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Velnik Cumberbatch
A.C.M.E Corp
0
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Posted - 2013.01.12 06:23:00 -
[1] - Quote
Been playing for a little more than a week and have really enjoyed the game. I could not believe how awesome the game is and could not find much to complain about.....until....
I decided I liked the game enough to take the next step and spend some Real Money on the game. I bought the mercenary pack. It came with a active skill booster that last for 30 days. And I decided to buy a passive skill booster also.
I was ready to go. Time to get some skills worked on......well I play around 5 -6 or so rounds of Skirmish and then after one round I seen that I only got 75 SP....I thought maybe I did something wrong so I played another round and did very well to my standards hacking around 5 different locations and had a Kill Death Ration of 13/6.
Played johnny on the spot with my Nanohive keeping large groups of people stocked on ammo and grannies. Then the round ended and I seen that once again I only received 75sp AGAIN !!!
So I take to the Local chat and ask if they thought I was bugged and then I heard the words....those dreadful irritating words.....You must of reached the cap......and I was like -- Well there it is. I knew the awesomeness of this game was too good to be true.
Anyways this is why there is Beta and beta forums with feedback sections. Our opinions are heard and we have the opportunity to make changes to make sure when the game is launched it is a complete product worthy of the particular public.
So here I am telling you this is going to be a deal breaker for many many people. Xp Caps have always been a VERY hated and aggravating "solution" implemented in many games.....I challenge you to be better than this.
Now I will suggest alternate solutions to the issue of progressing too quickly through the skill tree.
Lets look at another game to give us some ideas on the situation. Eve Online. I'm sure you have heard of it.
In Eve you start working on a skill and that certain skill must be activated to start progressing. And after a certain period of time that one skill will advance. I say we add that to ONE of the steps it will take to advance a skill.
HERE IS MY IDEA FOR SKILL ADVANCEMENT
A player before going in to battle activates his SP advancement module that allows him to earn basic SP while playing the game. The cap can remain.
Then when the player has enough SP he can use it to activate a certain skill which begins that skill to progress.
The player then must earn through an alternative point system that will advance that skill. And while playing you no longer receive SP but points in that alternative point system that applies to the skill they have activated to advance.
Lets say they had activated Assault Rifle Operation. When points are earned they fill a progression bar. (xp bar if you may) as long as you are carrying an assault rifle during gameplay.
When that progression bar is full and after battle you can go back to the Neocom and then have the character to start reflecting on his recent experience with this type of skill. (I say we even call this process Reflecting.
Reflecting will be the same as on EVE when you choose a skill and it starts the skill to start a timer.
So you go into the Neocom and set your Assault Rifle Operation to reflect and your timer starts on that skill.
Once the timer completes you then advance in that skill.
One more Suggestion to give the player more to do during this reflect time is this---
----While you are reflecting on your experience with this skill you can go into battle and if you are capped out on SP for the day your SP will roll into putting a catalyst in your reflecting process.
----So if the skill says you need to reflect for 8 hours on this skill for it to be officially ranked up each battle will take a small portion of time off the timer helping the player reach the goal faster.
This level method will be more interesting to players than "earn sp and spend" method and leave the player with more to do once the level cap is reached and lengthen the time it takes to level up a skill in an interesting way.
One thing that would need to change for this to work correctly is this--
IN order to learn the basic skills in a certain area you will only need to buy the skill book and you are then able to use basic equipment/weapons in this area without spending SP--I say add 1 single level 0 item to each skill to be used during progressing to level 1.
That way if you are wanting to work on Heavy guns you have one not so great heavy gun to use to start working on that skill. I mean how would you actually learn a skill without using the item some anyways. You don't learn how to read just by being handed a book. You are handed a book and slowly begin to learn how to read.
I say you can also work on multiple skills at once. Like you buy the skill book for heavy gunner and the skill book for Nanocircuitry you can activate both of those skills to earn alternative advancement points in to.
BUT..... in return you receive the same amount of alternate skills points as if would with only one activated and it is split THREE different ways--1/3 into one skill 1/3 into the other skill and 1/3 lost due to the fact you working on two skills at once (most loose a bit of focus when multi-tasking don't we?)
Now to make it more interesting to the player they can work hard doing their job right and make up for that lost xp by using that weapon or item they are currently trying to skill up. If you are working on Heavy gunner/ nanocircuitry like we mentioned then when you kill someone with the heavy gun you get a small xp bonus--and when you revive your buddy you earn xp bonus. Do your job right and you make up for that 1/3 loss.
Then the same applies to reflecting. You can reflect on both and then go into battle and work on speeding up the time it takes to officially learn that skill with the same 1/3 system applied.
What do u think?
