Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2013.01.22 14:02:00 -
[1] - Quote
I will start off by saying that i hope CCP doesn't actually nerf them and it is just rumors at this point.
But being a realist, here are my suggestions.
12.5% damage nerf on HMG:
This would decrease the base damage of the Basic HMG to 14.0 from 16.0, the interval of upgrades would be .7 instead of .8
10% range nerf on HMG:
Pretty straight forward, i think 10% would be good enough but 20% would be a little overkill.
10-20% nerf to heat build up
HMGs should heat up 10-20% faster (CCP you can figure this exact figure out). (Maybe increase it by 10% and drop the HMG skills from 3% to 2%?)
BUFF PROTOTYPE SUIT
All that is needed imo is to add an extra low slot to make it have 3 of each.
Let me know what you guys think of these proposals, if you have something good i'll add it. |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.01.22 14:14:00 -
[2] - Quote
I hate being mown down by heavies as much as the next guy but I still think CCP would be jumping the gun by nerfing them quite so soon. People should keep in mind that the people who are doing so well now are sinking SP into heavy suits and heavy weapons and are committed to that role. Shouldn't we test this stuff closer to the top of it's performance before rushing balancing changes? |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2013.01.22 14:20:00 -
[3] - Quote
Aqil Aegivan wrote:I hate being mown down by heavies as much as the next guy but I still think CCP would be jumping the gun by nerfing them quite so soon. People should keep in mind that the people who are doing so well now are sinking SP into heavy suits and heavy weapons and are committed to that role. Shouldn't we test this stuff closer to the top of it's performance before rushing balancing changes?
Hey, I am all for a no nerf.
But CCP has been known to be a tad rough with the nerf hammer, so i'm trying to get ahead of the ball. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.22 14:32:00 -
[4] - Quote
HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.22 16:09:00 -
[5] - Quote
Tectonious Falcon wrote:HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved.
all of which is currently in place.... you have to skill up to decrease heat buildup, increase range, all of it...
its sad that this is still being talked about honestly.... the price of being a heavy balances the specialization
/thread |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.22 16:37:00 -
[6] - Quote
Heavies are already nerfed, they die super fast, even adv models. Shotguns on the otherhand are still superpowerful. Saw a logishotty earlier run 31-1. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.22 21:11:00 -
[7] - Quote
Paran Tadec wrote:Heavies are already nerfed, they die super fast, even adv models. Shotguns on the otherhand are still superpowerful. Saw a logishotty earlier run 31-1.
This, at least for the hoovs nerf thing. He's been nerfed almost every build, with a minor buff to the HMG last build being the only thing that saved him from complete unplayability. A minigun is a minigun, it will hurt more than an AR. People need to just get over that.
Also, I've seen HeavyShotty once... it was like watching a two legged cat trying to evade a rabbit. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2013.01.22 22:46:00 -
[8] - Quote
CHICAGOCUBS4EVER wrote:Tectonious Falcon wrote:HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved. all of which is currently in place.... you have to skill up to decrease heat buildup, increase range, all of it... its sad that this is still being talked about honestly.... the price of being a heavy balances the specialization /thread
This x1000
Heavys need a buff if anything, it costs a ton to run them on both SP and ISK investment, and they really are paper thin tbh |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.22 22:54:00 -
[9] - Quote
It should be noted that the AR and HMG are extremely close in their DPS estimates - you only begin to see a major difference when you look at DPM - damage per minute If nerfed further, the theoretical (maxiumum) DPS of the HMG might actually drop below the AR's, even before "missing" is taken into account. And if that happened, then the HMG would cease to be a viable weapon - why carry a "Heavy" gun that does less damage than a Light-class weapon that uses less PG/CPU, and is more accurate?!? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.23 00:33:00 -
[10] - Quote
The HMG shouldn't be accurate outside of CQC. CCP needs to look at the wraith from Resistance 2 and make it more like that. |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 00:46:00 -
[11] - Quote
xprotoman23 wrote:The HMG shouldn't be accurate outside of CQC. CCP needs to look at the wraith from Resistance 2 and make it more like that.
it's not accurate.
However, if red dots cluster up, you can pretty much hold down the trigger and count on not wasting shots.
HMGS are at their core, area suppression weapons. they become more efficient the more people tightly packed together.
so at range they are hideously inaccurate even when the circle tightens. However, if you have three reds in the circle yer not wasting ammunition.
and OP I hate you forever for using the words nerf and heavies in the title together. Even if you don't want heavies nerfed you are SENDING THE WRONG MESSAGE WITH THE TITLE. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.23 04:58:00 -
[12] - Quote
Let's keep in mind we are talking about two different things here. the HMG and the Heavy Suit.
With the flattening of all the weapons the hmg is now getting attention, but let's look at why.
