Victor 'LifeLine' Ramous
SyNergy Gaming
242
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Posted - 2012.12.22 20:54:00 -
[1] - Quote
Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
Yes, personal skill will give edges; but gear ALSO needs to give a reasonable edge, w/o being to destroying. There is a problem when you say basic should compete equally with proto gear. This then raising the question as to what is the point of progressing in the game. If you can run basic gear 24/7 and compete w/ proto gear 24/7, then sense of SP becomes useless. Proto will give you a few extra trinkets, but as it is, it is minimal. Extra high slot; yippy, get extra 22-66 shield, meaning 1-2 bullets which u wont even really notice; or extra damage, that is isn't that noticeable either.
If player A competes equally to player B in (assume equal skill); then why wait time and SP to upgrade your guns, your dropsuits, your armor, etc? The idea of minimizing the gear gap; reduces the need for progress. I haven't played many MMO's, as mainly been an fps players; but in MMO's i believe, a lv 1 character will NEVER be on par with a lv 50 character no matter skill. Part of this NEEDS to be addressed; as everyone is saying this is an FPS first, which it isn't. It is equally and FPS and MMO at the same time, so need to take parts of each game together and not weight one more-so then the other.
Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
Thats not what mavado is saying...
Theoretically if you get 2 people of equal skill, as it currently stands... hell lets just say you cloned yourself, 1 was in standard gear and one was in proto, proto would always come out on top. Gear does give enough of an edge without it being OP, ultimately the player with the better skills will still win a 1v1 in atleast half or more of the cases, and thats the way it should be.
No lifing a game gives some reward with proto, but as it stands no one can (in an honest logical mind) say "Oh your an absolute **** player who just uses proto to beat me" and thats GOOD, so why would you want a situation where that would be factually the case?
And there is FW/null seperation, but these are deeper then just some glorified 'rank' system. Naturally they will attract corps and naturally corp matches that will essentially be happening inside them will be more competitive then most. Shouldnt ban people from FW and Null because they have less effective gear, you're twisting what the game is supposed to be about. This being said, these areas would naturally have better gear as there would be more money on the line, that much i'd agree with
*Edit* And you're thinking too small scale, with eve, people within months of eachother there isnt a big difference in terms of who is more effective. With years, yes there is. They turned away from the standard MMO formula and thats what makes Eve known as such a ruthless game, you have an edge with more gear and experience (moreso this in the actual sense, not any game mechanic sense), but at the end of the day if you get cocky and take on a challenge to big to bite, you can be taken down by some much weaker ships.
That mentality that created eve needs to be whats apart of dust, and you guys twist it by thinking of Highsec/FW/Null as ranks when it isnt supposed to be, not even in Eve |