Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.12 11:17:00 -
[1] - Quote
I-Shayz-I wrote:I've never played eve, but I can tell you now that making this game more like it is not the way to go.
Honestly, you and every other new player will feel exactly the same when they hit the skill cap for the first time and question it. I'm hoping that once the game goes open beta CCP will change the skill cap. I'm guessing that it's like the way it is right now so that we don't progress into the game too far before everyone else gets a chance to play.
Seeing as this last wipe was the last and final wipe before the release of the game, I can almost guarantee you that the daily cap will change. I'm not sure how much, but just know that the game is going to feel kinda slow for a while until it happens.
This isn't more like EVE. TL;DR, but I gathered he wanted some sort of weird progression for solitary skills beyond the skill point cap.
A solution I could see is banking SP against inactivity the next, or even following days. Say you only get to play on weekends, but you play a lot then, and your banked SP tops up your skill point advancement until it runs out during the week. Back to the weekend, rinse and repeat.
I don't like the idea presented that I barely read. I did skim and read enough to know this.
Players have SP caps for a reason; it is so they cann'ot accelerate their SP gain beyond EVE SP progression maximums, or DUSTs version of it anyway. I haven't compared the SP advancement per day from either, so I'm not absolutely certain they are the same, but it is a moot point.
The point is, that you cannot spam battles all day and night for weeks on end and accrue ridiculous sums of SP, well beyond what any average player might earn with reasonable levels of activity. This was a big problem with the early releases of DUST in beta, and quite often you'd end up facing someone with 10x your SP in battle a short few weeks after a reset, while you had played some, but earned SP passively more than actively.
I think they were achieving very nearly 3.5 million SP a week at the time, but I'm not entirely sure. It is very much better where it sits now imo, even though I find my interest in playing dwindles as my ability to continue training skills runs out during the day.
Fortunately, I'm accustomed to EVE Skill training so I understand it isn't a big issue, but with so little skill training it obviously impacts my gameplay to some extent. Only a little though. The plus side, is I've discovered Ambush maps net you ISK over SP, where the Skirmish Maps tend to give you more SP, but take more time and net slightly less ISK reward for the effort.
I haven't noticed Ambush to have salvage though, but I haven't always been paying attention. I did get 5 Eryx today, on a Skirmish map, which I noticed with a bit of cheer. Can't use them, but it is certainly cool. I'm not sure however, that that is a reasonable salvage reward. I'm sure I didn't see so many on the field, but I don't always find the time to pay attention either. Maybe it's the result of getting vehicle kills.
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