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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Auriel Aedean
Gunslingers Corporation. GmbH
20
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Posted - 2013.01.26 21:16:00 -
[1] - Quote
So, after having an insanely close round where we were winning, however, our clone count, wasn't. So, my suggestion was, instead of ending the game when clones are depleted, end it when all players on the team are killed, or, the MCC is destroyed. So, once it hits 00, respawn is disabled. |
Auriel Aedean
Gunslingers Corporation. GmbH
20
|
Posted - 2013.01.26 23:11:00 -
[2] - Quote
mollerz wrote:Good luck hiding in the MCC when it blows up. And yea- that would be the end of the "timer" and of the game. No matter where you hid.
So don't worry, your concerns are unfounded.
Exactly. I wonder how the animation would look from such a vantage point. |
Auriel Aedean
Gunslingers Corporation. GmbH
20
|
Posted - 2013.01.27 04:58:00 -
[3] - Quote
Patoman Radiant wrote:don't suck and throw bodies away like they are nothing
Most times I played skimerish the game ends with MCC destroyed, Once it was by clone death, I don't see a problme either way, if my team is getting routinely massacred I don't realy want the game going on forever.
If the clone count is removed, no one will care about deaths and spamming like crazy suicide charges everywhere.
I think you misunderstood my post. I'm not asking for the clone count to be removed, but once it hits 00, respawn is disabled, as there aren't any clones left, but the game goes on until:
- MCC is destroyed - All players are killed |
Auriel Aedean
Gunslingers Corporation. GmbH
20
|
Posted - 2013.01.27 15:02:00 -
[4] - Quote
Absolute Idiom II wrote:mollerz wrote:Absolute Idiom II wrote:I like that they game ends when you hit zero, even when I've lost matches due to it happening. It tells me that my team spent too many clones trying to defend/attack and although we are ahead in MCC damage we didn't manage our clone resources properly.
If your team is running low on clones, as a team you need to stop giving the enemy kills. I know this is hard whilst there are so many blueberries with no mics and no-one sits in team chat, but thems the breaks. but it would be far more engaging to let the last of the spawned clones duke it out against a potentially overwhelming force.. and that right there is some fun entertaining playing. I've been in situations where were were holed up and turing the tiede, but the battle got cut short in a completely unrealistic way. A fight should be a fight, right? Not a boxing match with a referee and a bell. You are not considering what the impact would be. People would hide and not fight if that would win them the match.
But that wouldn't win them the match. The enemy would push towards the objectives, capture them, and uh-oh, there goes your MCC. |
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