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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.16 03:15:00 -
[1] - Quote
Since LAVs are 1-hit-kills when they run over infantry, there needs to be some sort of balancing. LAVs should take some damage when they run over infantry. Not a lot; running over infantry should still remain a viable tactic, but LAVs should take enough to keep people from running over 5 players with the same LAV. I think the damage done to the LAV should be based on the mass of the dropsuit, so that hitting scouts do the least damage to the LAV and hitting heavies do the most damage to the LAV. I also think it should be possible for a heavy to survive an LAV hit with a sliver health left considering that heavies are very well armored, and they are largely designed to handle vehicles.
If you are reading and you're one of those people who is all about "realism", consider that your car can get damaged if you hit a deer. Consider that people hit by cars can survive. Same can apply to scifi armored cars and scifi armored people.
EDIT: Another option would just be to increase the speed required for a 1-hit-kill. Its quite easy to run over someone and kill them since not that much speed buildup is needed. its so rare to be hit by an LAV and not die, even if its just a small tap from from an LAV accelerating forward from only 2 meters away. Hitting infantry at low speeds should still do damage, but should not be one-hit-kill. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.16 10:05:00 -
[2] - Quote
Anyone agree or disagree? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.19 11:57:00 -
[3] - Quote
Any more thoughts on this? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.21 21:49:00 -
[4] - Quote
azarath metrion zinthos |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.21 22:13:00 -
[5] - Quote
Breakin Stuff wrote:KAGEHOSHI Horned Wolf wrote:Since LAVs are 1-hit-kills when they run over infantry, there needs to be some sort of balancing. LAVs should take some damage when they run over infantry. Not a lot; running over infantry should still remain a viable tactic, but LAVs should take enough to keep people from running over 5 players with the same LAV. I think the damage done to the LAV should be based on the mass of the dropsuit, so that hitting scouts do the least damage to the LAV and hitting heavies do the most damage to the LAV. I also think it should be possible for a heavy to survive an LAV hit with a sliver health left considering that heavies are very well armored, and they are largely designed to handle vehicles. If you are reading and you're one of those people who is all about "realism", consider that your car can get damaged if you hit a deer. Consider that people hit by cars can survive. Same can apply to scifi armored cars and scifi armored people. AV grenades usually correct this problem. Its what they're there for.
The fact that LAVs can be destroyed does not negate that 1-hit-kills with no drawbacks is imbalance. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 02:59:00 -
[6] - Quote
Breakin Stuff wrote:Scheneighnay McBob wrote:I would prefer this over the current system of my LAV almost getting destroyed after tapping another vehicle. But I like driving over and destroying LAVs in my Soma!
I really really hate that. Bump into a friendly HAV, and massive explosion |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.26 17:32:00 -
[7] - Quote
I would like less collision damage of LAVs against HAVs toned down. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.29 04:59:00 -
[8] - Quote
On the subject of LAVs, aside from taking damage from hitting infantry, and reducing collision damage with vehicles, they need to stop doing damn 180 degree turns so easily; that is the most annoying thing about them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.06 15:23:00 -
[9] - Quote
Vroom vroom |
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