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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.18 18:02:00 -
[1] - Quote
It seems the HMG has been downgraded again. The damage was reduced.
The new build offers some great advances but once again the heavy gets regulated to the sideline.
1.) With the adjustments in the suits CPU it is almost mandatory now to use the advanced and b series, OK I guess that works.
2.) The domination in close quarters is not really there anymore with the increase in movement and the tightness of the hmg it takes much more skill to get kills at close and close medium range.
3.) The medium to long range is a bit improved with some practice with the doom mode.
4.)the amount of bullets to kill one person at semi close range has increased to almost a full clip, this will force heavies to increase clip size, and reload speed, so this makes a heavy vulnerable at reload much more often.
Overall there is going to be a new learning curve again for the Hmg and I think we have lost our scare factor in close quarters, and simply are outgunned at any type of distance.
Good luck fellow fatties. |
Obama DAT
Doomheim
389
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Posted - 2012.12.18 18:05:00 -
[2] - Quote
Well at least us AR users wont be able to hit you at distance for a while with the narrow view ironsights! What does doom mode view even mean? |
Yagihige
Crux Special Tasks Group Gallente Federation
177
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Posted - 2012.12.18 18:05:00 -
[3] - Quote
HowDidThatTaste wrote:
4.)the amount of bullets to kill one person at semi close range has increased to almost a full clip
What do you mean? 400 bullets to kill someone? |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.18 18:09:00 -
[4] - Quote
Yagihige wrote:HowDidThatTaste wrote:
4.)the amount of bullets to kill one person at semi close range has increased to almost a full clip
What do you mean? 400 bullets to kill someone?
Depends on suit but 250+ for a decent fit |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.12.18 18:22:00 -
[5] - Quote
HMGs are better now. Every aspect of them has been improved, and now Logis have a massive incetive to back us up, we're walking wp buffets for them now. In the previous build, hit detection problems meant people would just casually stroll harmlessly through your stream of bullets. Good luck trying that now. I struggle to understand how you reached the conclusion that HMGs are nerfed for this build. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.12.18 18:32:00 -
[6] - Quote
damage wasn't nerfed, stop sucking |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.18 18:37:00 -
[7] - Quote
crazy space wrote:damage wasn't nerfed, stop sucking It is on the advanced and proto HMG, stop lying. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.18 19:13:00 -
[8] - Quote
Bendtner92 wrote:crazy space wrote:damage wasn't nerfed, stop sucking It is on the advanced and proto HMG, stop lying.
It went for 19 to 17.
What really sucks is they had a sale on them and now they are not worth using. Nice bait and switch move ccp. |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.12.18 21:38:00 -
[9] - Quote
Chunky Munkey wrote:HMGs are better now. Every aspect of them has been improved, and now Logis have a massive incetive to back us up, we're walking wp buffets for them now. In the previous build, hit detection problems meant people would just casually stroll harmlessly through your stream of bullets. Good luck trying that now. I struggle to understand how you reached the conclusion that HMGs are nerfed for this build.
Can you explain what has improved?
Personally i think "Doom" mode does not serve its name justice; - first of all screen shake is like the SMG used to be like so it is much harder to keep a stream on someone. - medium-longe range isnt as effective as it used to be.
P.S. how do you explain aiming down sigh on a HMG? is the merc shrugging the machine gun while leaning over it.....i just dont know.
