Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.20 23:44:00 -
[1] - Quote
Yes, but this doesn't mean there should be no cap. Even if there wasn't I wouldn't have time to catch up, or otherwise take advantage of it most days. I'm certainly not spending my entire weekend, (or those I have anyway), trying to get lots of SP so I can be close to the same as guys who started at the same time and play to cap daily.
If there was no cap, then it would hurt even more, because those that have the time would just accelerate even more and be max skilled in short order, compared to everybody else.
If there was a booster to accommodate part time players, the Full time players would use it.
I already suggested a good option for this: Allow banking of the cap to increase the limit for those who play infrequently, and reduce the difference between passive and active SP limits. If it happens to be 40000 active available per day; cut this in half and make it 20K, then up the Passive per day by 20K. Apply Boosters after.
Other ideas:
Give players who are trying to catch up a boost to active SP on top of active boosters. Make this limited, and available once per week on log in for players who have been unable to play.
(i.e: player logs in and plays Sunday, is off Mon-Wed, logs in Thurs and has the option of activating it. It lasts for 3 hours, then disappears.) It is unavailable for 7 days from the time of activation. This should not be available to more than one character per account.
Couple that with a minimum 48h period between logging off and logging back in again.
Include a Full Passive Booster on the market that gives players using it full SP per day using it. A 30 day booster that can be roughly the equivalent to a subscription cost if you will. This should be bought through the Playstation Store like the Merc pack. Active boosters may apply on top of this, and SP cap gain from them would be excluded from the total.
That basically means that you will still get active SP from the standard cap to the Booster cap.
I'm sure I could think of more ways to make this system more rounded and less detrimental for players like me.
edit: Just checking the AUR costs, 40K for roughly $20 which will buy you the equivalent of 5 passive 7-day Boosters and leave you with 5K AUR. Comparably speaking, I don't think it's unreasonable to suggest the 30-day Full Passive Booster above, though you may want to have it limited to one Character per account, as with the other suggestions.
Optional I suppose though as people willing to pay for two of these might as well be able to. |