AR rifels lost there dead on beam with there camera scope. This allowed them to decimate heavies at any distance by headshotting us and stepping to cover. Now that this has been taken away all of a sudden the hmg is too powerful? Why was there not one single call for a nerf when they had the huge advantage? See the timing of this?
The HMG has been nerfed every single build except one. And during that build when It was its most powerful no one was calling for a HMG nerf!
Now the HMG is the worst it has ever been and the AR guys want it nerfed even more? Seriously where was all this complaining when we were at our peak?
Now the suit needs a huge buff, especially at the proto suit level, I agree a third low slot on the proto suit could possibly make it worth while to spec into. But the price of 240,000 isk really needs to be dropped by half.
The heavy suit starts off strong but quickly gets outpaced as the build goes longer. If you nerf the hmg or heavy suit anymore you might as well removed it from the game CCP, and make this an AR weopons only game.
To all those that complain about how OP it is pick up a shotgun. Or get good with your weapon if choice.
And if it is so bad why do average assault rifle guys have better kdrs than average heavy users? The stats don't lie. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.23 06:10:00 -
[13] - Quote
Paran Tadec wrote:Heavies are already nerfed, they die super fast, even adv models. Shotguns on the otherhand are still superpowerful. Saw a logishotty earlier run 31-1. Saw a Heavy with HMG run 30-0 earlier today.
See Snipers at 20+ with less than 5 deaths on a regular basis.
See AR guys with 30+ kills and less than 5 deaths on a regular basis.
See Shotgun guys rolling at 4-12 and worse almost every game. |
Barnabas Wrex
Tritan-Industries Legacy Rising
149
|
Posted - 2013.01.23 06:32:00 -
[14] - Quote
Lets look back at MAG for those of us that played it. In MAG the HMG's were more powerful, had bigger clips, and were pretty damn accurate. The reason why many, if not most people didn't use them is because once you fired one shot you lit up like a Christmas tree on the radar.
Also people need to understand that you can not stand in front of a heavy with an HMG! However, you are faster and probably have better range..... run away and shoot them. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.23 06:35:00 -
[15] - Quote
Barnabas Wrex wrote:Lets look back at MAG for those of us that played it. In MAG the HMG's were more powerful, had bigger clips, and were pretty damn accurate. The reason why many, if not most people didn't use them is because once you fired one shot you lit up like a Christmas tree on the radar.
Also people need to understand that you can not stand in front of a heavy with an HMG! However, you are faster and probably have better range..... run away and shoot them. HMG in MAG??? How did you get that secret unlock???
MAG had LMGs, not HMGs.
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 07:59:00 -
[16] - Quote
Bendtner92 wrote:Barnabas Wrex wrote:Lets look back at MAG for those of us that played it. In MAG the HMG's were more powerful, had bigger clips, and were pretty damn accurate. The reason why many, if not most people didn't use them is because once you fired one shot you lit up like a Christmas tree on the radar.
Also people need to understand that you can not stand in front of a heavy with an HMG! However, you are faster and probably have better range..... run away and shoot them. HMG in MAG??? How did you get that secret unlock??? MAG had LMGs, not HMGs.
You win the semantic pedantery award for the day.
congratulations. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.23 08:40:00 -
[17] - Quote
Breakin Stuff wrote:Bendtner92 wrote:Barnabas Wrex wrote:Lets look back at MAG for those of us that played it. In MAG the HMG's were more powerful, had bigger clips, and were pretty damn accurate. The reason why many, if not most people didn't use them is because once you fired one shot you lit up like a Christmas tree on the radar.
Also people need to understand that you can not stand in front of a heavy with an HMG! However, you are faster and probably have better range..... run away and shoot them. HMG in MAG??? How did you get that secret unlock??? MAG had LMGs, not HMGs. You win the semantic pedantery award for the day. congratulations.
Actually, if you bought one of the DLC packs you got a weapon classified as an HMG. Huge kick, loud as hell, could fit a tripod to it, and it could shred the helicopters if you just shot for awhile. And also very good range. Just huge kick. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.23 08:41:00 -
[18] - Quote
Tectonious Falcon wrote:HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved.
^ Attention Pre-Nerf heavies.
This was the answer, you all failed.
GetGoodGäó |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 09:19:00 -
[19] - Quote
Telcontar Dunedain wrote:Tectonious Falcon wrote:HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved. ^ Attention Pre-Nerf heavies. This was the answer, you all failed. GetGoodGäó
Brought to you by the same Corporation that demands the Assault rifle not only be the best weapon in all situations forever, but that every time they shoot you with one your controller electrocutes you to remind you that you are a scrub.
Shut up, no one cares what you guys think. |
|
|
|
Pages: 1 :: [one page] |