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EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.01.05 05:27:00 -
[1] - Quote
With this new build skilling into proto items isnt as rewarding as it was at the begginig, now a days a militia guy can beat a full proto soldier without diffuculty Proto doesnt give us any life bonuses and other bonnuses that would encourage the people to actually try to get proto items aand why does this happen???
because most new player / users who dont have access to high tier weapons /dropsuits say that they cant fight those guys and they should be nerfed so that they can be beaten with MLT items
other player say that this will make dust a more competitive FPS but this take a lot of the RPG feeling away what makes DUST more a standard game not something innovative
BUUUUUT ...... after thinking for some hours i came with an idea that will make BOTH kind of player (those who want a more rpg focused game and thos who want a FPS focused game)
This idea is : Using Fitting restrictions depending on where the battle are taking place (high sec ; low Sec; Null sec)
If you actually follow my suggestion the DMG difference between low tier and high tier weapons would something significant and worth skilling in and you could also give Proto suits more bonuses without huritng new player and without taking the RPG felling and the competive FPS part of it and therefore making EVERYONE HAPPY
i suggest making high sec the noob/new player/ low risk /low reawrd zone While youre in High sec you can ONLY use Militia and Standard items, there will be low danger and therefore the ISK rewards will lower because the risk of losing things will be lower and you wont be facing proto guys with way better weapons and dropsuits
in low sec the same as above but you can also use ADV and therefore there will be more dangers and higher ISK rewards
in null sec you will be able to use everything from militia to proto without restrictions here there will be huge rewards because the monetary risks will also be higher because most people will be usinf proto gear and there wont be any abuse if MLT items because there will be a significant difference berween proto and militia
this difference shouldnt make it impossible to kill a proto with a militia but it should make it very very hard
And if someone QQs about proto being too strong is because youu entered Null sec without experience and practice this would also rise the skill required (i dont mean SP , i mean real skill) to actually be a above average player and like EVE online it will be a complicated but rewarding game
this will prevent Blueberrys form stealing your high tier vehicles because Blueberries who try to go to go to null sec without experience will be obliterated and therefore will return to high sec to train and with less blueberries playing on null sec = more competitive gamplay on nullsec and less people stealing expensiv vehicle this wilm fix this https://forums.dust514.com/default.aspx?g=posts&t=49687&find=unread this game would be funnier and more interesting
sooo What do you think??
TL; DR : Just read it , you wont regret it
PD: CORP BATTLES SHOULDNT BE Affected BY THIS
Sorry for the grammar mistakes and the bad English |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.05 05:30:00 -
[2] - Quote
It wouldnt work artificial barriers are not what the sandbox is about, True there are arbitary rules but the idea is to be restriction free when and where possible. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
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Posted - 2013.01.05 05:32:00 -
[3] - Quote
Having gear restrictions in High Sec (Public Matches) has been suggested plenty since the first couple of builds and I certainly hope that is plan.
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.05 05:33:00 -
[4] - Quote
Iron Wolf Saber wrote:It wouldnt work artificial barriers are not what the sandbox is about, True there are arbitary rules but the idea is to be restriction free when and where possible.
Exactly this.
Give people places where they think they can succeed.
You can try militia in lowsec if you want but you'll generally die because of gear imbalance.
You can use proto in hisec but the rewards aren't enough to let you fit them regularly.
edit -
If we had proper looting even proto in hisec would be welcome.
