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Takron Nistrom
ROGUE SPADES
83
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Posted - 2013.01.23 01:49:00 -
[1] - Quote
All the ideas I see and non are better and far reachingly simpler than mine. No convoluted systems, so rolling caps. We need a grouping system. Have SP teirs for pub games. If you join a pub game you will be grouped into games with other people within your SP tier. 0-1mil can be a tier, than +1mil-3mil will be another and so on. the hardcore players will get to be with the other hardcore players and the casual players can play casual without getting stompd or feel like they are getting buried. As the tiers increase, theyre amounts become farther reaching, until the final tier where all the players will end up eventually so it will always be growing and getting more mercs added.
As for corp or merc games, those will be free for all open SP games where you are just together and the tiers do not apply.
Problem Solved |
Mortal Maximus
KNIGHTZ OF THE ROUND
8
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Posted - 2013.01.23 01:52:00 -
[2] - Quote
^ i definitely agree with this guy :3 |
The legend345
Internal Error. Negative-Feedback
73
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Posted - 2013.01.23 01:55:00 -
[3] - Quote
That has absoultly nothing to do with the issue of the sp cap. This would just be a method of balancing teams. Btw i dont like this idea at all :/. What are the best players going to play eachother everysingle game? Mehh id rather have teams balanced with good players and noobs. Whats so bad about a couple noobs getting owned? I mean they are pub games not corp battles.
btw stop reading after i realized you had no idea what the sp cap issue was truely about :/. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.23 01:56:00 -
[4] - Quote
That's not what the SP cap debate is about. It's about how to accumulate the SP in-game. What you are describing is a matchmaking system which is an awesome idea you gave. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.23 01:57:00 -
[5] - Quote
Problem is that CCP has not found us worthy of grouping yet.
Good idea though. |
Takron Nistrom
ROGUE SPADES
83
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Posted - 2013.01.23 01:58:00 -
[6] - Quote
The legend345 wrote:That has absoultly nothing to do with the issue of the sp cap. This would just be a method of balancing teams. Btw i dont like this idea at all :/. What are the best players going to play eachother everysingle game? Mehh id rather have teams balanced with good players and noobs. Whats so bad about a couple noobs getting owned? I mean they are pub games not corp battles.
btw stop reading after i realized you had no idea what the sp cap issue was truely about :/.
It is both. It frees all the different play styles to accumulate SP at whatever rate is good for them, without a penalty.
I do know, the whole reason it is an issue is because people with lives are afraid of the players with no lives. This way no one has to be. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.23 02:20:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=485497#post485497
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
@Takron
As noted by the above poster, even with the various SP groups separated as you suggested, it doesn't address the problem of seeing people hit the maximum skill points possible in the game's entire skill tree in an extremely short time. |
Takron Nistrom
ROGUE SPADES
83
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Posted - 2013.01.23 18:32:00 -
[8] - Quote
I will admit I didnt think about the skill tree. I could however amend my idea to not include a skill cap but how much you can spend each day. |
Kamiya Musume
Suffer Inc.
63
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Posted - 2013.01.23 19:41:00 -
[9] - Quote
expand the skill tree with more levels of ever decreasing gains.
problem solved ;) |
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