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BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.02.01 04:07:00 -
[1] - Quote
I recently started a post to help the devs out with some (problem recreation) tips on the sound glitches that came in with the last patch. This is another update for you dev's!! After this mornings hotfix, It seems as though the sound may have gotten a bit worse on skirmish maps. Although I hardly ever get the sound glitch in the (mercanary battle) ambush game. I think it is still present in both ambush modes at least most of the time. I have noticed like a few others have mentioned it seems as though you can (ALWAYS HEAR THE MCC) not very loud but the only sound that DOES stay constant.
There is also a new problem occuring and hopefully some fellow dusters can explain it a bit better than me but the (hit detection and/or accuracy of hits counted against an enemy when clearly making good shots) has been effected severely it seems.
Feel free to comment here and lets try to help the dev's pinpoint this problem :)
Last but not least thanks again CCP for the great job you all are doing!! This game will keep my attention for a long while!! : ) |
InukamiHai
On The Brink
23
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Posted - 2013.02.01 04:15:00 -
[2] - Quote
Well I dont know if its just me, my game data or my PS3, but my sound is really missing, only one AR is heard (cant hear more than one) even then that one is toned-down even further most of the time (sounds even more of a BB gun than "normal"), explosions sounds missing and silent shotguns...seriusly my biggest problem so far is the silent shotgun. |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.02.01 04:45:00 -
[3] - Quote
New sound issue I just encountered. My GEK reverted back to it's old AR sound, the one before this lates patch that everyone said sounded like ants farting... It only lasted about 1 minute of gameplay. I was playing a skirmish game on the 3 objective map where A is on the small mound. Hope this helps! |
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
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Posted - 2013.02.01 07:39:00 -
[4] - Quote
Basically its a reverse trojan horse **** rolls in soft then lil by lil the sounds and hit detection gets demolished and vanish one by one increasingly fast :-/ |
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