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TODDSTER024
Royal Uhlans Amarr Empire
33
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Posted - 2013.01.04 11:16:00 -
[1] - Quote
Like the title says. I invest SP on reducing the CPU usage on my gun and mods but they still use the same amount. |
Jack Boost
Zarena Family
194
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Posted - 2013.01.04 13:00:00 -
[2] - Quote
Module/weapon info stays the same. Check CPU-usade at fiiting screen. You will see few CPU ponits more to spend. |
McFurious
BetaMax.
67
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Posted - 2013.01.05 00:07:00 -
[3] - Quote
Jack Boost wrote:Module/weapon info stays the same. Check CPU-usade at fiiting screen. You will see few CPU ponits more to spend.
I had the same problem when I was skilling up light weapon and sidearm upgrades. I needed just a few more CPU points to make a fit valid so I spent skill points on light weapon or sidearm upgrades. Went back and there was no reduction to the CPU points being used, it was still exactly the same. |
SGT Garrisson
On The Brink
60
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Posted - 2013.01.05 00:23:00 -
[4] - Quote
these skills are broke atm
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Spacetits CDXX
Subdreddit Test Alliance Please Ignore
105
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Posted - 2013.01.29 05:10:00 -
[5] - Quote
Bump -- Upgrade skills do seem to work in freeing up CPU, but the display does not indicate this in any way, when the weapon is selected or when it is equipped, etc. In other words, the only way you know it's working is by unequipping/equipping the weapon, doing the math and seeing if the CPU total is correct. |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2013.01.29 08:01:00 -
[6] - Quote
Spacetits CDXX wrote:Bump -- Upgrade skills do seem to work in freeing up CPU, but the display does not indicate this in any way, when the weapon is selected or when it is equipped, etc. In other words, the only way you know it's working is by unequipping/equipping the weapon, doing the math and seeing if the CPU total is correct.
This is not working with shield enHancements |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
105
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Posted - 2013.01.29 15:50:00 -
[7] - Quote
Drommy Hood wrote:Spacetits CDXX wrote:Bump -- Upgrade skills do seem to work in freeing up CPU, but the display does not indicate this in any way, when the weapon is selected or when it is equipped, etc. In other words, the only way you know it's working is by unequipping/equipping the weapon, doing the math and seeing if the CPU total is correct. This is not working with shield enHancements
Hmm, maybe some are working and others aren't? I only tested with Heavy Weapon Upgrade and Sidearm Upgrade, which both did what they should, but without any indication that it actually worked.
In any case, it's clearly a bug that you get no indication of what current CPU usage actually is for anything you "upgraded". |
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