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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 18:49:00 -
[1] - Quote
Berserker007 wrote:ahhh; can i get a new scope now in the current build? no
do all other weapons that use a scope still have them? yes
do weapons still have a zoom mode that doesnt inhibit there abilities? yes
So yeah, i agree the camera mode was stupid; but it was helpful compared to the rubbish iron sights we now have. So, unless CCP is adding a new scope in a hotfix VERY soon, the entire game dynamic is hindered; as like i said, you removed 1/3 of the battle types from the game Really? Assault Rifles are 1/3 of the battle types?
So you're saying a third of all combat in DUST is meant to be infantry vs. infantry at the low end of mid-range, with nobody using Mass Drivers, SMGs or Laser Rifles?
Cool story. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 19:07:00 -
[2] - Quote
Berserker007 wrote:Garrett Blacknova wrote:Berserker007 wrote:ahhh; can i get a new scope now in the current build? no
do all other weapons that use a scope still have them? yes
do weapons still have a zoom mode that doesnt inhibit there abilities? yes
So yeah, i agree the camera mode was stupid; but it was helpful compared to the rubbish iron sights we now have. So, unless CCP is adding a new scope in a hotfix VERY soon, the entire game dynamic is hindered; as like i said, you removed 1/3 of the battle types from the game Really? Assault Rifles are 1/3 of the battle types? So you're saying a third of all combat in DUST is meant to be infantry vs. infantry at the low end of mid-range, with nobody using Mass Drivers, SMGs or Laser Rifles? Cool story. ROFL, you dont read do you. I didn't say AR's are 1/3 battle types; but their ability to do MID-RANGE combat is 1/3 of battle situations. As for lasers, there arent THAT many compared to AR's; and smgs aren't mid range guns. You said that replacing scopes with ironsights has "removed 1/3 of battle types from the game"
While not ideal, SMGs can be effective into the closer edges of mid-range with enough SP investment, just like a good player can use a Sniper Rifle effectively at the long end of mid-range even though they're better-suited to long range combat.
And even assuming that ARs were the only viable mid-range weapon in the entire game, you still only removed 1/9 of combat scenarios.
Long range infantry vs. infantry combat Mid range infantry vs. infantry combat Short range infantry vs. infantry combat
Long range infantry vs. vehicle combat Mid range infantry vs. vehicle combat Short range infantry vs. vehicle combat
Long range vehicle vs. vehicle combat Mid range vehicle vs. vehicle combat Short range vehicle vs. vehicle combat
The infantry vs. vehicle side can (arguably) be counted twice, because you have infantry vs. vehicle and vehicle vs. infantry perspectives within it.
So maybe only 1/12 of combat scenarios are based around the use of ARs.
Yes, I can read. I'm also able to count. Maybe you should work on that skill instead of pointing at others. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 20:11:00 -
[3] - Quote
Obama DAT wrote:crazy space wrote:Obama DAT wrote:Yeah it's hard to understand why they would remove a feature that was not broken. I thought New Eden was set in the future? Why are there iron sights at all? Because this is a beta and you have to wait for **** Not to mention the Caldari AR and Ammar AR are coming out in the next build, so maybe you should grow up and wait.Commenting on how a single gun can't do everything when the game isn't done is nonsense I just thought the idea of a new "build" was to build on the good things and remove the bad? If it's not broken, why remove it? For curiosity sake what does growing up and waiting have to do with my statement? Ad hominen attacks upon posters is a poor way to communicate. Part of the purpose of a new beta build is to work towards the game's intended final release state.
The intended release state of DUST 514 includes weapon customisation.
Weapon customisation when all the ARs already come with high-powered scopes will be limited by their presence, and making people "pay" in any form to REMOVE the sight is obviously a stupid idea.
Converting weapons to a customisable state is a logical step in the progression towards how the game is meant to be on release. They did it to the AR first because of a range of reasons, probably more than i'm aware of, but I'll list a few anyway:
1. The most-used weapon type in the game is the Assault Rifle. Changing that weapon will give a better measure of how ironsights will affect gameplay than changing any other single weapon type.
2. ARs are the weapon best-suited to the use of ironsights. They have a long enough effective range that aiming down the sights is important for a large portion of their effective range, but also a fast enough fire rate to suit closer-range battles than weapons like Sniper Rifles.
3. A huge amount of complaints have been consistently leveled at the AR's scope view, with the majority of complaints recommending a change to ironsights as a solution.
As I said, there are probably a lot of other reasons, but those are pretty obvious and logical ones that I can't see any solid argument against. |
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