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Crono Magnus
Commando Perkone Caldari State
0
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Posted - 2013.01.28 06:26:00 -
[1] - Quote
Personally having played this game for a bit now I think CCP is shooting themselves in the foot with DUST 514 at the moment. Beta graphics and glitches aside, you have no clue how to transition this game to console. Console players have A.D.D. and the moment you jerk them off or lose their attention your game is going to collect DUST.
The learning curve is a bit big for a console game (I have played EVE for years and I understand it). A lot of players left EVE Online due to the way the training skills work and the level of the learning curve. DUST 514 takes the brutality one step further and will place a brand new Merc into battle situations where they can not possibly win by pitting them against Mercs with much higher SP and who are much better geared. Nothing like chewing through someone's shields and realizing you can't chew their armor up, while they take you out easily.
There is no high sec for new players to start out in. The action starts out brutal and unforgiving immediately. Without a system that at least "recommends" an arena to start in and gain SP and ISK, I'm afraid DUST 514 is going to go the way of EVE. It will start out with a lot of players willing to give it a try and end up with about 30k players from possible millions who would have enjoyed it.
Please take full heartedly into perspective that you as a company decided o sell out to Sony and make this a CONSOLE game and the brutality of EVE that we adults have come to love is not going to work there at all. The vast majority of Console players are under the age of 18 and you are catering again to an audience of 30+ who will take the time to learn.
The PS3 in retrospect has far far less multiplayer numbers than XBOX Live. You NEED to attract all of the fans of this game as early on as possible. You are competing with the COD series and Battlefield series and just about every other FPS game out there. I understand you may consider yourselves a "stand-alone" game because of the MMO experience, but you are kidding yourselves. The entire genre of FPS games has come a long way and you have a LOT to fill in with those shoes. Right now I just do not see DUST 514 as a hit or anything that is really going to bring new life back into EVE ONline. More than likely it will be the 30k players from Eve Online (the other 270k players are all alts) playing DUST without attracting too much more attention from FPS gamers.
Also I wanted to comment on the "Skirmish" mode. You need to remove the clone reinforcement pts from this mode completely. Let it remain a capture the flag style mode of play and not just an ambush game mode in disguise. Too many times I have either been on a team or opposed a team that lost their numbers and probably could have won because they had the majority of the silos. It really makes that mode frustrating. You should just rename it "Ambush 2" and not doll it up by making it seem like it is a Battlefield 2142 style Titan game.
As I go along I find more that I should discuss. The equipment system needs a complete tear down and overhaul. Do not consistently make Mercs pay for their equipment every single time they die. Make the equipment single infinite use and price based on Meta Level and SP to use just like in EVE. Vehicles on the other hand you should have to pay for each and every time they get destroyed. But leave the infantry alone. Make this game easier to get into and enjoy. If you wanted an EVE clone you should have kept this title PC. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.28 06:43:00 -
[2] - Quote
There is suppose to be a matchmaking system that matches players based on skill instead of skill points, but it may not be working correctly. I have no idea how they're measuring skill either. Maybe basing it off SP would be better.
This was originally intended to be on PS3 and Xbox 360, but Microsoft was against cross platform linking.
You underestimate us console players. All that is needed is better tutorials and explanations in my opinion.
You don't have to buy your fitting every time you die if you buy in bulk, we make enough money to afford restocking by hundreds. If all items were infinite use, then the ISK system would get pointless after a while, and it wouldn't work well with EVE's economy when they eventually get connected. For those who don't want to deal with restocking, there are starter fits.
Clones running out being the cause of victory rarely happens much from my personal experience, but I can see how it would bother some people. I wouldn't mind if it was changed for clones to be unlimited. |
XXfootnoteXX
ZionTCD Legacy Rising
76
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Posted - 2013.01.28 06:49:00 -
[3] - Quote
Crono Magnus: Personally having played this game for a bit now I think CCP is shooting themselves in the foot with DUST 514 at the moment. Beta graphics and glitches aside, you have no clue how to transition this game to console. Console players have A.D.D. and the moment you jerk them off or lose their attention your game is going to collect DUST. I will agree there are a lot of glitches and the graphics leave something to be desired. I am honestly not following the ADD comment though. Its a FPS game, once you start playing its fast paced and should keep everyone engaged.
Crono Magnus: The learning curve is a bit big for a console game (I have played EVE for years and I understand it). A lot of players left EVE Online due to the way the training skills work and the level of the learning curve. DUST 514 takes the brutality one step further and will place a brand new Merc into battle situations where they can not possibly win by pitting them against Mercs with much higher SP and who are much better geared. Nothing like chewing through someone's shields and realizing you can't chew their armor up, while they take you out easily. While I am sure some people left EvE due to the training skill system, I think one of the reason EvE has such a cult following is because of the skill system. Myself and I know at least a few others love the system and I am very very greatfull that the game has it. Every person I have talked to about dust likes the Idea and how it is set up. I have seen plenty of people jump in starter fits and own. There is not a huge difference between Militia gear and higher end gear, sure there is one, but it is far from impossible.
Crono Magnus: There is no high sec for new players to start out in. The action starts out brutal and unforgiving immediately. Without a system that at least "recommends" an arena to start in and gain SP and ISK, I'm afraid DUST 514 is going to go the way of EVE. It will start out with a lot of players willing to give it a try and end up with about 30k players from possible millions who would have enjoyed it. Cant disagree with this. It would be nice to see the battle finder system upgraded so you join games with people in the same skill point as you.
