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Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
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Posted - 2013.02.01 00:34:00 -
[1] - Quote
Add team deploy to the game. we want to load 16 people in the game at the same time, not that 4 people bull**** BF3 did. Just look at how MAG did it and copy from them.
*Please censor all profanity* - CCP Eterne |
KalOfTheRathi
CowTek
168
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Posted - 2013.02.01 00:44:00 -
[2] - Quote
Maybe as precursor to the entire Team how about allowing two Squad Leaders to link up?
Running two Squads would be great for Corp battle training. One would be the designated primary and would Initiate Battles with the Finder and the other would automatically be sent along. With their respective squad mates trailing behind them. |
Sam Slaid
CrimeWave Syndicate
11
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Posted - 2013.02.01 01:16:00 -
[3] - Quote
Definite +1 to both these. |
Coleus Rattus
Villore Sec Ops Gallente Federation
25
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Posted - 2013.02.01 13:15:00 -
[4] - Quote
while some part of me agrees, it would devalue the tactical imporrtance of CRUs, and in turn, make gameplay faster and less tactical. Now that's not outright bad, but we have plenty of fast action games and not many "thinking man's" FPSs.
It also renders the spawn beacon useless.
Thus, if it has to be in, I'd still restrict it.
You should only be able to spawn at your own squad leader, so it becomes more important for him to be alive. And possibly, I'd link it to a dropsuit module and a skill (so you only get unlimited [well, still limited by reserves] ability to spawn at the leader when he has a high end spawning module and the skill level 5) |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
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Posted - 2013.02.07 10:53:00 -
[5] - Quote
Coleus Rattus wrote:while some part of me agrees, it would devalue the tactical imporrtance of CRUs, and in turn, make gameplay faster and less tactical. Now that's not outright bad, but we have plenty of fast action games and not many "thinking man's" FPSs.
It also renders the spawn beacon useless.
Thus, if it has to be in, I'd still restrict it.
You should only be able to spawn at your own squad leader, so it becomes more important for him to be alive. And possibly, I'd link it to a dropsuit module and a skill (so you only get unlimited [well, still limited by reserves] ability to spawn at the leader when he has a high end spawning module and the skill level 5)
I think your getting us wrong. We dont want squad leader spawning. We want to be able to load 16 players of the same corp in the same battle and have smooth communication between squad leaders. The bigger corps want to play together not just 4 at a time. |
Irish Syn
Chernova Industries
123
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Posted - 2013.02.07 11:27:00 -
[6] - Quote
-1
Haven't played MAG too much but I'd guess the reason they allowed you to group up with more players is because the game itself supported more players. Fact of the matter is if you could group up with 16 friends and deploy into a public match that would not be very fun nor fair to the other team and you'd probably start pushing them back behind the red line in very short time. This is why nearly every game limits the size of parties that can enter public matches.
If bigger corps want to play together than pick up contracts and face other corps, not randoms that would likely have no communication and have never worked together before. Need to push for expanding contracts from 8v8 to 16v16. |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
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Posted - 2013.02.07 12:09:00 -
[7] - Quote
It could still work with a balancing system though. I would think it wouldn't be too much trouble to register if 2 different corps are launching a team and set them against each other. I wouldn't want to face randoms as an elite group anyway. |
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