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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.12 11:11:00 -
[1] - Quote
Revamped the original idea since the original idea would lead to people just bleeding out instead of waiting for medics (which would hurt logistics and teamwork). Those of you who pointed it out in the comments were right, and thank you for the feedback.
The new idea is this: The harvester should be a sidearm pistol that fires a large rods.
The harvester should not be particularly great for dealing damage, or be a good a weapon in general compared to other sidearms. Being hit by a harvester rod could have effects like slowed shield regeneration, and HUD going haywire (but that isn't the important part). The primary role of the harvester would be to tag enemies with harvester rods, which allows the tagger to drain or "harvest" enemies when they die.
A player killed while tagged with an active harvester rod on them should not be able to bleed out. The killed player can then be harvested.
Harvesting an enemy involves going to a dead enemy, and pressing the circle button to harvest them; this only works for enemies killed while tagged with an active harvester rod. The harvester rod drains the freshly killed enemy's dropsuit power supply and transfers it to the player performing the harvest, not only to bleed the enemy out, but also to substantially boost dropsuit speed, replenish shields, and accelerate armor regeneration temporarily for the player performing the harvest. After an enemy has been harvested, their life support systems fails, and this bleeds them out.
Performing the harvest should take like 2 or more seconds, which makes the player vulnerable.
If the player who shot the harvester bolt died, then the harvester bolt will disappear when he bleeds out. The tagged player should no longer suffer the effects of the harvester rod.
Players who are already dead (mortally wounded) cannot be shot with a harvester rod to be harvested. This means that if you were killed while not tagged by a harvester, then you can wait for a medic without fear of being harvested.
Unlike the original idea, the harvester cannot be used to harvest just anyone who died, only the ones who died with a harvester bolt attached to them.
This was the original idea
KAGEHOSHI Horned Wolf wrote:New sidearm (or equipment), the harvester: before an enemy bleeds out, you can stab them with the harvester to drain their dropsuit's power supply, not only to bleed them out, but also to substantially boost your shield and armor regeneration for temporary for quick healing. Once the incapacitated victim is stabbed, he cannot suicide (or bleed out), and life support systems fail for the victim's suit when it is complete. It could come in handy for extending one's survivability by giving up a sidearm (or equipment). It could also have high PG/CPU requirements to balance it, and require a few seconds to use on a dead enemy thus making the user vulnerable while using (high risk high reward). This would be incredibly handy when you barely win a gunfight, and there are other enemies closing in on your location. Also to prevent enemy medics from reviving their teammates (which is tactically important).
Possible alternate names: Cannibal, reaper, scavenger, vulture, spider, vampire.
EDIT: Someone has raised a good point about how it may not be so useful since enemies may just bleedout immediately if they see no medic around. Most people wouldn't want to sacrifice the PG/CPU and sidearm slot for a non-combat sidearm like this, so I doubt many people will just bleed out from fear of it. To make sure people don't just automatically bleed out after you (or someone else) kills them, the harvester could be a gun that fires metallic bolts that drain dropsuit of power. Fire a draining bolt into the freshly killed enemy without needling to get close; that shot will prevent the enemy from bleeding out, and take out the bolt once the enemy is drained. Some HUD indicators marking freshly killed enemies could be added when holding the harvester. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2013.01.12 12:51:00 -
[2] - Quote
I somewhat like this idea, however it would have incredibly limited usage. If it is implemented, anyone who goes down near a few enemies and no triage nearby would suicide to keep from being harvested. Plus, I am not certain that you can see the blleding out bodies of enemies, let alone differentiate between them and the truly dead (but not yet fizzled out of existence). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.12 13:07:00 -
[3] - Quote
You can see mortally wounded/bleeding out bodies, though some HUD indicators marking freshly killed enemies could be added when holding the harvester. Truly dead enemies turn grey, so its easy to differentiate.
Most people wouldn't want to sacrifice the PG/CPU and sidearm slot for a non-combat sidearm like this, so I doubt many people will just bleed out from fear of it. To make sure, the harvester could be a gun. Fire a draining bolt into the freshly killed enemy before being seen; that shot will prevent the enemy from bleeding out, and take out the bolt once the enemy is drained. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.01.12 17:15:00 -
[4] - Quote
As it is I have a hard time finding anyone willing to wait two seconds for me to stick a needle in them. Let's not give people one more reason to mash circle every time they go down. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.12 17:27:00 -
[5] - Quote
Make it a piece of equipment, because as a sidearm it doesn't make too much sense. But I like it.
Again suggest some limitations on usage/balancing. Perhaps the process should have to take a little more time than reviving someone so you are at least defenseless when doing it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.13 10:14:00 -
[6] - Quote
Revamped the original idea. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.01.13 10:30:00 -
[7] - Quote
I like the changes you made since the last edit. Before, it would just be another reason to instantly bleed out and not wait to be revived.
What if you could get a low percentage of gaining loot from using it? Have the meta level of the stuff from person you killed affect the rate of getting loot. |
Thranx1231
CowTek
90
|
Posted - 2013.01.13 11:20:00 -
[8] - Quote
There is this great tool called Unity. Why don't you pick it up and make a game?
Then you could have sliders, harvesters, vampires, immortal rubber chickens and Ideagasms (tm) all the damned fool day long. The best part is you would have to program all that in and maybe you would understand how massive changes in engine functionality effect game play.
Unity supports iOS, W7, OS X, Android.
Unity 4 supports Linux, which would make me buy it from you just to support Linux gaming. It might make me hate you if the game doesn't have a forum I can post all my ideas on. In particular my evil rutabaga recipes. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.01.22 09:35:00 -
[9] - Quote
Thranx1231 wrote:There is this great tool called Unity. Why don't you pick it up and make a game?
Then you could have sliders, harvesters, vampires, immortal rubber chickens and Ideagasms (tm) all the damned fool day long. The best part is you would have to program all that in and maybe you would understand how massive changes in engine functionality effect game play.
Unity supports iOS, W7, OS X, Android.
Unity 4 supports Linux, which would make me buy it from you just to support Linux gaming. It might make me hate you if the game doesn't have a forum I can post all my ideas on. In particular my evil rutabaga recipes. The changes he's proposing aren't that massive. He's not asking for being able to do CQC stuff like in MGS4 Online, destructible environments, bullet drop, transforming into giant mechs, or having clouds that are made of tiny individual droplets like in real life and follow the same physics.
Asking someone with little to no programming skills to make a FPS with his harvester idea is much harder than asking a triple A company like CCP with experienced professionals to add this.
If you haven't noticed, the Unreal Engine 3 easily supports the changes asking for. It's as if you thought his proposal would mean altering Unreal Engine 3 so much that it would become Unreal Engine 4 or Unity. |
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