Ner'Zul Nexhawk
Talos Incorporated
153
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Posted - 2013.01.16 04:39:00 -
[1] - Quote
GoD-NoVa wrote: Problem: Spawns are horrible in Ambush. They are very much Call of Duty style. What do i mean by this? Basically there is a random spawn system in COD which is very bad for competitive play. Once many people make the jump to DUST 514 they will be very disappointed with spawning into 2-3 different enemies. That really makes these players mad.
Fix: Somehow we need to make a return to the style of map first shown in the first DUST build. With the task of escorting the MCC past objective A&B and into the enemy base. We NEED more of those types of maps. The feeling of actually having to push forward and push the enemy back till we reach their main base was awesome. That map eliminated random spawns so it was very rare to have someone spawn right behind or in front of you. It felt like tug-of-war instead of the "run around with our head cut off" direction the current maps have. We need more direction in these maps.
Fixed this for you. In Skirmish, the spawn system remained the same, just like in the old maps. I believe they will be making a return, by the way. I can't even think CCP would drop such an amazing idea of the old-style rush maps, they were just incredible.
Anyway, in Skirmish the only time you can spawn right before three enemies is when they're insidiously camping a CRU and not hacking it. But I guess it's the team's fault for not figuring this out and eliminating the campers.
On Ambush's note: Once I joined an Ambush game (don't remember the map), and there were two MCCs hanging in the middle of the air above the battlefield, providing a stable spawn point for each team. Of course, enemies can always hold the ground underneath it, and you will be still jumping into the red crowd and dying.
Potential solution: have MCCs circle around the map. That way, if a player is unhappy with his current location, he can wait for the MCC to carry him into a better suited place to drop. Or, IMHO, an even better way would be to set up all the CRUs and the supply depots just like in Skirmish, only without the objectives. Because the way I see it right now, a team might acquire a big advantage if one player places an uplink at an important and safe location. |