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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  SimplyThom
 Reaper Galactic
 
 0
 
 
      | Posted - 2013.01.28 11:43:00 -
          [1] - Quote 
 An issue i noticed yesterday was that snipers were able to stay in their spawn point outside of the map boundries and snipe at one of the capture points. This became very frustrating as they decided to keep 5 snipers up there making that point almost ungainable. On the plus side they lost because nobody left the spawn.
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        |  Longshot Ravenwood
 Algintal Core
 Gallente Federation
 
 680
 
 
      | Posted - 2013.01.28 13:50:00 -
          [2] - Quote 
 
 SimplyThom wrote:An issue i noticed yesterday was that snipers were able to stay in their spawn point outside of the map boundries and snipe at one of the capture points. This became very frustrating as they decided to keep 5 snipers up there making that point almost ungainable. On the plus side they lost because nobody left the spawn. You've stumbled across the counter to this. If the enemy has a flock of snipers near their spawn point, avoid line of sight with them and you can challenge the remainder of their teammates with an advantage.
 
 Also, you'll find tanks with railguns & railgun installations effective against those kinds of snipers. Missiles work too.
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        |  Fox Gaden
 DUST University
 Ivy League
 
 165
 
 
      | Posted - 2013.01.28 13:58:00 -
          [3] - Quote 
 
 SimplyThom wrote:An issue i noticed yesterday was that snipers were able to stay in their spawn point outside of the map boundries and snipe at one of the capture points. This became very frustrating as they decided to keep 5 snipers up there making that point almost ungainable. On the plus side they lost because nobody left the spawn. I had predicted the outcome even before I read the last sentence. I therefore do not see this as a problem.
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        |  Artimund Escali
 Resheph Interstellar Strategy
 Gallente Federation
 
 1
 
 
      | Posted - 2013.01.28 17:02:00 -
          [4] - Quote 
 This isn't a problem for the once getting sniped but actually a more pressing problem for the guys playing on the snipers team since they will lose massively on the fact that a few people are KDR hunting for points, a simple fix would be to just not give points for kills scored within the protected zone, you still get the KDR but you don't get the points since what you are doing is bad for the team?
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        |  develsgun
 Phyrexian Engineering
 Legacy Rising
 
 19
 
 
      | Posted - 2013.01.28 17:17:00 -
          [5] - Quote 
 This is a proplem that has no solution because those 5 snipers are just kill whoreing. I snipe and do so a lot but when I do I eather grap a spot with decent all around veiw in which case yes im kill whoreing in a sence but Im aiming for fools running to cap my points in which case I try to limit the herd so the ar guys there dont have to deal with large waves of enimies instead they get 1 or 2 that are already low health. I also grap a spot overlooking a command point thats high in priority for the other team and shoot anyone that gets thd consol. Ofcoarse I also keep a mean ar fit for when the ar guys are slacking
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        |  Nightbird Aeon
 Brimstone Tactical
 Covert Intervention
 
 86
 
 
      | Posted - 2013.01.28 17:27:00 -
          [6] - Quote 
 If they can see you, then you can see them.
 
 Snipers tend to have tunnel vision... focusing on what is in their scopes, and keeping an eye out on what is showing up in their radar.
 
 Simply put on a sniper outfit, situate yourself at a 45 or 90-degree angle, and turn them into a pink mist. Snipers camped like this tend not to move around much, so headshots are easy.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3064
 
 
      | Posted - 2013.01.28 17:53:00 -
          [7] - Quote 
 Solution: replace red zone with a shield bubble over the base. No one can shoot in, and no one can shoot out of it. Once you exit the bubble you cannot reenter, and if part of you or your gun exits the bubble, the rest of you will be forced out. Friendly vehicles should be able to deploy through the bubble. This would also prevent enemies calling strikes on your base.
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