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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:08:00 -
[1] - Quote
Plasma Cannon: "Take away the dumb fire, it's over-powered! AV should be AV!" (aka the early Swarm Launcher/forge guns)
Scrambler Rifle: "Omg why does it do so much damage it's like a high-capacity scrambler pistol" (assault rifle/laser rifle OP arguments)
Flaylock Pistol: "Homing bullets are unrealistic and stupid, it doesn't take any skill!" (eh, no reference here but it's bound to be that)
Honestly though, can we stop nerfing things and just let the game go freely for a while..?
I think the only thing that -hasn't- been called OP is, in fact, the scrambler pistols; come to think of it... |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.01.14 19:12:00 -
[2] - Quote
my only prediction for the Plasma Cannon will be that tanks get a buff |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.14 19:19:00 -
[3] - Quote
slap26 wrote:my only prediction for the Plasma Cannon will be that tanks get a buff
Nope, denied. Also Tanks cost more now and can only be equipped with water cannons. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.14 19:48:00 -
[4] - Quote
How bout weapons on the field now?
My MD looks like its lined up on the chopping block along with the lazors! |
Ignoble Son
3dge of D4rkness SoulWing Alliance
36
|
Posted - 2013.01.14 19:53:00 -
[5] - Quote
Aeon Amadi wrote:I think the only thing that -hasn't- been called OP is, in fact, the scrambler pistols; come to think of it...
The scrambler pistol is OP.
There fixed. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:58:00 -
[6] - Quote
Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors!
Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7).
Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs.
Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time.
Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish.
The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.01.14 21:41:00 -
[7] - Quote
Aeon Amadi wrote:Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors! Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7). Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs. Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time. Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish. The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree.
Yay finally something we def agree on, u already know I'm all about fixing the balance in the weapon tiers to actually have the skilling up of the weapon matter. At this point ur totally right almost all the weapons throughout their tiers have been totally standardized and its a shame considering how the sp will work and honestly should work, who wants to skill anything to V....that's like a month for something you can get free at militia grade........the nerfing needs to end and a good rebalance structure needs to take its place or we're Gunna have one hell of a broken game. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 21:49:00 -
[8] - Quote
Y0UR NAME HERE wrote:Aeon Amadi wrote:Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors! Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7). Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs. Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time. Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish. The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree. Yay finally something we def agree on, u already know I'm all about fixing the balance in the weapon tiers to actually have the skilling up of the weapon matter. At this point ur totally right almost all the weapons throughout their tiers have been totally standardized and its a shame considering how the sp will work and honestly should work, who wants to skill anything to V....that's like a month for something you can get free at militia grade........the nerfing needs to end and a good rebalance structure needs to take its place or we're Gunna have one hell of a broken game.
I've got a thread about the Laser Rifles. That's my current mission, at the moment. They seriously don't need a nerf, they're useful as hell in the right conditions.
Problem is, there's literally -NO- reward for going Advanced as by the time you get Laser Rifle Operation to 3 you're never going to have to worry about heat build up again as you'll run out of ammo in the magazine before that happens.
Thereby, Laser Rifle Operation 4 and 5 are just a formality into getting your Prototype Laser Rifle.
"Wait a second, Aeon, what about the ELM-7 Advanced Laser Rifle?"
Well, that doesn't have a damage increase. It just has reduced heat build up and increased cool down speed. Lot of good that does you being as the skill needed to access it, again, removes the worry of it ever overheating.
"So, why use it?"
Exactly.
"Well, what about the Prototype?"
It's good being as it has slightly increased damage output, albeit the skill required is a little high. That and the fact that Laser Rifle Proficiency reduces the cool down time - something you're not going to have to worry about, remember?
This is all due to standardization of weaponry. If enough people ***** about it there's never going to be anything that's more useful for a situation than anything else. Assault Rifles already can hit the same distance as Laser Rifles, further in fact. Issue is that the Assault Rifle does decreased damage at long distances where as the Laser Rifle excels at long distance. Hence why people say it's over-powered.
