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Deveshi
WarRavens
144
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Posted - 2013.01.15 01:48:00 -
[1] - Quote
Hey guys,
I was watching an old teaser video of Dust back from 2009 (link here)... epic video btw.
Anyway, at the end of the video you see one of the MCCs explode and this is the clincher that has you wanting to come back for more. If you imerse yourself in the video you're left asking the question "what happens next?".
This got me thinking, why not expand on the current skirmish game slightly and incorporate an extraction phase at the end of the battle. As it stands the game just ends with a, albeit tastey, cut scene of the MCC exploding, but that is as far as it goes. What happens to the mercs after that? Are they teleported back home? Are they rescued? Why keep us guessing and make this a part of the game.
The Proposal
At the end of the match when one MCC explodes the game continues for an additional 5 mins in a sudden death mode (no respawning). In that time the victorious MCC drops Merc Extraction Modules (MEMs) below it's position and the victorious team have to make it back to this point to be extracted. The losing team would have MEMs transported down to where their MCC was from the orbitting warbarge; however, as they have some distance to travel the losing MEMs would not arrive for the first minute of this phase.
While this is all going on the losing MCC is exploding, instantly wiping out 1/8 of the map killing all in the initial blast (it is a bit dumb standing under a ship that is about to blow up anyway!).
After the initial blast and during the final minutes of the match. Pieces of debris from the destroyed MCC would land randomly across the map damaging or killing anyone unlucky enough to be caught in their path as mercs scamper to get back to the MEMs for their ride home.
As noted, this part of the game would be sudden death so if you are killed you can't respawn and lose a dropsuit as standard. Similarly, if you don't make it to a Merc Extraction Module in the required time you are left to your fate and the limited supply of oxygen you have left (Not counted as a death on the score board or against KD but you still lose the dropsuit). The only way to make it off the planet alive with all your gear intact is to get the job done and haul your ass back to the safety of the extraction modules.
I believe this will add a new element to Dust and will assist in setting it apart from other first person shooters. This will also place more emphasis on the use of drop ships and LAVs to get across the map quickly. Of course, with all the debris flying about it would be impossible to call in any new vehicles once an MCC has exploded adding elements of stratagey, further team work and a requirement for foresight. |
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.01.15 01:53:00 -
[2] - Quote
er... well if you read the fiction... they just kinda turn our clones off and we pop back into a different one... of course little robots then effectively eat our bodies but hey your idea sounds amusing. |
Deveshi
WarRavens
144
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Posted - 2013.01.15 01:56:00 -
[3] - Quote
Val'herik Dorn wrote:er... well if you read the fiction... they just kinda turn our clones off and we pop back into a different one... of course little robots then effectively eat our bodies but hey your idea sounds amusing.
Yup , but under that system it would mean that everyone should automatically lose the dropsuit and/or vehicle they were in at the end of the match. Doesn't really make sense when you consider the driving force of EVE Online is to make ISK, not waste it. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.01.15 01:59:00 -
[4] - Quote
Driving force in Eve is to simply acquire ISK only if you are some high-sec mission runner or AFK miner (RMTers seem to think it is the end all be all as well).
The real driving force in eve is to leave your impression on the sandbox. |
Deveshi
WarRavens
144
|
Posted - 2013.01.15 02:06:00 -
[5] - Quote
Alaika Arbosa wrote:Driving force in Eve is to simply acquire ISK only if you are some high-sec mission runner or AFK miner (RMTers seem to think it is the end all be all as well).
The real driving force in eve is to leave your impression on the sandbox.
Mission runners, industrialists, Incursion runners, explorers... I think you'll find the people who are involved in this aspect of Eve (which is quite a large %) are primarily interested in the payout.
Anyway, this is already diverting off topic. Can I request that we keep feedback specifically on the proposal. I'm happy to discuss incentives in Eve in general discussion if you like. |
Schazla
WarRavens
159
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Posted - 2013.01.15 10:30:00 -
[6] - Quote
I like it. |
KING ZUMA
Regime Of Shadow Marines
12
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Posted - 2013.01.15 11:04:00 -
[7] - Quote
+1 to that
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Snaps Tremor
Tritan-Industries Legacy Rising
41
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Posted - 2013.01.15 11:41:00 -
[8] - Quote
I like the idea, but you need to focus on what this'll do to the period BEFORE the game has ended to see where the negatives lie. If people are running expensive equipment and are in one of these public games where you know there's no way the team is going to come together to pull it off, there is going to be a very strong incentive to just camp the extraction point to avoid wasting any more equipment. |
Thranx1231
CowTek
90
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Posted - 2013.01.15 11:57:00 -
[9] - Quote
Snaps Tremor wrote:I like the idea, but you need to focus on what this'll do to the period BEFORE the game has ended to see where the negatives lie. If people are running expensive equipment and are in one of these public games where you know there's no way the team is going to come together to pull it off, there is going to be a very strong incentive to just camp the extraction point to avoid wasting any more equipment. I agree.
