Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
dv8edhitman
The Red Guards
18
|
Posted - 2012.12.28 14:20:00 -
[1] - Quote
I do not see the need for random spawn points. You should be able to spawn or kick your inertia dampeners on any area of the map, these computer generated spawn points should be removed.
For instance drop ships should be able to be launched from MCC carrying a cargo of troops to deploy anywhere in a strategic position on map instead of troops appearing in the middle of enemies.
A pilot should be able to fly the tanks, jeeps into a safer spot of deployment.
What is above will open up the game and provide different methods of strategy. Prevent Spawn trapping/camping or what ever you may call it. It is not only disappointing for the players who are not as good getting spawn camped but pretty darn boring for players who are doing the spawn camping. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 16:08:00 -
[2] - Quote
Yea so i can spawn my heavy or md or something else group busting behind enemy lines while they are pinned back by my teammates, i give you that its a bit broken, but spawn on squad leader(not squad) might be a little bit better but not much because it could still be used to exploit in the aforementioned manner. |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.12.28 16:52:00 -
[3] - Quote
Yeah this has exploit and broken written all over it.
"DROP UPLINKS" use them or die. |
dv8edhitman
The Red Guards
18
|
Posted - 2012.12.29 19:41:00 -
[4] - Quote
BMSTUBBYx wrote:Yeah this has exploit and broken written all over it.
"DROP UPLINKS" use them or die.
Inertia dampeners out of dropships that can be launched from MCC... Not teleportation like traditional FPS games with beacons... or Drop Uplinks LOL
|
Templar1
Zumari Force Projection Caldari State
7
|
Posted - 2013.01.01 05:20:00 -
[5] - Quote
i like the idea for the triditional ambush or asian game show as for skirmish might not work using inertial dampners in that one clearly not what he was meaning. i definatly like pilots flying the tanks in because thats an awsome idea |
Superhero Rawdon
The Red Guards
4
|
Posted - 2013.01.22 16:18:00 -
[6] - Quote
maybe cutting the map in half (your side and enemy side) and u can drop down/spawn anywhere on your side of it.....
in game it could b labeled as 'controlled area' or something to keep it from being far fetched......maybe even extend on that in skirmish, where the controlled area can/will grow based on objectives held, but there will still b a set area of 'control' for the team that is being triple or quad capped....
|
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.01.22 17:25:00 -
[7] - Quote
I think I have a solution. When enemies are near a CRU or drop uplink, it would restrict access to those who own it, thus limiting spawn camping until the enemy goes away or captures it. |
The Oposum
The Red Guards
17
|
Posted - 2013.01.22 17:49:00 -
[8] - Quote
Drop Uplinks are supposed to be hidden Spawn points. If u set up a Drop uplink and the enemy is spawn camping it, you just placed the Uplink on the wrong place and/or at the wrong time.
About the CRUs. I guess they will be deployable structures in the feature as well. So if the Commander is setting it up wrong, it's his own fault. Otherwise the way how you spawn in the CRU could be changed. The CRU could have a megnetic field (shield) arround itself so enemys cant or just doing less dmg when shooting on spawning people inside (no dmg would be over powerd). Also the enemy cant get inside and they need to hack the CRU from the outside, there can be like 4-6 spots with a display where u can hack the CRU from the outside ring of the force field. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.22 17:52:00 -
[9] - Quote
Terry Webber wrote:I think I have a solution. When enemies are near a CRU or drop uplink, it would restrict access to those who own it, thus limiting spawn camping until the enemy goes away or captures it. If you own it, Defend it. Otherwise it will be taken and you will die. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.22 19:04:00 -
[10] - Quote
The game would lose balance. Just because it's the crazy future in the fictitious universe doesn't mean that we should add a whole bunch of crazy futuristic stuff that would make the game less fun.
"Yah just can't get rid of spawn points" |
|
|
|
|
Pages: 1 :: [one page] |