People would gang up to take the guy down if they knew they had a shot at actually looting the gear. |
Ner'Zul Nexhawk
Talos Incorporated
153
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Posted - 2013.01.05 05:37:00 -
[5] - Quote
It has been kind of proposed already here. Anyhow, it could potentially work, but strictly for pub matches, which I don't see being really harmful; corp battles, however, should not be restricted in any way. In that I agree. |
EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.01.05 05:37:00 -
[6] - Quote
Jaiden Longshot wrote:Having gear restrictions in High Sec (Public Matches) has been suggested plenty since the first couple of builds and I certainly hope that is plan.
what about having the habilitie to chose where the public match is taking place? you can chose between low sec null sec and high sec |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.05 05:38:00 -
[7] - Quote
Ya this has been floated a few times and is def. one of the better solutions. Only problem of doing this now is splitting an already small player base. This would lead to people with the skills and not the gear running in hi-sec for a beta.Just keep everyone together for now and test everything then worry about seperating everyone. |
EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.01.05 05:44:00 -
[8] - Quote
Belzeebub Santana wrote:Ya this has been floated a few times and is def. one of the better solutions. Only problem of doing this now is splitting an already small player base. This would lead to people with the skills and not the gear running in hi-sec for a beta.Just keep everyone together for now and test everything then worry about seperating everyone.
you re right but trying it on OPEN BETA with bigger player base might/will/has to work |
Overlord Ulath
Doomheim
85
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Posted - 2013.01.05 05:52:00 -
[9] - Quote
Telcontar Dunedain wrote:Iron Wolf Saber wrote:It wouldnt work artificial barriers are not what the sandbox is about, True there are arbitary rules but the idea is to be restriction free when and where possible. Exactly this. Give people places where they think they can succeed. You can try militia in lowsec if you want but you'll generally die because of gear imbalance. You can use proto in hisec but the rewards aren't enough to let you fit them regularly. edit - If we had proper looting even proto in hisec would be welcome. People would gang up to take the guy down if they knew they had a shot at actually looting the gear. I.... actually agree with you on this. Discourage use of proto gear in high sec by reducing your chance of making back the money you spent.
As long as the match making gets fixed to keep people facing off against enemies with the same general SP lvl in high sec. We don't want a full team of people in proto suits curb stomping a whole team of people not even in type 1 fits yet.
Well... maybe once in a while.... |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2013.01.05 06:01:00 -
[10] - Quote
Iron Wolf Saber wrote:It wouldnt work artificial barriers are not what the sandbox is about, True there are arbitary rules but the idea is to be restriction free when and where possible.
Yea, that would really be an issue. In EVE capital ships, except for freighters and the Orca, are prohibited from entering High Sec because they are too large to fit through the jump gate network that links the systems of New Eden. The major empires use countermeasures to jam any attempt at lighting a cynosaural field within Empire space preventing capital ships from entering in to High Sec. It doesn't really break the sandbox and doesn't feel arbitrary.
Maybe certain advanced suits make use of technology that is prohibited in Empire space? Since you're buying and selling the blueprints and the suits are made on demand the plans could be perfectly legal to trade you just can't enter Empire space wearing one or equip one while Concord is watching.
Or maybe a treaty setting aside certain systems that are monitored very diligently meaning you couldn't get away with sneaking some illegal tech in but you could in other systems. Kind of like the rookie systems that surround the various schools in New Eden have additional restrictions on activities.
There could be certain places for sanctioned fights using only a certain level of equipment that are used to train new mercs. People could place bets on the fights and this would fund the rewards for participating combatants.
It could be done without breaking the sandbox. |
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EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.01.05 14:58:00 -
[11] - Quote
Altina McAlterson wrote:Iron Wolf Saber wrote:It wouldnt work artificial barriers are not what the sandbox is about, True there are arbitary rules but the idea is to be restriction free when and where possible. Yea, that would really be an issue. In EVE capital ships, except for freighters and the Orca, are prohibited from entering High Sec because they are too large to fit through the jump gate network that links the systems of New Eden. The major empires use countermeasures to jam any attempt at lighting a cynosaural field within Empire space preventing capital ships from entering in to High Sec. It doesn't really break the sandbox and doesn't feel arbitrary. Maybe certain advanced suits make use of technology that is prohibited in Empire space? Since you're buying and selling the blueprints and the suits are made on demand the plans could be perfectly legal to trade you just can't enter Empire space wearing one or equip one while Concord is watching. Or maybe a treaty setting aside certain systems that are monitored very diligently meaning you couldn't get away with sneaking some illegal tech in but you could in other systems. Kind of like the rookie systems that surround the various schools in New Eden have additional restrictions on activities. There could be certain places for sanctioned fights using only a certain level of equipment that are used to train new mercs. People could place bets on the fights and this would fund the rewards for participating combatants. It could be done without breaking the sandbox.