I like the original proposal but I see several balance issues with it. The extraction camping is but one.
Use the Supply Depot to switch to a Zero Cost Suit.
Switch to a Remote Explosive Fit, in particular when and if they ever automatically turn into land mines.
Everybody switches to a HMG Fit.
Nobody will play a pub match with any good equipment. Driving the game to the lowest denominator. Which will suck if they ever do the salvage like EVE and base it off of what Mercs are actually equipped with.
And technically when the Tac Net shuts down you are permanently hosed. No comm. No data. No voice. No mini-map. How much of the sighting data is Tac Net supplied for that matter? Maybe that is where the salvage will come from.
As a Video it would be sweet, but if it doesn't happen in game it would just be irritating. Much like how the Bandits drove the Runner in the beginning sequence of Borderlands. Those pieces of junk didn't work like that. Ever. Sort of do in B2. |
Deveshi
WarRavens
144
|
Posted - 2013.01.15 12:11:00 -
[10] - Quote
Snaps Tremor wrote:I like the idea, but you need to focus on what this'll do to the period BEFORE the game has ended to see where the negatives lie. If people are running expensive equipment and are in one of these public games where you know there's no way the team is going to come together to pull it off, there is going to be a very strong incentive to just camp the extraction point to avoid wasting any more equipment.
I can understand what your saying but I don't think it will be to much of an issue. One easy way around this will simply be to give an additional 10% or 20% WP during this phase. Because the match is essentially over there would be no more objectives to hack and you could disable the ability to hack istallations (or program it so these are always destroyed first by debris) so the points are only going to come from killing players or vehicles.
This would make it somewhat of a gamble and provide incentive to stick around to see if there's anyone you can pick off as you make your way back to the extraction point. As for the cowards who hang by the extraction point just before the match ends, this will eventually emerge when you look at the WP leaderboards. And as for those who are good enough to get a couple of thousand during the match; well, their hard work is done so an easy ride home would be well deserved. That said, I think many would stick around to get the extra 10%-20% to keep up with the comepition.
As far as the 10% -20% figure is concerned, I don't think this would be excessive as you would still only be looking at 55-60 WP (normally 50) for a kill or even 330-360 WP (normally 300) for a full tank kill. |
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Deveshi
WarRavens
144
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Posted - 2013.01.15 12:25:00 -
[11] - Quote
Thranx1231 wrote: I agree.
I like the original proposal but I see several balance issues with it. The extraction camping is but one.
Use the Supply Depot to switch to a Zero Cost Suit.
Switch to a Remote Explosive Fit, in particular when and if they ever automatically turn into land mines.
Everybody switches to a HMG Fit.
Nobody will play a pub match with any good equipment. Driving the game to the lowest denominator. Which will suck if they ever do the salvage like EVE and base it off of what Mercs are actually equipped with.
And technically when the Tac Net shuts down you are permanently hosed. No comm. No data. No voice. No mini-map. How much of the sighting data is Tac Net supplied for that matter? Maybe that is where the salvage will come from.
As a Video it would be sweet, but if it doesn't happen in game it would just be irritating. Much like how the Bandits drove the Runner in the beginning sequence of Borderlands. Those pieces of junk didn't work like that. Ever. Sort of do in B2.
My previous reply should offer a solution to your resupply issue and the extraction point camping.
I dont think people would switch to HMG because both teams are technically moving in opposite directions at this point (unless your feeling ballsy) and HMG is slow and has pitiful range.
As for playing with good equipment. I think this is just a question of forethought. You could head to a resupply as the match is coming to a close but you are hoping that you can A) get to a resupply. B) they havent already been destroyed. If you are carrying expensive equipment and aren't able to get to a resupply it will simply mean that your priorty will be to get back to the extraction point ASAP rather than picking off people in the closing minutes.
Thanks for the feedback guys, I'm liking the thoughts. This idea obviously will have some wrinkles that need ironing out so any more issues or suggestions, keep them coming! |
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