Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.04 07:27:00 -
[1] - Quote
Talking to some new players and they have brought up the issue of not being able to afford anything. They also claim that it limits their fun factor. I know CCP would like to keep new players, evidenced by all of these nerfs...so this is something worth paying atttention to.
Now, either increasing ISK rewards or reducing dropsuit module & weapon costs does a few things. First off, I propose another increase in ISK rewards over nerfing gear costs. But instead of nerfing proto weapons or bringing them closer together...you increase the ISK rewards and allow new players to afford higher end gear. I don't know how CCP should do it or how much because you don't want a proto spam.....but by increasing the rewards, we are encouraging newbies to step their gear up, which is the point.
This helps the new players and helps keep the game's concept working as intended. It will also help heavies because the gear cost only works for those that dies less than 3x or so a game. I don't like going against heavies but I do sympathize with what they have to shell out for gear.
So, instead of nerfing the guns, increase the ISK rewards so that everyone can somewhat afford them. Maybe just enough for them to afford to only bring them out when they need to....as opposed to those who can spam proto gear because they're skilled and don't die as much. Because you don't want a system where only the elite can afford proto gear because they'll pwn militia players, which will keep them from earning enough to afford adv gear. Flattening the weapons shouldn't be the fix....we really should be encouraging everyone to step up. Because, honestly, as long as there is a difference.....the proto weapons will have just the advantage they'll need to come out on top. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.04 12:45:00 -
[2] - Quote
I told them that I'll try and suggest this....
Listen, I like ISK rewards the way they are now as well. But we can't think for ourselves all the time. The people that play this game regularly loves everything the way it is now. But we have to also pay attention to the potential playerbase.
And I agree that ccp shouldn't cater to noobs but this doesn't hurt the game's concept nor is it a nerf. It actually promotes players to level up instead of staying in militia gear and constantly getting owned every game. And it is a cycle because if they cantr compete, they can't earn enough to afford better gear unless they use aur.
A type II suit with a damage mod, GEK, shield extender, etc will run close to $50K. If they die 5 times...that's $250K. And if they're not at the top of the list then they'll earn less than $200K. That's just going to force them to back down to militia grade gear....it is perpetual.
Especially when they allow ISK transfers....ISK won't mean anything to most players unless you are a new player. So, what difference will it make if they increase ISK rewards? It will only help the game and allow new players to compete. It is better than flattening all the gear and ruining the concept of the game. |