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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.16 19:13:00 -
[1] - Quote
Okay i use the Exo-5 MD so i dont have experience with the assault/breach variants where the current setup of blast radius for operation and damage bonus from proficiency might make sense.
Im thinking blast radius should be the proficiency and damage should be the operation.
I thought radius should be replaced with ROF but that might make assault variants useless and might create a disproportionate number of breach/regular variant MD users.
IDK perhaps the fact that any idea i come up with makes one MD variant better at the expense of another suggest the current setup is correct.
I still think even with damage as the operation and radius as the proficiency the lower multiplier skill gain for damage won't break MD's since as it as been pointed out by many it is the splash damage that seems to be the major issue for players.
Thought?
And before you come in with the nasty comments, take a second to actually THINK. I don't make threads as often as I comment on them and the last two ive made HURT MY PLAYSTYLE. I do it for the love of the game and a desire to make it the best it can be. Also i purposely put it here instead of feedback because i dont want this change without discussion i want to hear honest feedback from all players, save the QQ for other threads this is about getting the game right before or shortly after open beta. |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.01.16 19:25:00 -
[2] - Quote
Well it's the same all the way through. All weapon proficiency levels add damage to that weapon.
Operation is fine as it is because the Mass Driver is an area denial weapon, so the operation levels would increase the area you can deny. If damage came first, players would be doing too much damage for such little SP spent into that class of weapon.
It makes sure that only those who are truly Mass Driver users have the better damage, as opposed to the occasional user who just maxed out Operation. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.16 20:46:00 -
[3] - Quote
yes but the damage gain of 3% per level 15% for a full operation is negligible given the HIGH level of damage output of MD
we're talking 33HP/18ish HP for a STD MD for direct/splash 225/115 base 4.0m radius---25% radius bump mean 5.0radius
40HP/18ish for Proto MD gain on a weapon that does 270/138 base 4.8m radius 25% radius bump means 6m ish radius..
It without doubt that the radius has a better effect on the weapons usefulness than damage does. Hence why increase damage first before radius makes sense since getting radius bump first is what makes MD's so powerful.
Edit- To make it a true area of denial weapon you should have to spec into proficiency to get it to become that way is what im trying to say. The damage increase is imho small especially if the radius is small. It makes using a MD more skillful to use without the radius bump and those who spend SP into proficiency will get the benefit of being able to play with it less skillfully but at a HIGH COST of SP. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.16 21:14:00 -
[4] - Quote
Gunner Visari wrote: And before you come in with the nasty comments, take a second to actually THINK. I don't make threads as often as I comment on them and the last two ive made HURT MY PLAYSTYLE. I do it for the love of the game and a desire to make it the best it can be. Also i purposely put it here instead of feedback because i dont want this change without discussion i want to hear honest feedback from all players, save the QQ for other threads this is about getting the game right before or shortly after open beta.
I think.... that this paragraph is asking for trolling. but I'll wait for the trolls to bite and eat them instead.
Standard mass driver (there's one at each tier) is generally the best overall performance of the MDs.
Assault has a slight increase in rate of fire and decrease in damage. This is the one you rapid fire ahead of allied infantry to keep the enemy parked around corners and not massing fire on you and your allies.
Breach is slowass rate of fire and high boom. use this if you are good at direct hits on dropsuits.
in all cases use flux grenades to dump shields and devour chunky armor.
Oh, also, (can't believe I forgot to mention this) the base damage of MDs seems to be about 1/2 to 1/4th that of a locus grenade with a similar dissipation of damage based on distance from the blast, and the things do half -damage to shields, roughly which is precisely why most MD operators use the 1-2 combo of flux grenades and MD.
Whenever possible weapon and tactical synergy is your friend, and unfortunately unless an enemy is pinned down by allies or you get a lucky direct hit the MD is often not horribly efficient to use by itself. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.16 21:20:00 -
[5] - Quote
@ Breaking: ill deal with the trolls with my troll swatter. But yea i do know how to use md/flux combo. Hence why i made 2 threads one on MD one on FLux.
But again it comes down to what operations and what proficiency skillbooks should do to a weapon, most other weapons have damage in proficiency because the damage bump is what makes the gun a highpowered killing machine.
With MD's the damage bump is negligible but the radius bump is what makes them high powered killing machines hence why i think radius should be the proficiency and damage operation, CCP should make the skillbooks uniform for each weapon they should look at each weapon and determine what is a good stat for operation and what is a good stat for proficiency. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.16 21:25:00 -
[6] - Quote
Gunner Visari wrote:@ Breaking: ill deal with the trolls with my troll swatter. But yea i do know how to use md/flux combo. Hence why i made 2 threads one on MD one on FLux.
But again it comes down to what operations and what proficiency skillbooks should do to a weapon, most other weapons have damage in proficiency because the damage bump is what makes the gun a highpowered killing machine.
With MD's the damage bump is negligible but the radius bump is what makes them high powered killing machines hence why i think radius should be the proficiency and damage operation, CCP should make the skillbooks uniform for each weapon they should look at each weapon and determine what is a good stat for operation and what is a good stat for proficiency.
your argument does make some sense to me. however, see my edits. I added information based on my time as a logi mass driver spammer. it's the combination of the two that makes the MD deadly, not one or the other, because a near miss only does a fraction of the damage a direct hit does. The added damage from proficiency plus maxed out complex damage mods is what turns the mass driver into a harvester of tears, just like with any other weapon.
By itself, there's not much to complain about. But in Dust it's usually not the weapon that's OP, it's the module synergy combined with the weapon that makes all the difference on top of the skills, which take effect AFTER your dropsuit bonuses are calculated. So the skills boost not only the weapon, but the bonus gained by damage mods. |
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