We should be worried about power creep from the addition of new weapons making older weapons obsolete, not older weapons being too powerful for everything else.
|
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.14 22:03:00 -
[9] - Quote
Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors! I will miss the explosions from on top the table top.
|
Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2013.01.14 22:10:00 -
[10] - Quote
Ignoble Son wrote:Aeon Amadi wrote:I think the only thing that -hasn't- been called OP is, in fact, the scrambler pistols; come to think of it... The scrambler pistol is OP. There fixed. hey leave my gun out of this |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 22:14:00 -
[11] - Quote
Xander Mercy wrote:Ignoble Son wrote:Aeon Amadi wrote:I think the only thing that -hasn't- been called OP is, in fact, the scrambler pistols; come to think of it... The scrambler pistol is OP. There fixed. hey leave my gun out of this
It'll get it's day. I'm tempted to start putting skills into it just because it's a reliable sidearm when my Laser Rifle isn't up to par, but I know as soon as I do someone's going to complain about it's (remarkable) damage output. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.14 22:26:00 -
[12] - Quote
Aeon, it makes me happy that you're coming out of the wood work (so to speak) and putting up anti-QQ threads.
Now, onto my contribution:
(since they're the guns I use the most) Forge Guns: "You can snipe someone from across the map! NERF THE RANGE."
"They do too much damage to my tank!" - Really? A dedicated AV weapon, meant to take out vehicles, does too much damage to your tank.....please....tell me more...
HMGs: "They cut you down in like, half a second! They need the nerf hammer slammed on em" (coolface.jpg) - Maybe if you didn't stand still when an HMGer started unloading on you. I can't tell you how many times i've witnessed someone think they can just straight up stand still, directly in front of me, and beat me 1v1 in a gun fight. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.01.14 22:32:00 -
[13] - Quote
Aeon Amadi wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors! Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7). Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs. Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time. Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish. The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree. Yay finally something we def agree on, u already know I'm all about fixing the balance in the weapon tiers to actually have the skilling up of the weapon matter. At this point ur totally right almost all the weapons throughout their tiers have been totally standardized and its a shame considering how the sp will work and honestly should work, who wants to skill anything to V....that's like a month for something you can get free at militia grade........the nerfing needs to end and a good rebalance structure needs to take its place or we're Gunna have one hell of a broken game. I've got a thread about the Laser Rifles. That's my current mission, at the moment. They seriously don't need a nerf, they're useful as hell in the right conditions. Problem is, there's literally -NO- reward for going Advanced as by the time you get Laser Rifle Operation to 3 you're never going to have to worry about heat build up again as you'll run out of ammo in the magazine before that happens. Thereby, Laser Rifle Operation 4 and 5 are just a formality into getting your Prototype Laser Rifle. "Wait a second, Aeon, what about the ELM-7 Advanced Laser Rifle?" Well, that doesn't have a damage increase. It just has reduced heat build up and increased cool down speed. Lot of good that does you being as the skill needed to access it, again, removes the worry of it ever overheating. "So, why use it?" Exactly. "Well, what about the Prototype?" It's good being as it has slightly increased damage output, albeit the skill required is a little high. That and the fact that Laser Rifle Proficiency reduces the cool down time - something you're not going to have to worry about, remember? This is all due to standardization of weaponry. If enough people ***** about it there's never going to be anything that's more useful for a situation than anything else. Assault Rifles already can hit the same distance as Laser Rifles, further in fact. Issue is that the Assault Rifle does decreased damage at long distances where as the Laser Rifle excels at long distance. Hence why people say it's over-powered. We should be worried about power creep from the addition of new weapons making older weapons obsolete, not older weapons being too powerful for everything else.