Its not pretty poitless to use anything higher than a basic HMG, the others are no cost efficient compared to the basic.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.18 21:46:00 -
[10] - Quote
KryptixX wrote:Chunky Munkey wrote:HMGs are better now. Every aspect of them has been improved, and now Logis have a massive incetive to back us up, we're walking wp buffets for them now. In the previous build, hit detection problems meant people would just casually stroll harmlessly through your stream of bullets. Good luck trying that now. I struggle to understand how you reached the conclusion that HMGs are nerfed for this build. Can you explain what has improved? Personally i think "Doom" mode does not serve its name justice; - first of all screen shake is like the SMG used to be like so it is much harder to keep a stream on someone. - medium-longe range isnt as effective as it used to be. P.S. how do you explain aiming down sigh on a HMG? is the merc shrugging the machine gun while leaning over it.....i just dont know. Its not pretty poitless to use anything higher than a basic HMG, the others are no cost efficient compared to the basic. Top-mounted camera, just like on the ARs. Here's the scary part, though: the Forge Gun model has had a top-mounted camera from the beginning. Shouldn't that mean that the "doom mode" is available for that weapon, too? |
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G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.18 21:59:00 -
[11] - Quote
they are just gonna nerf everything to hell because of all these bitches on the IRC, they cant get out of militia gear so they always die extremely quick when they come up against me. good luck shooting someone when they come out with they 5+km maps
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.12.18 22:28:00 -
[12] - Quote
To be fair, I just went 17-3 with HMG in a standard suit. |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.12.18 22:48:00 -
[13] - Quote
Paran Tadec wrote:To be fair, I just went 17-3 with HMG in a standard suit. The grass is always greener.
I'm not really complaining about the damage nerf, other than prices being ridiculous now, because i usually just use basic anyway. I just dont want to deal with this lame ADS view.
I remember them talking about the HMG being able to be mounted in the future, hopefully this is their way of forcing us to test that view. But i want my old one back eventually, please. |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.12.18 22:53:00 -
[14] - Quote
I'm curious to get this update done and try it out. I'd sort of moved on from running a heavy mainly because I couldn't afford to keep running the fit needed to take out other heavies running the broadside. Since they leveled the damage of the advanced HMG's and got rid of the ridiculous TAC rifle bs I might be running heavy more. And the daily SP cap will be great since I've put all of the last 2 weeks into assault suits and AR's. |
Hollow M Ling
Doomheim
30
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Posted - 2012.12.18 22:55:00 -
[15] - Quote
HMG seems fine I personally think the HMG is less affective at range now or maybe I'm not testing it right. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.18 23:07:00 -
[16] - Quote
*sigh*
If this is true, then I guess I'm going to have to be of those heavies with a laser rifle. Either that or go back to being a logi. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.18 23:20:00 -
[17] - Quote
Anyone tried the burst HMG yet? Apparently there's a shorter amount of time between bursts. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.18 23:30:00 -
[18] - Quote
Basic hmg damage 16. HP Proto boundless damage 17.6 hp |
xMarauder
Doomheim
139
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Posted - 2012.12.18 23:34:00 -
[19] - Quote
Tectonious Falcon wrote:Anyone tried the burst HMG yet? Apparently there's a shorter amount of time between bursts. BURST HMG is awesome now lol better than reg imo |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.12.18 23:44:00 -
[20] - Quote
G-SLicK wrote:they are just gonna nerf everything to hell because of all these bitches on the IRC hey i'm on IRC lol |
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Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.18 23:49:00 -
[21] - Quote
After using the HMG I have to say....... Wtf did you do to it CCP? It's crap now |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.18 23:55:00 -
[22] - Quote
I am a logi with rep gun and hives will be more than happy to help out any heavy that needs some help to get back to that level. Since this is a game based on team work I would love to be someones team mate. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.19 00:15:00 -
[23] - Quote
Goat of Dover wrote:I am a logi with rep gun and hives will be more than happy to help out any heavy that needs some help to get back to that level. Since this is a game based on team work I would love to be someones team mate.
Doesn't fix the fact that CCP ruined HMG's. I don't see what AR people are whining about, they got off light |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.19 00:31:00 -
[24] - Quote
xMarauder wrote:Tectonious Falcon wrote:Anyone tried the burst HMG yet? Apparently there's a shorter amount of time between bursts. BURST HMG is awesome now lol better than reg imo
Yep the burst has potential, the proto is decent. But the burst is way to easy for someone to side step and chews through ammo to fast.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.19 00:38:00 -
[25] - Quote
G-SLicK wrote:they are just gonna nerf everything to hell because of all these bitches on the IRC, they cant get out of militia gear so they always die extremely quick when they come up against me. good luck shooting someone when they come out with they 5+km maps
You obviously know nothing of the irc crowd.... fyi, there s almost no dev talk there now or for bug reports or insta feedback on what THEY ask. Rest of the time irc crowd just use feedback section on the forum.
