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Carl Hauser
Villore Sec Ops Gallente Federation
46
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Posted - 2012.12.21 17:18:00 -
[1] - Quote
First of I am not totally sure if this works, but this idea came to me as I destroyed a fully manned militia tank. I thought wow that was a lot of WP for a cheap kill. I get the the same WP for less performance (because crappy stuff is easier to kill) compared to highly skilled and fitted tanks.
So I thought it would be cool to get a WP bonus for destroying better stuff (determined by the Metalevel) . Regarding that you already get a ISK bonus for doing so it shouldn't be that complicated to implement.
A more balanced but also harder to code method would be calculating the difference betwenn my Metalevel and the Metalevel of my target. And than make the bonus dependend on the difference. So killing high tier stuff with crap equipment would give a higher bonus.
What do you think cn this work? |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 17:29:00 -
[2] - Quote
Original (easier to code) option is better in all ways.
Carl Hauser wrote:A more balanced but also harder to code method would be calculating the difference betwenn my Metalevel and the Metalevel of my target. And than make the bonus dependend on the difference. So killing high tier stuff with crap equipment would give a higher bonus. ...because this would encourage pay-to-win complaints because AUR blueprints let you have custom fittings that give teh best possible reward for each kill at NO cost.
Also, this would negatively impact the earnings of players using high-tier gear, who need the money more if they're going to continue to use it.
Higher rewards based on meta level of the target is a good idea. Higher rewards based on the inverse of your own meta level is a bad idea.
Personally, I think a better system would be possible if the game tracked your damage/destruction in terms of "material value" - both how much gear you lost and how much you destroyed. Loss would just give a way to quickly approximate the losses you took so you can calculate your profit after a battle, but the destruction you caused could apply a modifier towards your post-battle earnings. Rather than basing everything on meta level, you could have a system that gives you more money for destroying more expensive equipment. Also, not changing the WP system would mean it's easier for CCP to balance anything that has WP requirements to unlock. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
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Posted - 2012.12.23 14:45:00 -
[3] - Quote
Ah your are right I haven't thought about the BPO's. Therefore I have to agree the simpler solution is better. So I would suggest a similar system for WPs like the one used to determine the ISK bonus. Apart from this I also like your Idea, but this could be a bit more complicated to code. |
Eternal Tyrant
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2012.12.23 15:43:00 -
[4] - Quote
Blacknova's idea of material values sounds like the way forward to me
I can think of one other issue with WP, which is that if your team is being thrashed in a battle, sending in your stronger, more expensive units to try and turn the tide of battle nearly always results in a quick death before you've managed to achieve much, if anything at all. Which means a net loss of ISK, potentially a large one.
...and this means people start sending in their cheap classes that are even less effective, because at least that way you're not losing out on much (or anything at all if unedited starter fits are used!). Sometimes the sniper starter fit is the best way to go, but often the battlefield is littered with more opposing snipers than you can shake a rifle at.
I have to be honest though, I'm not sure how this situation can be resolved without making things unrealistic (even for a game set in the future!) or causing problems elsewhere in the game.
I do have one idea: the game compares the total WP of both teams and then the WP awarded to players in the losing team is increased in relation to how much less thier team WP is than the opponent's. The increase could be zero for when the team WPs are within a certain amount of each other (say, 500), but then if for example the WP of the losing team is 700 less than the winning team's, capturing a CRU awards 70 points instead of 50. If the difference is 1000, capturing a CRU awards 100. |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.12.23 16:04:00 -
[5] - Quote
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