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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
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Posted - 2013.01.19 16:11:00 -
[1] - Quote
Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced.
1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is.
2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that.
3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside.
4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1.
5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs
Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul.
What I suggest is the following:
1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon.
2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:27:00 -
[2] - Quote
Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage?
LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon.
You heavies are truly a disgusting breed. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:28:00 -
[3] - Quote
BIG FAT FUC wrote:Apparently player base has Highlander syndrome and "there can be only one" weapons system capable of killing multiple enemies. When non AR users top the scoreboard it upsets their fragile egos. Keep crying I'm sure you'll enjoy the game more with only three people running around the battle field dancing to the constant sniper fire when you get what you want.
Once again another player who fails to counter my points. Heavies are support not slayers. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:39:00 -
[4] - Quote
BIG FAT FUC wrote:Did you ever consider that the HMG is just the way the developers want i.e. this isn't COD maybe they want 3 out of 5 people using a HMG and not an AR. When watching the e3 video heavies are everywhere being supported by assault users.
LOL,
you clearly demonstrated how much you do not understand the game. Firstly, when did I ever mention Cod, and I do not even know how it is remotely applicable to this topic.
Heavies are defensive support role designed to hold down positions. Support not slayer. Now why hell would you want 3/5 of your team defending objects.
All Im suggesting pushing the heavy back to its support role, you know the role CCP intended for it to be. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:41:00 -
[5] - Quote
Leviticus Krauthammer wrote:High Commander' Rhnz wrote:Leviticus Krauthammer wrote:Ummm... they're named Heavy Machine Gun for a reason.
On the rare occasion I roll out my alt who is specced into heavy, I get tired of "lumbering" around the map. I find a friendly letter and camp it. My goal is to defend the letter and give my squad a safe place to spawn.
I'm not sure why you keep belly-aching about a HMG nerf. If it is so OP why don't you spec into it and use it to your advantage? LOL, he does not counter any of my points, but instead insist for me to take advantage of a OP weapon. You heavies are truly a disgusting breed. My alt is a heavy, my main is an assault. There was no reason to counter your invalid points since you obviously didn't read my post. Ball is in your court.
Either make a suggestion to the problem or counter my points.
Anything else is not needed |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 16:46:00 -
[6] - Quote
Gunner Nightingale wrote:Icy Tiger wrote:Make it use more PG/CPU and you have a winner. Also, make the accuracy while not aimed in much worse, the HMG should be used while walking slowly and being backed by a couple of teammates, not a mini AR. Too bad Heavy weapons already have such a high cpu/pg requirement that fitting them often requires a "sacrifice" somewhere else in the fitting already. That said yes im beginning to think HMG's may need a "tweak" with respect to effective range but i still think it has to do with lag/latency and bullet spread, many times i know im behind an object and still get dropped by a stray bullet when low on health(it's almost like bullets curve around objects, but its either lag/latency or poor object recognition, this is the case with most projectile weapons but it stands out with HMG's and LR's).
This mostly due to latency, but Instant Hit mechanics make it a bigger problem. However, this goes for all weapons |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 18:01:00 -
[7] - Quote
iceyburnz wrote:High Commander' Rhnz wrote:Before every Heavy comes in here and starts crying," The HMG takes skill" ... looks at Taste. Let me just kindly point out the facts of why your HMG is imbalanced. 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. 3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs Soooooooo when you add all these points together you get one pretty imbalance weapon. Hate to sink the Heavy parade but this weapon needs a complete overhaul. What I suggest is the following: 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range No no no, 1. HMGs are less accurate than Assault rifles. You just think that they are because the animation does not match the projectiles fired. Seriously fire a HMG at a wall and watch were the shells fall. They only hit alot at close range because of the volume of ammo fired. 2. Its doesn't have instant hit mechanics. You can see the projectiles whizzing through the air. (get a better connection). 3. All aurum weapons are like this. 4. How does a weapon that gets more accurate have anything to do with spray and pray mechanics. The more you fire the hotter it gets. Your window for even hitting at close medium range shots is tiny. Assault guys can always outshoot me at these ranges. Because the smart ones run for cover and shoot me in the back while Im reloading. 5. This isn't Wow, there are no "DPS" roles. Heavy suits are objective defenders, fire support and anti tank. Heavies die real easy in the open because they are super slow. And to grenades and to snipers and to lasers. Doesn't seem like you've really done your research. Actually spec a heavy before you cry nerf.
1. look at rating on each weapon again stats don't lie
2. yes it does lol. What your seeing is the animation lol
3. Go look at the market
4. Really... look up the definition of pry spray
5. Lazor rifle is DPS player god I hate noobs
Think before you Post |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 18:03:00 -
[8] - Quote
Alldin Kan wrote:High Commander' Rhnz wrote:3."Broadside" So wait a weapon that is a classified as a advanced HMG has the specs of a proto , but wait it also has less CPU and PG requirements then the Proto variant. This seems kinda familiar to an old a AR that was taken out of game because it was imbalanced. I believe it was even called the "Stormside". So CCP either give us back the Stormside or get rid of the broadside. Nope. 92 CPU - 10 PG Got a problem with heavies? Throw a grenade, shoot at the head, or ram the heavy with a LAV. Decent HMG users I have seen so far are Ruthra, RND squad (except Blackwater), Exmaple (?), 2-ton, Kryptix and Tuff tone. Anybody else should be somewhat easy to kill.
Clearly you fail to counter any of my points lol |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.19 18:10:00 -
[9] - Quote
KEROSIINI-TERO wrote:High Commander' Rhnz wrote:. . 1. ROM and Accuracy Rating: HMG has not only the best ROM for any weapon in the game, but it also has a higher accuracy rating then AR's. I hope I do not even have to explain how flawed this is. 2.ROM + Instant Hit mechanics: So weapon of +2000 ROM is given a instant hit mechanic...really It does not get any easier than that. . . 4. HMG gets more accurate the longer they shoot.. This kinda thing that promotes Spray and pray tactics, which last time I checked is not even a tactic. Why are players being rewarded for holding R1. 5. HMG allows the Tank suit to out DPS the DPS'ers Find it funny that suit designed to tank damage is able to out DPS other suits. Combine a DPS'er and a Tanker role together is never a good mix, and makes me question the thought process of the Devs . . 1. Get rid of the Instant hit for the HMG's make them actually have to lead to kill at Mid range. 2000 ROM is just too much for instant hit mechanics on any weapon. 2. Give the weapon a slight range nerf . Making it CQC weapon to slight mid range You're mostly complaining about the DPS. Having high DPS on paper doesn't necessarily mean good ability to project it.Comments: On Whys: 1&2) HMG's accuracy on mid and mid+ ranges are it's weak part. It is actually a bit too easy to kill a heavy 50m away with AR/LR. 3) Broadside is broken, yes. 4) that's okay, even tho I'm in favor of turning the accuracy other way around. Remember heavies have tough time hitting far away. They have to warp up a lot to get some accuracy, which gives enough time for targets to cover or even shoot the heavy. 5) Heavies cannot use HMG as freely, that's a huge cost. On Suggestions: 1) Instant hit is fine, gameplaywise and (dreaded) realismwise. 2) Heavies operating range is already short enough.
Im sorry but how is a weapon with 2000 RPM + Instant hit fine
RoF is an issue in many games, and few Devs are even able to balance it. It took BF3 a year, and BO2 is the only game that has been successful enough to manage it from the start.
RoF is especially hard to manage when you add instant hit.
So yes, HMG+Instant hit, is a problem |
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