Crono Magnus: Please take full heartedly into perspective that you as a company decided o sell out to Sony and make this a CONSOLE game and the brutality of EVE that we adults have come to love is not going to work there at all. The vast majority of Console players are under the age of 18 and you are catering again to an audience of 30+ who will take the time to learn. Completely disagree. I wouldn't be playing if this WAS a PC game.
Crono Magnus: The PS3 in retrospect has far far less multiplayer numbers than XBOX Live. You NEED to attract all of the fans of this game as early on as possible. You are competing with the COD series and Battlefield series and just about every other FPS game out there. I understand you may consider yourselves a "stand-alone" game because of the MMO experience, but you are kidding yourselves. The entire genre of FPS games has come a long way and you have a LOT to fill in with those shoes. Right now I just do not see DUST 514 as a hit or anything that is really going to bring new life back into EVE ONline. More than likely it will be the 30k players from Eve Online (the other 270k players are all alts) playing DUST without attracting too much more attention from FPS gamers.
My understanding is that XBOX is too controling in the fact they wont do multiplayer cross platform and thats why its not on both systems. I do agree DUST needs to do more advertising.
Crono Magnus: Also I wanted to comment on the "Skirmish" mode. You need to remove the clone reinforcement pts from this mode completely. Let it remain a capture the flag style mode of play and not just an ambush game mode in disguise. Too many times I have either been on a team or opposed a team that lost their numbers and probably could have won because they had the majority of the silos. It really makes that mode frustrating. You should just rename it "Ambush 2" and not doll it up by making it seem like it is a Battlefield 2142 style Titan game. I can agree with this, or at least boosting how many clones there are.
Crono Magnus: As I go along I find more that I should discuss. The equipment system needs a complete tear down and overhaul. Do not consistently make Mercs pay for their equipment every single time they die. Make the equipment single infinite use and price based on Meta Level and SP to use just like in EVE. Vehicles on the other hand you should have to pay for each and every time they get destroyed. But leave the infantry alone. Make this game easier to get into and enjoy. If you wanted an EVE clone you should have kept this title PC.
Absolutely and completely disagree with this. The fact that when we die, we are actully losing something, is ******* amazing. That in it self sets this game apart in a good way from every other FPS.
Over all it seems like you want this game to be as far from EVE as you can make it which does not make sense to me. You do have a few good points that I agree with, but it seems to me you simply want another run of the mill FPS. This is not it, I agree a lot of people will pass because it is too hard to get into, too steep of a learning curve... but you cant please everyone.
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2013.01.28 09:02:00 -
[4] - Quote
Crono Magnus wrote:Personally having played this game for a bit now I think CCP is shooting themselves in the foot with DUST 514 at the moment. Beta graphics and glitches aside, you have no clue how to transition this game to console. Console players have A.D.D. and the moment you jerk them off or lose their attention your game is going to collect DUST.
The learning curve is a bit big for a console game (I have played EVE for years and I understand it). A lot of players left EVE Online due to the way the training skills work and the level of the learning curve. DUST 514 takes the brutality one step further and will place a brand new Merc into battle situations where they can not possibly win by pitting them against Mercs with much higher SP and who are much better geared. Nothing like chewing through someone's shields and realizing you can't chew their armor up, while they take you out easily.
There is no high sec for new players to start out in. The action starts out brutal and unforgiving immediately. Without a system that at least "recommends" an arena to start in and gain SP and ISK, I'm afraid DUST 514 is going to go the way of EVE. It will start out with a lot of players willing to give it a try and end up with about 30k players from possible millions who would have enjoyed it.
Please take full heartedly into perspective that you as a company decided o sell out to Sony and make this a CONSOLE game and the brutality of EVE that we adults have come to love is not going to work there at all. The vast majority of Console players are under the age of 18 and you are catering again to an audience of 30+ who will take the time to learn.
The PS3 in retrospect has far far less multiplayer numbers than XBOX Live. You NEED to attract all of the fans of this game as early on as possible. You are competing with the COD series and Battlefield series and just about every other FPS game out there. I understand you may consider yourselves a "stand-alone" game because of the MMO experience, but you are kidding yourselves. The entire genre of FPS games has come a long way and you have a LOT to fill in with those shoes. Right now I just do not see DUST 514 as a hit or anything that is really going to bring new life back into EVE ONline. More than likely it will be the 30k players from Eve Online (the other 270k players are all alts) playing DUST without attracting too much more attention from FPS gamers.
Also I wanted to comment on the "Skirmish" mode. You need to remove the clone reinforcement pts from this mode completely. Let it remain a capture the flag style mode of play and not just an ambush game mode in disguise. Too many times I have either been on a team or opposed a team that lost their numbers and probably could have won because they had the majority of the silos. It really makes that mode frustrating. You should just rename it "Ambush 2" and not doll it up by making it seem like it is a Battlefield 2142 style Titan game.
As I go along I find more that I should discuss. The equipment system needs a complete tear down and overhaul. Do not consistently make Mercs pay for their equipment every single time they die. Make the equipment single infinite use and price based on Meta Level and SP to use just like in EVE. Vehicles on the other hand you should have to pay for each and every time they get destroyed. But leave the infantry alone. Make this game easier to get into and enjoy. If you wanted an EVE clone you should have kept this title PC.
I had a friend who started for his first time and consistently had a 4 to 1 KDR. Sounds like you just need to get better at console FPS and stop comparing the game to EVE. Welcome to DUST, where you eve people need to back up and realize that there are people much better than you at this type of game then them. This aint spreadsheets in space and if you come from that world, you're going to suffer from it. |
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