KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.11 19:20:00 -
[1] - Quote
I just got on Dust a while ago, and I realized I didn't actually want to play. I'm bored.
I am sick of all the current maps. I hope next build comes with not just a few, but a whole lot more maps (height + surface infrastructure + moods). Just adding only a few new maps would just get boring again in another month. Sure Dust will have thousands of planets to fight on, but I'm worried that the maps on these planets will just be a very small number of combinations resulting from a tiny set of map elements (height maps + surface infrastructure + moods). The game needs to launch start a fairly large number of height maps and surface infrastructure elements to combine into a decent variety of maps, or else I think I (and others) will get bored of the maps until the next free expansion adds more. I could just be worrying over nothing, you guys might have like 50 unique height maps, and like 20 different outposts along with other minor surface infrastructures, or some other awesome big ridiculous number... but if that was the case, I'm not sure why you wouldn't let us test them; guessing this is wishful thinking.
The most important part More game modes is desperately needed, and more mode variations would also be good. Add that 1-objective-only Skirmish variant that was tested last build for many Skirmish maps.
More variants would really help, but mostly I want to play something besides Ambush and Skirmish. I really miss the old Skirmish 1.0, and I want something like it (multistage, attack/defend) as a brand new separate game mode.
I want to do things besides just shooting people and running around hacking the same static objectives, there are way more interesting things that can be done. Honestly the current Skirmish shows a failure of creativity, and I know you guys can do better than "hack things, and go hack more things". Ambush as well, you could have done some cool twist to how it works instead of just doing a copy-paste boring old team deathmatch like every other shooter; there are ideas to make Ambush more interesting.
I want to transport things, I want to destroy objectives, I want hacking things to actually have an effect I can see like activating a bridge, I want multi-stage battles with objectives that change, I want some complexity.
Instead of just whining, I will direct you to some threads with some solutions to the game mode problem:
1) Multistage attack/defend mode (Click here) - A very well made thread, take the time to read it; its worth it.
2) The old Skirmish tweaked as a new game mode (Click here) - Pretty please? This is probably the most feasible.
3) Complex mode with simultaneous objective types (Click here) - Fight over null cannons like in the current Skirmish mode, but null cannons run out of missiles. You have to fight for control of the missiles to resupply for null cannons, and deliver the missiles successfully.
4) Improving the existing Skirmish mode (Click here) - Once MCC shields are down, they can be boarded, and destroyed from the inside.
5) Improving Ambush (Click here) - The OP and comments are full of ideas on how to make Ambush more interesting.
I really hope that "conquest" mode that you guys mentioned before comes next build, and I hope it truly shows off your potential. Thank you for reading. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.16 22:54:00 -
[3] - Quote
I'm going to take a break from Dust for a week or so.
Skirmish 1.0 revamped as a new mode.
aden slayer wrote: There is one MCC belonging to the attackers and they must ensure it safely reaches the Defender base without being destroyed.
The defending team starts out with control of all NULL cannons on the map, the attacking team starts on the other side of the map.
The attackers objective is to infiltrate the NULL cannons and set them to self-destruct, the defenders objective is to stop the attackers for hacking the null cannons and disarming any NULL cannons set to self-destruct. If the attackers fails to destroy the NULL cannons in time, their MCC will be toast.
BUT, if all NULL cannons were destroyed the defenders will retreat to their main base for a final firefight.
at the main base, defenders will have to protect AA missile installations and reactivate any offline AA installations. The attackers must deactivate the base defenses and make sure they stay deactivated.
There is no time limit and the match will only end if the MCC gets destroyed or reaches and docks the defenders base safely
https://forums.dust514.com/default.aspx?g=posts&t=48312
This really wouldn't be too hard to do considering all they have to do is tweak the old Skirmish. |