Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.14 06:49:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:The plasma flame thrower is to the shotgun: -what the forge gun is to the sniper rifle -what the HMG is to the assault rifle. Could behave like the Reegar Carbine from Mass Effect 3. http://youtu.be/g-rov3jhxP4?t=3m25sI really wish people use the search function. So, you want plasma-thrower to be a Heavy weapon? Considering how real military flamethrowers were hefty weapons requiring massive fuel tanks, this is probably the best fit for a New Eden version. I don't even think I need to add much more to this aside from it being, strangely, an Amarr device - what other than an enslaving empire could come up with such a fiendish weapon? |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.14 10:07:00 -
[2] - Quote
fred orpaul wrote:not plasma thats a catch all, for scifi and really doesn't work in the flamethrower category.
Im thinking a futuristic napalm maybe with some hot burning metal in it or white phos.
that way you dont have to catch the suit on fire, you attach fire to the suit. that would be a bad ass short range heavy weapon. kinda a mix between the SMG and MD for heavies, short range but great for clearing rooms and blobs. Although a device that used fire would be convenient if it worked, it simply doesn't offer enough energy to harm New Eden's shielding and self-regulating armor nanites - even napalm / phosphorus couldn't do it.
3 reasons why you need actual blaster-style Plasma in your 'thrower: (non-lore reasons inside these)
1. It's hotter than any fire. 'Thrower plasma reaches an excess of 100,000 Fahrenheit upon exiting the muzzle - hot enough to "glass" sand an order of magnitude faster than our standard-issue LRs can. (trust me, "glassing" is important to Amarr) (It is an actual threat for dropsuits to stand in)
2. It's easier to manage. Plasma can be magnetically contained [even with lasers], and can be highly compressed to shoot much longer than liquid propellants such as napalm. You also only need the source gas in the plasma-thrower to create weaponized plasma, allowing even more space in the tanks. (More ammo!)
3. It can conduct current. The beauty of a plasma-thrower is that, encountering a shielded target, 1mV can be sent through the twin streams, destroying the shields with electromagnetic energy. (As turreted weapons always use two types of damage, and KN makes no sense with a stream, we use EM)
Do I need more? |