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I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2013.01.12 10:22:00 -
[2] - Quote
I've never played eve, but I can tell you now that making this game more like it is not the way to go.
Honestly, you and every other new player will feel exactly the same when they hit the skill cap for the first time and question it. I'm hoping that once the game goes open beta CCP will change the skill cap. I'm guessing that it's like the way it is right now so that we don't progress into the game too far before everyone else gets a chance to play.
Seeing as this last wipe was the last and final wipe before the release of the game, I can almost guarantee you that the daily cap will change. I'm not sure how much, but just know that the game is going to feel kinda slow for a while until it happens. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.12 11:17:00 -
[3] - Quote
I-Shayz-I wrote:I've never played eve, but I can tell you now that making this game more like it is not the way to go.
Honestly, you and every other new player will feel exactly the same when they hit the skill cap for the first time and question it. I'm hoping that once the game goes open beta CCP will change the skill cap. I'm guessing that it's like the way it is right now so that we don't progress into the game too far before everyone else gets a chance to play.
Seeing as this last wipe was the last and final wipe before the release of the game, I can almost guarantee you that the daily cap will change. I'm not sure how much, but just know that the game is going to feel kinda slow for a while until it happens.
This isn't more like EVE. TL;DR, but I gathered he wanted some sort of weird progression for solitary skills beyond the skill point cap.
A solution I could see is banking SP against inactivity the next, or even following days. Say you only get to play on weekends, but you play a lot then, and your banked SP tops up your skill point advancement until it runs out during the week. Back to the weekend, rinse and repeat.
I don't like the idea presented that I barely read. I did skim and read enough to know this.
Players have SP caps for a reason; it is so they cann'ot accelerate their SP gain beyond EVE SP progression maximums, or DUSTs version of it anyway. I haven't compared the SP advancement per day from either, so I'm not absolutely certain they are the same, but it is a moot point.
The point is, that you cannot spam battles all day and night for weeks on end and accrue ridiculous sums of SP, well beyond what any average player might earn with reasonable levels of activity. This was a big problem with the early releases of DUST in beta, and quite often you'd end up facing someone with 10x your SP in battle a short few weeks after a reset, while you had played some, but earned SP passively more than actively.
I think they were achieving very nearly 3.5 million SP a week at the time, but I'm not entirely sure. It is very much better where it sits now imo, even though I find my interest in playing dwindles as my ability to continue training skills runs out during the day.
Fortunately, I'm accustomed to EVE Skill training so I understand it isn't a big issue, but with so little skill training it obviously impacts my gameplay to some extent. Only a little though. The plus side, is I've discovered Ambush maps net you ISK over SP, where the Skirmish Maps tend to give you more SP, but take more time and net slightly less ISK reward for the effort.
I haven't noticed Ambush to have salvage though, but I haven't always been paying attention. I did get 5 Eryx today, on a Skirmish map, which I noticed with a bit of cheer. Can't use them, but it is certainly cool. I'm not sure however, that that is a reasonable salvage reward. I'm sure I didn't see so many on the field, but I don't always find the time to pay attention either. Maybe it's the result of getting vehicle kills.
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DJINN Kujo
Hellstorm Inc League of Infamy
15
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Posted - 2013.01.12 11:29:00 -
[4] - Quote
I applaud you on your theory crafting, but you have to remember this is not just a first person shooter.... this is EVE DUST 514, the SP is the same as EVE currently and it will remain the same. Sounds like your just losing confidence since you may not be on every single day and the daily caps are not progressional.
"EVE" Dust 514... have to consider the originality of the game. |
Velnik Cumberbatch
A.C.M.E Corp
0
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Posted - 2013.01.12 18:26:00 -
[5] - Quote
For those who don't to read through everything I wroe I wil give a quick summary what I solution does
Its gives the players something to work on when they have reached the cap.
Pretty much this --
Player earns sp and buys skill
Spends the sp on the skill which instead of just giving the you skill instantly starts a time starts a timer
After a certain period of time loged in or logged out the player will earn that skill
Player can then just wait or continue playing and through playing slowly speed up the skill timer.
This allows players to choose to stop playing and still get thier skill or keep playing and get t a little quicker.
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Velnik Cumberbatch
A.C.M.E Corp
0
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Posted - 2013.01.12 18:28:00 -
[6] - Quote
For those who don't to read through everything I wroe I wil give a quick summary what I solution does
Its gives the players something to work on when they have reached the cap.
Pretty much this --
Player earns sp and buys skill
Spends the sp on the skill which instead of just giving the you skill instantly starts a time starts a timer
After a certain period of time loged in or logged out the player will earn that skill
Player can then just wait or continue playing and through playing slowly speed up the skill timer.
This allows players to choose to stop playing and still get thier skill or keep playing and get t a little quicker.
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