Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.15 03:03:00 -
[1] - Quote
I was originally thinking of a pay-it-forward SP gain for active SP, (i.e: you bank SP as you play past your SP cap and it applies to your character incrementally when you are not achieving that goal), but did an about face on it, when I realized it might be more appropriate to pay it backwards, and easier to implement.
By this, I mean it would apply against SP you didn't gain as you played. No banking of SP, (which it would be practical to negate whenever gameplay was resumed), but a continuously accrued SP void on your SP cap. So if you miss 5 days, and consequently miss ~40K SP per day est., then you will have an additional ~200K SP until you reach your level cap as you resume playing.
That basically means you would have a lot of work to do to bring yourself up to spec, but it wouldn't be impossible provided you did not have any really long absence. The plus side, if you can never achieve that goal, is you no longer have to see a SP cap while you're playing.
Just an idea though.
It's my thought that ISK gain is a good enough reason to play long hours, and reward for those who have those hours to spend where others don't. Penalizing somebody with continuously falling behind in skills for not being able to log in every day and grind for SP because they have a family, have to work, or are otherwise unavailable is not favorable imo.
There is a reason I don't play grind MMOs. I can't keep up as I don't have the time, and I'm not interested in grinding just to keep a semblance of pace, plus I don't like grinding. Can't stand it actually. The idea of continuous, repetitive tasks in a game that serve no purpose besides enhancing your character value/profits/level is abhorant to me.
It's not that I expect all of that to come without effort, but rather that the effort required is far to much like having a second or even third job working for sub-minimum wage. For nothing actually, because at the end of the day t counts for nothing in my real life, and if it's that much work it is not entertainment. It has no value, even if you try to ascribe such to it.
..you are only kidding yourself. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.15 03:05:00 -
[2] - Quote
The Daidact wrote:I just want to be able to earn more SP's based on my performance and end-of-round score. I feel like they don't have enough rewards. From what I heard people who do logi and capture points, as well as repair people and get kills, make a killing SP-wise. I wish I could get bonus XP (Sort of COD-style) for doing specific things. Or the more kills you get, the more XP you get in turn. Like, kill one guy, 50 points. Two, 60. Three 70 and so on.
I started running logi yesterday and despite many points gained from ammo resupplies and spawns I didn't net anymore SP for it, or ISK for that matter. It pretty much remained as before, with the same consistency of variance between rewards per battle. |