Atikali Havendoorr
HERBGROWERS
4
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Posted - 2013.03.03 13:10:00 -
[1] - Quote
Sete Clifton wrote:I personally think the aiming on the right analog stick of the DS3 is off, it feels way too twitchy/jittery and not smooth enough, it makes aiming very difficult. Specifically, I'd like a dead zone slider (like the sensitivity one) for the DS3. This way those who want more or less of it can choose. As a note, some have mentioned the setting under the Move controls will effect the DS3, but I've tested it and it doesn't seem to do anything. ...
Garrett Blacknova wrote:The two biggest control issues right now, according to me:
1. Deadzone is too large even when turned right down - and for some reason is affected by PSMove settings. Sixaxis deadzone needs to be smaller than the minimum available option right now, and it needs to remain unaffected by PSMove settings because that's just stupid. ...
Iam Krogan wrote:I think a major problem with DS3 aim is the lack of momentum (i.e. the aim jerks from still to move to still when going in and out of the dead zone). It's a fine balance issue, too much momentum and the aim feels laggy, too little and it feels jerky. Preferrably it should be player customizable since it's really a personal thing. Kind of like how some people like to use motion filter with mouse aim, and some hate it (or instead do it physically by getting a heavier mouse). This.
And...
Grenade does not throw while sprinting. I would like the grenade button to abort sprinting and take out a grenade. I experience the grenade throw is awfully slow when just fired a weapon. Switching weapons is awfully slow. Weapon/equipment circle is inaccurate and hard to get right. There should be an option to toggle through the weapons and equipment as a complement to the ring if they cannot make the ring better.
Cars/LAVs are some of the most ******** thing control wise I-¦ve encountered in a game. It-¦s like they-¦ve turned the stick into button on/off mode. Either you speed at maximum, or turn at maximum. Not both, and hardly anything in between. Holy crap! How could you fail on this? Moreover, LAVs are prone to spin around like crazy. At walking speed you can do a full 360 turn. Driving on bumpy ground is a lottery. The physics are so off that it-¦s pure luck if you get through straight. Tank controls are okay, since they-¦re slow. I think they-¦re better in Battlefield 1943. They are supposed to be slow and that in Dust I guess, but it could still be improved. Have never flown, so can-¦t say anything about that.
And so the aim... I have a hard time aiming with the stick. Firstly, the difference between the smallest and largest movement is too small. And there is no acceleration either. Secondly, stick reaction area is way too small! The inner third part from the center of the stick virtually does nothing. The outer third area of the stick doesn-¦t do much. So there is just one third of the sticks movement area/circle which has a real effect on the aim. And even there it is quite rough! So you can-¦t get any smoothness at all. You just jerk the stick and hope you get it right. It actual got harder to aim after upgrading the weapon skills, since the bullets got more focused.
I-¦ve heard about this "Move" controller dead zone adjustment would effect the DS3. Sounded ridiculous, but I tried after one told me to. And it certainly improved things! Holy hell! It became playable after that. But this whole controller stick thing needs a thorough overhaul.
I never had any problems with all this in Halo. In fact, it was very smooth and exact. I cannot recall that I had so much problems even with Chronicles of Riddick. |