This is actually really funni, I am spec for laser and was just thinking about this after my last post here and was thinking about proficiency skills, example of 2.....reduction in heat damage to the holder per level incase you overload or reduction to you know when you've overheated and you can't run or anything until it cools off....ya reduction to that, I like that it will overheat and burn you, gives way more risk to it. Just food for thought on the proficiency skill, viziam atm isn't worth it to me compared to the price difference and the effective difference of the two guns is virtually the same. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.14 23:53:00 -
[14] - Quote
Ask anyone who used scrambler pistols religiously before they were nerfed (including me)- scrambler rifles will be insanely overpowered... in the right hands. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.15 00:00:00 -
[15] - Quote
Due to the numerous complaints, all weapons will now shoot confetti and rainbows.
OT: As a heavy, I hate laser rifles with a passion, but you just need to learn how to deal with them instead of crying to CCP. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.15 00:12:00 -
[16] - Quote
Kovak Therim wrote:Due to the numerous complaints, all weapons will now shoot confetti and rainbows.
OT: As a heavy, I hate laser rifles with a passion, but you just need to learn how to deal with them instead of crying to CCP.
Seconded. I steer clear of laser rifles. The higher end laser rifles will drop most heavies that aren't higher tier suits in a few seconds. |
Val'herik Dorn
CrimeWave Syndicate
263
|
Posted - 2013.01.15 01:50:00 -
[17] - Quote
Polish Hammer wrote:Kovak Therim wrote:Due to the numerous complaints, all weapons will now shoot confetti and rainbows.
OT: As a heavy, I hate laser rifles with a passion, but you just need to learn how to deal with them instead of crying to CCP. Seconded. I steer clear of laser rifles. The higher end laser rifles will drop most heavies that aren't higher tier suits in a few seconds.
there is one higher end laser rifle we don't get all the fun variations the rest of the weapons get... but yes the viziam is nice... and the only lazor to get a damage buff... |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.15 02:14:00 -
[18] - Quote
Val'herik Dorn wrote:Polish Hammer wrote:Kovak Therim wrote:Due to the numerous complaints, all weapons will now shoot confetti and rainbows.
OT: As a heavy, I hate laser rifles with a passion, but you just need to learn how to deal with them instead of crying to CCP. Seconded. I steer clear of laser rifles. The higher end laser rifles will drop most heavies that aren't higher tier suits in a few seconds. there is one higher end laser rifle we don't get all the fun variations the rest of the weapons get... but yes the viziam is nice... and the only lazor to get a damage buff... Pardon the plural |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.15 02:33:00 -
[19] - Quote
Ignoble Son wrote:Aeon Amadi wrote:I think the only thing that -hasn't- been called OP is, in fact, the scrambler pistols; come to think of it... The scrambler pistol is OP. There fixed.
TBH, i love that weapon, but even i can admit that it is freakin powerful if used right. Not everyone uses it accurately, but one headshot and BOOM! +1 kill |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.15 02:56:00 -
[20] - Quote
Aeon Amadi wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors! Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7). Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs. Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time. Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish. The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree. Yay finally something we def agree on, u already know I'm all about fixing the balance in the weapon tiers to actually have the skilling up of the weapon matter. At this point ur totally right almost all the weapons throughout their tiers have been totally standardized and its a shame considering how the sp will work and honestly should work, who wants to skill anything to V....that's like a month for something you can get free at militia grade........the nerfing needs to end and a good rebalance structure needs to take its place or we're Gunna have one hell of a broken game. I've got a thread about the Laser Rifles. That's my current mission, at the moment. They seriously don't need a nerf, they're useful as hell in the right conditions. Problem is, there's literally -NO- reward for going Advanced as by the time you get Laser Rifle Operation to 3 you're never going to have to worry about heat build up again as you'll run out of ammo in the magazine before that happens. Thereby, Laser Rifle Operation 4 and 5 are just a formality into getting your Prototype Laser Rifle. "Wait a second, Aeon, what about the ELM-7 Advanced Laser Rifle?" Well, that doesn't have a damage increase. It just has reduced heat build up and increased cool down speed. Lot of good that does you being as the skill needed to access it, again, removes the worry of it ever overheating. "So, why use it?" Exactly. "Well, what about the Prototype?" It's good being as it has slightly increased damage output, albeit the skill required is a little high. That and the fact that Laser Rifle Proficiency reduces the cool down time - something you're not going to have to worry about, remember? This is all due to standardization of weaponry. If enough people ***** about it there's never going to be anything that's more useful for a situation than anything else. Assault Rifles already can hit the same distance as Laser Rifles, further in fact. Issue is that the Assault Rifle does decreased damage at long distances where as the Laser Rifle excels at long distance. Hence why people say it's over-powered. We should be worried about power creep from the addition of new weapons making older weapons obsolete, not older weapons being too powerful for everything else.
