Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2013.01.04 08:06:00 -
[1] - Quote
If you don't know where to stick the needle?
It's always at the needle/bleedout icon, not their corpse. Ignore the corpse! Needle icon means STAB HERE FOR LIFE :)
As far as what the OP asked for "You should just be able to hit r1 when in range" It's already like that. The range is pretty much point blank, but you should get a popup telling you to hit the button to revive, when you are next to someone you can revive. I don't want to see an increase to range for this, though. I'm highly opposed to the concept of revives that can be used without putting you in the direct line of fire of the guy who killed your friend (You should always kill or distract before you revive anyways)
The problem there is that the revive system doesn't play nice with the ragdoll system. The revive point and the final resting place of a corpse after the ragdoll aren't always the same. This is much more pronounced with vehicle or explosion kills.
As far as how long the bleedout is : 30 seconds. Always 30s unless someone chooses to die or someone forces them to. (It's very iffy to force them to bleedout after they are down with guns. But I've noticed Nova Knives do it 98% of the time on the first shot.
Personally, I'd rather see a way for someone with an injector to directly let someone know they are on the way (or attempting to be) and having it show up on the person's screen that "(Playername) is coming to your aid!" as opposed to saying "A triage unit is nearby!" and listing the distance. You could have a dude with a nanite injector standing right on top of you with no intention of saving you. Happens all the time! Maybe hitting circle while looking at a corpse will send that message.
As far as bleedouts go, mass drivers, grenades, the standard melee, and forge guns are really the only thing that can unfailingly render someone unable to be revived. Other weapons can sometimes do this with a headshot, but that doesn't seem proper to me. I'd prefer an overkill system, but it doesn't seem to be the case. If it's intended to be that way, it's definitely not working. Personally, I'd prefer that it was much easier to identify when someone is in 'bleedout', and to forcibly get them out of it. Right now, the visual indication for a hostile corpse is that if it still has color and isn't completely gray they can be revived. Though, while sometimes possible you can't normally shoot their corpse to end their bleedout, because of the same reason why injector location aren't always on the corpse. Hostile people can't see that icon though, so they have no idea where to shoot and usually don't bother.
People argue that people "aren't really dead" when they can be revived. I'd prefer not getting the kill at all until they are bled out, one way or another. If this was the case though, they would first need to fix the bug about the corpse location, and they would need to make it far more visible that the person is not dead, but disabled/crippled. As much as people like to hate on CoD, Their 'second chance' perk was really the best implementation of revives I've seen in any game. The person is still visibly alive and easily finished off. I'm not a fan of the person being able to shoot in that state though, putting someone down should render them helpless with the same screen we have now, but have them visibly twitching or leaning up or so when being seen by other players.. This also relates to the clone count. Someone gets a death on their stats and the enemy gets a kill even if the person is revived, but if they do get revived the clone count does not diminish. This is horribly broken and it's actually pretty easy to ***** stats this way. If someone gets revived there should be no kill or death stats accumulated, because they didn't bother to finish their prey off. If someone else forces the bleedout, they should get the assist and the person who put them down initially should get the kill.
Alternatively, CCP could do what I've been suggesting for nearly 10 months since they first threw the idea around, which is removing revives entirely from the game.
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