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Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
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Posted - 2013.01.31 11:47:00 -
[1] - Quote
It did nothing. Not like "zomg bs i totally killed you call-of-duty" nothing. Like he was literally standing still, i walked up to him, centered my aim, and put it straight through his chest. No damage whatsoever.
And thinking back on it, it seems a lot of the time the game ignores really obvious splash damage from this gun when a person is practically standing inside of the impact point. Isn't it supposed to have like a 2.5 meter spread?
Is there something really wonky about this weapon I'm not understanding or is it more or less broken versus infantry? I mean it kills sometimes, but I find it difficult to master a weapon with such unexplainable inconsistency... |
Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.01.31 12:18:00 -
[2] - Quote
Ten-Sidhe wrote:I have had several weapons do things like this.
At one point I was running shotgun scout and 1vs1 another, we fired few shots each with no effect then stopped moving and emptied magazines point blank at each other. We died while reloading, by shotgun according to kill feed.
This was few builds ago. It is getting less common as ccp fixes things, but sometimes hit detection is still all wonky. I think they'll have it fixed before end of open beta, as long as we keep pointing out when it happens.
Did the shield flash but no damage to bar? Most of time I had this happen the shield indicated hit but didn't apply damage.
I get the false blue shield flash with my sniper rifle and assault rifle more than anything. With the Forge Gun it seems to just always cleanly miss, even when they are right inside of the explosion.
Garrett Blacknova wrote:How far away were you?
The scatter on the Forge Gun is actually wider than the targeting reticule, so even if you're lined up perfectly, your shot won't always land where you think it should.
Somewhere between five to ten feet, I'd estimate. This kind of thing happens kind of regularly though. I'm finding myself shooting at the ground more than I am shooting at the person in hopes the splash at least does SOMETHING, but even then it's pretty inconsistent.
If the shot is actually going rogue despite it being lined up and my not moving, then I guess that would explain a lot when combined with the sketchy hit detection and netcode... that is frustrating design, though. It's going to be difficult to compensate for something that is beyond all forms of control when I have such a long time between shots. |
Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.01.31 12:32:00 -
[3] - Quote
Everything is better with a good narration. |
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