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Thread Statistics | Show CCP posts - 0 post(s) |
G Torq
ALTA B2O
88
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Posted - 2013.01.21 13:51:00 -
[1] - Quote
Proposal for skill to extend squad-use and size. (Similar proposals exists - consider it a generic bump for these)
Skill name: Squad Leader (x5)
Level 1: Able to create squad, invite to squad Level 2: Access to Capture and Attack commands Level 3: Squad-size +1 (5 total), able to kick squad members Level 4: Access to call in OB/PS, 10% bonus to Leader Commission Level 5: Squad-size +1 (6 total)
Automatic 4-person squads can still be had with a squad-leader. These have access to Defend and Rally commands. When automatically creating squads, the player with the highest Squad Leader skill level should be assigned to the leader position.
Note: There is also Commander skills/suits proposed by CCP - the above may overlap with this. |
trollolollo man
Maphia Clan Corporation CRONOS.
24
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Posted - 2013.01.21 14:23:00 -
[2] - Quote
+1 for this |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.21 14:51:00 -
[3] - Quote
I think forming a squad should not be skill-dependant.... no need to spend SP if you want to just form a squad.
However, I think that there can be some bonuses, similar to EVE ships, that can be distributed.
For example:
1 - Improved squad radar strength (improved triangulation, as there are multiple points of scanning on the field) 2 - Improved shield recharge rate 3 - Improved max shield 4 - Decreased squad sig. radius 5 - Quicker reload times 6 - Buff to total ammo capacity (not clip size.... max ammo carried) 7 - Buff to armor repaired by nano-injectors 8 - Decrease to respawn times 9 - Increase the WP bonus from certain squad-related tasks 10 - Improved optimal range for weapons
....There are many options.... and each of the options could be a skill on their own, a 2% buff per level, similar to the Leadership skills in EVE.
You want to promote group play.... having a static group, ideally within a corp, will benefit the most from squad leaders who dedicate time to training the leadership skills. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.21 15:00:00 -
[4] - Quote
Nightbird Aeon wrote:I think forming a squad should not be skill-dependant.... no need to spend SP if you want to just form a squad.
However, I think that there can be some bonuses, similar to EVE ships, that can be distributed.
For example:
1 - Improved squad radar strength (improved triangulation, as there are multiple points of scanning on the field) 2 - Improved shield recharge rate 3 - Improved max shield 4 - Decreased squad sig. radius 5 - Quicker reload times 6 - Buff to total ammo capacity (not clip size.... max ammo carried) 7 - Buff to armor repaired by nano-injectors 8 - Decrease to respawn times 9 - Increase the WP bonus from certain squad-related tasks 10 - Improved optimal range for weapons
....There are many options.... and each of the options could be a skill on their own, a 2% buff per level, similar to the Leadership skills in EVE.
You want to promote group play.... having a static group, ideally within a corp, will benefit the most from squad leaders who dedicate time to training the leadership skills.
I believe the crusader dropsuit functioned similar to this. |
Spkr4theDead
Namtar Elite Gallente Federation
22
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Posted - 2013.01.21 15:05:00 -
[5] - Quote
As for squad leader, setting objectives absolutely should be around as easy as it was in MAG; having to hold R2, click R3, then use the right stick to select what you want is too difficult (this is on the move, obviously). It should be as easy as using the D-pad to set objectives.
I would imagine few on here would be opposed to something like that, I hope. |
G Torq
ALTA B2O
88
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Posted - 2013.01.30 19:50:00 -
[6] - Quote
Sorry for the grave-dig, but link to rant/proposal on G+ related to original topic.
https://plus.google.com/u/0/106639317314065291577/posts/12zUY3hhR3c |
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