your wrong, the laser rifles overheat at ALL STAGES no matter what your operation level is at. At level 5 your standard overheats at around 20, ELM overheats at around 13, Proto overheats at around 5, towards the end of the last build, the proto laser was the only thing i used
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.15 04:12:00 -
[21] - Quote
Marston VC wrote:Aeon Amadi wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors! Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7). Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs. Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time. Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish. The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree. Yay finally something we def agree on, u already know I'm all about fixing the balance in the weapon tiers to actually have the skilling up of the weapon matter. At this point ur totally right almost all the weapons throughout their tiers have been totally standardized and its a shame considering how the sp will work and honestly should work, who wants to skill anything to V....that's like a month for something you can get free at militia grade........the nerfing needs to end and a good rebalance structure needs to take its place or we're Gunna have one hell of a broken game. I've got a thread about the Laser Rifles. That's my current mission, at the moment. They seriously don't need a nerf, they're useful as hell in the right conditions. Problem is, there's literally -NO- reward for going Advanced as by the time you get Laser Rifle Operation to 3 you're never going to have to worry about heat build up again as you'll run out of ammo in the magazine before that happens. Thereby, Laser Rifle Operation 4 and 5 are just a formality into getting your Prototype Laser Rifle. "Wait a second, Aeon, what about the ELM-7 Advanced Laser Rifle?" Well, that doesn't have a damage increase. It just has reduced heat build up and increased cool down speed. Lot of good that does you being as the skill needed to access it, again, removes the worry of it ever overheating. "So, why use it?" Exactly. "Well, what about the Prototype?" It's good being as it has slightly increased damage output, albeit the skill required is a little high. That and the fact that Laser Rifle Proficiency reduces the cool down time - something you're not going to have to worry about, remember? This is all due to standardization of weaponry. If enough people ***** about it there's never going to be anything that's more useful for a situation than anything else. Assault Rifles already can hit the same distance as Laser Rifles, further in fact. Issue is that the Assault Rifle does decreased damage at long distances where as the Laser Rifle excels at long distance. Hence why people say it's over-powered. We should be worried about power creep from the addition of new weapons making older weapons obsolete, not older weapons being too powerful for everything else. your wrong, the laser rifles overheat at ALL STAGES no matter what your operation level is at. At level 5 your standard overheats at around 20, ELM overheats at around 13, Proto overheats at around 5, towards the end of the last build, the proto laser was the only thing i used
Haven't been able to test it out, was going off of feedback provided by other players.
If this is true, it's still broken because at level 1 it still overheats with 20 left in the mag. In which case upgrading the skill literally does nothing but unlock the next tiers, which as far as anyone is concerned with the ELM-7 is pointless. |
Washlee
UnReaL.
131
|
Posted - 2013.01.15 04:36:00 -
[22] - Quote
The entire build must be nerfed.
But I see laser turrets being a real *****. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.01.15 04:40:00 -
[23] - Quote
Scrambler Rifles I bet you will be Snipers. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.15 05:04:00 -
[24] - Quote
Bojo The Mighty wrote:Scrambler Rifles I bet you will be Snipers.
Would be the only real way to implement them. Having them as an assault rifle could only work if they were semi-automatic with a low ammo count. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.15 05:47:00 -
[25] - Quote
Ignoble Son wrote:Aeon Amadi wrote:I think the only thing that -hasn't- been called OP is, in fact, the scrambler pistols; come to think of it... The scrambler pistol is OP. There fixed.
They did get get a nerf tho... |
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