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Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 20:23:00 -
[1] - Quote
Most people say this at medium range, this at close range, and this at long range. So what exactly are people numbers for these ranges, there has been no clarification on this.
I believe in numbers and logic so throw some numbers at me please. |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.21 20:28:00 -
[2] - Quote
Close range is 1-3 big floppy fishes away
Medium range is 4-8 big floppy fishes away
Long range is 2-3 gigantically big floppy fishes away
I <3 numbers. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 20:31:00 -
[3] - Quote
DUST Fiend wrote:Close range is 1-3 big floppy fishes away
Medium range is 4-8 big floppy fishes away
Long range is 2-3 gigantically big floppy fishes away
I <3 numbers.
See I love numbers this made me and my wife laugh. Thanks funniest post in a while for me. |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.21 20:32:00 -
[4] - Quote
Hopefully someone can give you actual numbers though, I have no idea what they'd actually be. I think it's more of an estimate than anything. I really wish weapons told you their range... |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 20:44:00 -
[5] - Quote
DUST Fiend wrote:Hopefully someone can give you actual numbers though, I have no idea what they'd actually be. I think it's more of an estimate than anything. I really wish weapons told you their range...
Yea me as well.
Not only that but a lot of people are coming from other games some BF3 some CoD, so their ranges are different. I have my own opinion but I want to see what others say as opposed to people arguing with me about mine. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 20:48:00 -
[6] - Quote
Different people have different assessments of what each range bracket is. Usually this will be, to some extent, colours by that player's preferred engagement range.
I'm a mostly CQC-centric player, using Shotguns and SMGs primarily. Here's my take on it. Weapon examples will be inlcluded based on a purely infantry-vs.-infantry scenario, so no Turrets or AV weapons will be used as examples. Thisis because vehicular combat ranges operate on a separate scale, at least in my mind, and the majority of range discussion is infantry-based.
Point-blank: Close enough for melee. Obviously, Nova Knives and melee attacks are only viable here, and also Shotguns and SMGs are highly-effective. <1m
CQC: This is where Shotguns and SMGs shine. It includes melee range and part of short range. ARs can still hurt a lot in the right hands here, but "proper" CQC weapons should win more often than not. <7m*
Short range: This is where you can still effectively use SMGs with ADS and burst fire. Generally I consider this 5 - 15mGÇá
Mid-range: This is where ARs and Mass Drivers generally win out against most other weapons. 10 - 60m
Long range: ARs and MDs can still hit targets, but take more effort to do so. Lasers and Snipers are coming into their own here 50 - 120m
Extreme range: basically, this is where you're not going to be hitting reliably unless your target is camping and oblivious, and even then, you should almost exclusively be using Sniper Rifles (Laser Rifles are also an effective option here in the right hands). >100m.
* This is quite variable depending on the weapon. For cheaper Shotguns, it's frequently more like a 3m maximum, and for some SMGs with enough SP investment it can be as high as 7m. <5m is generally my preferred point within the bracket.
GÇá I vary my opinion of this range bracket anywhere from 10 to 20m, depending on the weapon in question.
NOTE: You've probably noticed the ranges I listed all overlap. That was deliberate, because none of these values is set in stone. They fluctuate from encounter to encounter based on the number of opponents, their weapons (with class, tier and variant all having an effect) and their relative skill levels as compared with my own. Also, since all these ranges (and all the weapon ranges) are estimates done on the fly, I'm not entirely sure how accurate most of them are. Sorry about that, but it's the best I can do. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.21 20:51:00 -
[7] - Quote
DUST Fiend wrote:Close range is 1-3 big floppy fishes away
Medium range is 4-8 big floppy fishes away
Long range is 2-3 gigantically big floppy fishes away
I <3 numbers.
that.. is so cute ^~^ FLOPPY FISHES :D |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 21:00:00 -
[8] - Quote
Garrett Blacknova wrote:Different people have different assessments of what each range bracket is. Usually this will be, to some extent, colours by that player's preferred engagement range.
I'm a mostly CQC-centric player, using Shotguns and SMGs primarily. Here's my take on it. Weapon examples will be inlcluded based on a purely infantry-vs.-infantry scenario, so no Turrets or AV weapons will be used as examples. Thisis because vehicular combat ranges operate on a separate scale, at least in my mind, and the majority of range discussion is infantry-based.
Point-blank: Close enough for melee. Obviously, Nova Knives and melee attacks are only viable here, and also Shotguns and SMGs are highly-effective. <1m
CQC: This is where Shotguns and SMGs shine. It includes melee range and part of short range. ARs can still hurt a lot in the right hands here, but "proper" CQC weapons should win more often than not. <7m*
Short range: This is where you can still effectively use SMGs with ADS and burst fire. Generally I consider this 5 - 15mGÇá
Mid-range: This is where ARs and Mass Drivers generally win out against most other weapons. 10 - 60m
Long range: ARs and MDs can still hit targets, but take more effort to do so. Lasers and Snipers are coming into their own here 50 - 120m
Extreme range: basically, this is where you're not going to be hitting reliably unless your target is camping and oblivious, and even then, you should almost exclusively be using Sniper Rifles (Laser Rifles are also an effective option here in the right hands). >100m.
* This is quite variable depending on the weapon. For cheaper Shotguns, it's frequently more like a 3m maximum, and for some SMGs with enough SP investment it can be as high as 7m. <5m is generally my preferred point within the bracket.
GÇá I vary my opinion of this range bracket anywhere from 10 to 20m, depending on the weapon in question.
NOTE: You've probably noticed the ranges I listed all overlap. That was deliberate, because none of these values is set in stone. They fluctuate from encounter to encounter based on the number of opponents, their weapons (with class, tier and variant all having an effect) and their relative skill levels as compared with my own. Also, since all these ranges (and all the weapon ranges) are estimates done on the fly, I'm not entirely sure how accurate most of them are. Sorry about that, but it's the best I can do.
See this is kinda what I was feeling to it just seemed like it all fit at those numbers.
My main goal was to see what mid range and long range were to see what is said about ARs now with some feed back on ranges.
Thanks. Dover. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 21:00:00 -
[9] - Quote
Keep em coming. |
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