, and always use the charged but I do agree it currently is a little op. Rethinking it, the trail could be a little longer or stand out a tad more, at least for the charged. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.04 03:12:00 -
[12] - Quote
Lonnar wrote:+1
I like this idea. I like to snipe myself, despite the fact I'm no good at it (I don't have a fast enough trigger finger yet). I agree that sometimes it's hard to tell where a sniper is ... but you also have to remember the "Fire" indicator. That red, curved bar that appears on your screen indicating which direction you're taking fire from. Even if you miss the sniper trail, you can still catch the fire indicator.
As for the Forge Gun, maybe I've just been lucky, but I've yet to run into a Heavy with something other than a HMG. So I can't comment on your idea ... but it does seem very plausible. After playing for a while you'll notice sometimes it points in the opposite direction. It's a bug, possibly, but if it is I don't want it fixed. It seems to add to the idea that your dropsuits can be wrong sometimes - they're computers, just like our buggy PS3's after all. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.04 03:22:00 -
[13] - Quote
Shijima Kuraimaru wrote:Ok, I do manage to catch the contrail on occasion from sniper fire and I like your revised idea of them generating an EM pulse for say a half second after they fire. I would also suggest adding skills that would lower that EM pulse. I especially like the idea that distance and scan precision would affect the accuracy of the position indicator.
BTW... A charging/charged FG is hard to miss unless your just not paying attention. It lights the carrier up like a Christmas tree. For the sniper: Before MCC gets implemented, you could still coordinate with teammates to try and work it out, but bear in mind there will be discrepancies. If you play EVE, I got this idea from using my scan probes for the first time (I love the game already).
Forge Guns do light up - unless you're a dropship. They need to change dropship camera angles, it's ridiculous to be looking forward when most of the time you're going sideways (forge guns need to be dodged). Plus you can't even see the bloody things without a gunner, and there's always communication error when you do get one. I get that it increases teamwork but still... Anyway that's not the idea I'm proposing, so I haven't thought the dropships through yet. They do need a way to look directly under them though, at the very least. Maybe only dropships can see the forge guns, also making them useful as a scout vehicle (I don't know about this one, I need some HAV and LAV drivers to say what they think on the situation of forge guns). |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.04 03:23:00 -
[14] - Quote
Maken Tosch wrote:What about nova knives? They are charged weapons as well and I am concerned that the penalty of increased profile will make them less practical as they are close quarters weapons meant to sneak up on someone. According to lore, Nova Knives use gravitons (gravity) to focus the plasma. Railguns use electromagnets. Generally, gravity has always been infamously weak, and so hard to detect (in the real world anyway, not sure how it goes for EVE). |
Lonnar
Doomheim
1
|
Posted - 2013.02.04 06:17:00 -
[15] - Quote
Axirts wrote:Lonnar wrote:+1
I like this idea. I like to snipe myself, despite the fact I'm no good at it (I don't have a fast enough trigger finger yet). I agree that sometimes it's hard to tell where a sniper is ... but you also have to remember the "Fire" indicator. That red, curved bar that appears on your screen indicating which direction you're taking fire from. Even if you miss the sniper trail, you can still catch the fire indicator. Sorry, somewhat off topic. You should try the charge sniper. It fires upon releasing the trigger not pressing it. I personally find it takes more patience but less reflexes. And with weaponry lv5 and some complex light damage mods you can easily get a charge sniper up (starts at 266dmg, + 33% from lv5 and just 2 mods = 353) so that it's one hit kill even with body shots on anything but a heavy thus making the fire indicator useless. Also, I noticed where it says damage modification, stacking them actually works positively, not negatively as it says it does. Back on topic, I personally love, and always use the charged but I do agree it currently is a little op. Rethinking it, the trail could be a little longer or stand out a tad more, at least for the charged.
I'll keep that in mind about the Charge Sniper ... Thanks for the tip |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.05 21:35:00 -
[16] - Quote
Lonnar wrote:Axirts wrote:Lonnar wrote:+1
I like this idea. I like to snipe myself, despite the fact I'm no good at it (I don't have a fast enough trigger finger yet). I agree that sometimes it's hard to tell where a sniper is ... but you also have to remember the "Fire" indicator. That red, curved bar that appears on your screen indicating which direction you're taking fire from. Even if you miss the sniper trail, you can still catch the fire indicator. Sorry, somewhat off topic. You should try the charge sniper. It fires upon releasing the trigger not pressing it. I personally find it takes more patience but less reflexes. And with weaponry lv5 and some complex light damage mods you can easily get a charge sniper up (starts at 266dmg, + 33% from lv5 and just 2 mods = 353) so that it's one hit kill even with body shots on anything but a heavy thus making the fire indicator useless. Also, I noticed where it says damage modification, stacking them actually works positively, not negatively as it says it does. Back on topic, I personally love, and always use the charged but I do agree it currently is a little op. Rethinking it, the trail could be a little longer or stand out a tad more, at least for the charged. I'll keep that in mind about the Charge Sniper ... Thanks for the tip Knowledge is power. Many people underestimate the Charge Sniper, even Veterans from the Closed Beta. Just search up all the sniper videos on youtube, and most of them will be Charge Sniper. Oh well, bye bye kill death ratio.
Any more ideas for this? |
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