This |
Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2013.01.05 15:11:00 -
[12] - Quote
And how we know what kind of techonological advancements are yet to come? |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.05 16:58:00 -
[13] - Quote
I think that if proto isn't as good as it used to be, it should be cheaper right now. |
EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.01.05 17:47:00 -
[14] - Quote
Scheneighnay McBob wrote:I think that if proto isn't as good as it used to be, it should be cheaper right now. exactly right now proto is too expensive for litle bonuses, it should be like in the e3 build where a proto suit had more life than a mlt suit and it had overall better things, right now its just modules nothing else You could liek give a reviving bonus to proto logi a speed bonus to proto heavy a life bonus to proto scout ( i dont know which one would i give to assault because theyre pretty balanced in every aspect) |
Schazla
WarRavens
159
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Posted - 2013.01.05 18:27:00 -
[15] - Quote
TLDR |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.05 18:40:00 -
[16] - Quote
i like the feeling of killng a proto wth militia it feels nice to trash someones expensive suit in one that cost 3k, and dont always want to have to go to low sec to do that but other than that your idea makes good sense..
they also could have differen sec security status like they do in eve so not all hi sec is equal, the highest level of of high sec could be resticted to militia but a .5 system maybe is maybe less restricted than a 1.0 system |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2013.01.05 20:32:00 -
[17] - Quote
Your wall of text was blinding, and the TL;DR didn't help me, so I focused on this:
Quote:Proto doesnt give us any life bonuses and other bonnuses that would encourage the people to actually try to get proto items aand why does this happen???
More modules=more life bonuses, a proto logi gets 4 high and four low mod slots, that's a lot of life bonus if you equip shield extenders and armor plates. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.05 20:40:00 -
[18] - Quote
Or, increase the ISK rewards so that blues can afford to step their gear up.
But your idea makes sense as well. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.01.05 20:53:00 -
[19] - Quote
No incentive to go proto? How about modules? |
XINERA XIOS
ZionTCD Legacy Rising
14
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Posted - 2013.01.09 14:48:00 -
[20] - Quote
I like the idea, but adv. should be alowed to use in high sec. ( it is in mass production so it shouldn't have ilegal fittings) and prototypes in low sec, because Concord isn't patrouling the planets there.
and a little more health for the adv. and protos. wouldn't be that devestating Like : 10% more armor for adv. and 25% armor for proto gear
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Yay Adski
Doomheim
53
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Posted - 2013.01.09 15:17:00 -
[21] - Quote
For the price and SP required, proto is nothing special. If say the assault was as good as it use to be then yeah separation would be fine but imo it's just a "hey look at me" kinda thing. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.09 15:41:00 -
[22] - Quote
Yay Adski wrote:For the price and SP required, proto is nothing special. If say the assault was as good as it use to be then yeah separation would be fine but imo it's just a "hey look at me" kinda thing.
Honestly, i still find my Duvolle to be way more efficient than any other AR. With the skills % bonus and one complex damage, you easily reach 5 HP more damage per bullet with the duvolle compared to a militia. And with the ROF of those weapon, it makes a noticeable difference to me.
Maybe not as big as it previously was but still.
I'd agree more with the complex suits. If we take the example of logistics, the basics stats get better with each tier (speed especially) when any assault suit starts with the same stats outside of fitting specs. I didnt check if the other type of suits evolve the same way but even if the evolution doesnt lie in the base HP, i'd say that suits should evolve in more than just fitting possibilities. |
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