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Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.19 23:41:00 -
[1] - Quote
I've recently finished going over the CSM7, Winter 2013 Notes that were released just a few days ago. The primary focus of these notes is to cast a vision for what another decade (Eve Online is celebrating 10th Anniversary this Spring) of the Eve Universe is going to look like: http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf
It's a pretty healthy read, 113 pages or so, but it has some very good insight on what where we're headed as we merge Dust and Eve. Unfortunately, while there were 2, in-depth discussions on the current views of the Eve/Dust Connection, they have been left out until a later time...let's hope the 22nd.
If you take some time to go through the conversations, however, there is a particular desire (especially in the Null-Sec discussions) for a greater goal in Null-Sec. The language often consists of a "resource" or even a terrain feature or spacey project, but it is never quite nailed down as there is this would send the conversation into details rather than overarching trends and needs. It is my desire that in this thread we might be able to tackle some of the specifics and suggest a name for the ambiguity (at least in something from our side). To a few of us this essentially Colonization.
I would suggest going through another reading of PvE discussion I had started a month or so ago and sample through at least some of the Original post as well as a few of the commentaries: https://forums.dust514.com/default.aspx?g=posts&t=49714
For sake of salvageable brevity here are a few points to consider:
1. Introduction of colonization allows players to both seed their land with a personal identity/sense of ownership as well as allow for as a place to invest resources. This is desirable in the sense of having a place to store and invest vast wealth and resources. "The jewel of the Alliance" and "The target of her enemies"...Romana essentially.
2. In terms of lore, there is a lot you can advance with this and even more so provides a greater opportunity for players to leave their mark in the start of a new decade of the game.
3. If the effects of colonization are correctly tuned and require a rightful vast number of resources/materials for their success, you can drag demand for just about everything. Resources from Mining/ Equipment and Salvage for construction/ People and Specialists from FW and Loyalty/ Consumer Goods for maintenance and growth of population and whatever else you could think of.
4. Giving Faction Warfare a strong role in the creation of colonies via resources and trade routes (and anything else you can think of) could be made into a significant boost for FW demand on top of an increased interest in Dust FW Corps that have strong Loyalty to such factions and provide "bonuses" to their overall efforts.
5. With certain zones of stability, you can create havens for both players new to 0.0 as well as a greater depth for what is now a rather weak sense of alliances...other than the largest, and in their case simply complex. (also discussed and desired by the CSM voice)
6. The most essential factor in all of this, for us at least, is the ability to make our own demand and places to live, both by concentrating Eve Alliances to certain regions and from the gaps that will follow that consolidation. (theoretically allowing for more solo player corps to find a engaging experience out in Null)...This demand comes exponentially with colonial growth and is better explained in the links above.
Now, while at first we may say this is a lot, that's precisely why it makes a rather fitting idea, in my mind at least, for a direction of gameplay in this new decade of Eve. It will also require a lot of balancing to make the construction of Empires both rewarding and challenging at the price of vigilance and security. This will not sit well with every player, which is why I think there should be an equally strong focus on the Nomadic Alliances and Corps who prefer not to settle down.
Either way, this mechanic allows for a substantial way of projecting power and creating ownership as it were. Best of all, it allows for a plethora of possibilities down the road and gives strength to the idea of giving New Eden to the players.
Any way you can help flesh these ideas out would be appreciated. I think this would change things dramatically for the Dust involvement in 0.0 space and I hope we can make something out of it.
Cheers,
<3 Punk |
Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.20 19:00:00 -
[2] - Quote
Bump? |
Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.21 21:38:00 -
[3] - Quote
Quote:Pretty vague, but I guess in general the concept of making planets matter more to EVE players is a good way to go about making Dust and EVE cooperate more strongly.
It is rather vague, but that's what I'm hoping we can flesh out, even if it's just on the Dust-side. How would we react to these Eve-side decisions?
Vrain Matari wrote:Something like this vision of colonies is essential - a relatively small 'place', be it a few systems for pilots or a few districts for mercs, where time and ISK invested yields returns, a home, some measure of security. Something to fight for and something to lose. The details will be many and varied and will have to be worked out over time, but the dynmaic is an important addition to New Eden. A lot of good stories, some epic, some tragic, some hilarious, some intensely personal, would come out of this.
Just want to add one thing. One of the fundamental aspects of any frontier is that you can hideout there - disappear from the law and anything else that might be looking for you.
My belief is that New Eden would be well served by natural hidden refuges of various sizes, from a place to hide a ship to a place to hide a POS. It's something that has always been missing from the New Eden story. I know it would make heading out to the wilderness a whole other kind of ball-tightening goodness.
I'm actually very much in favor of this mechanic. It's a fantastic thought and we could essentially meld the idea of detection with attention to detail and Alliance "visablity" options mentioned in the CSM notes. On the one hand, a colony gives off a signal relative to it's size/activity and if it is small enough (or shielded enough) it can essentially cloak itself up making it essential for Dust Bunnies to do brief sweeps along the districts in order to detect locations...and even then, requiring a skill specialization (or just good practice) for the smallest of compounds (preferably locations specifically related to other Dust corps)
On the other hand, part of the "Alliance visability" could essentially be that if you have 100% Alliance Sov in an area, these locations become easier, if not entirely to spot with alliance equipment and investments. This allows a certain peace of mind from what would otherwise be a very troublesome mechanic I think. Maybe even making "Colonized space" the only known space in the area, where as everywhere is else could be a hideout for who knows what...burrowed zerg rush?
I think this is another part of answering the vagueness of colonies as what they would be useful for...and in my opinion, I'd like to see them become multi-faceted platforms, either defensively, industrially, diplomatically, or for better communication and options within an owner's alliance. |
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