Try and be smarter.. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.19 00:53:00 -
[26] - Quote
Holy. Mother. Of. God.
I take it back, burst HMG went from being an unusable PoS to a beast of a gun. To all heavies out there I say- "Use this gun right now!!!!!" |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
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Posted - 2012.12.19 01:01:00 -
[27] - Quote
HowDidThatTaste wrote:Basic hmg damage 16. HP Proto boundless damage 17.6 hp are you f***ing kidding me! you know what f*** this game i wasted way to much time testing it and they keep ruining it for us, the HMG was ok last build but NO they had to broke it somehow god dammit CCP try to listen to the community once in a while NOBODY was complaining about the HMG, ugh am not going to even bother and download this fail build |
SGT Garrisson
On The Brink
60
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Posted - 2012.12.19 01:04:00 -
[28] - Quote
was logi to a corp mate today he went 45/2 in one game and 53/7 in another i think heavys are fine
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.19 03:23:00 -
[29] - Quote
Well I finally found a build that works, expensive but very nasty!
Adapting to this new build is going to be much more about tactics for the heavy, as we have all learned to slink around the map using cover for our every move.
The heavy evolution! |
Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2012.12.19 04:29:00 -
[30] - Quote
Quick question how does the burst work in doom mode? Is it effective if you can hold the sights on someone?
I am curious if I can one shot burst a proto suit by holding the sights with good aim it could be a awesome new gun in the HMG world.
Not to go against you Taste but if HMGs still work better then last build I think they are great then. |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.19 04:37:00 -
[31] - Quote
Caeli SineDeo wrote:Quick question how does the burst work in doom mode? Is it effective if you can hold the sights on someone?
I am curious if I can one shot burst a proto suit by holding the sights with good aim it could be a awesome new gun in the HMG world.
Not to go against you Taste but if HMGs still work better then last build I think they are great then.
They don't work better than last build less damage per shot, but they are more accurate at close range, which. Makes them better and worse.
Better cause if you can keep your fire on someone its lights out. Worse if they move about cause you do less damage.
The proto burst hmg can not take out an average suit with one burst even if all shots connect, but the truth is most miss.
However I do see the burst HMG as the masters weapon. If someone can get really good with it it will be a great weapon.
I hope many people spend lots of time and money on this endeavour.
I personally will just side step them if they come at me. It has a huge flaw. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.12.19 13:17:00 -
[32] - Quote
Caeli SineDeo wrote:Quick question how does the burst work in doom mode? Is it effective if you can hold the sights on someone?
I am curious if I can one shot burst a proto suit by holding the sights with good aim it could be a awesome new gun in the HMG world.
Not to go against you Taste but if HMGs still work better then last build I think they are great then.
If by blast build you mean codex then no it isnt, if you mean precursor then yes its still better than back then.
Doom mode is just lame, make aiming more difficult as well as killing what little staffing speed we had. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.19 13:31:00 -
[33] - Quote
I never hide the fact i found HMG to be way too beasty in Codex. With the movement nerf, evading line of fire even with a fast assault suit was near impossible. And i dont get the complains, HMG seems to have a narrower fire cone but they still do heavy damage when caught in the fire.
Also, they slow you down like hell.
And by the way, damage gap has been reduced on all weapons. I dont see why HMG should have been dealt with any differently.
Conclusion, as the guy in front of the HMG, i didnt notice any big difference except feeling they spray less than before. |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.12.19 13:43:00 -
[34] - Quote
^^ i agree, i think the main gripe there is there is really no point to use the upgraded versions now because of the price gaps being way too big and it not being worth it to pay 4x the ISK for 0.8 damage increase.
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Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.19 13:48:00 -
[35] - Quote
Wasn't the rof increased along with the magazine size? I could live with the damage then |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.12.19 13:55:00 -
[36] - Quote
Vermaak Kuvakei wrote:Wasn't the rof increased along with the magazine size? I could live with the damage then
That happened going into codex, and i dont think the mag size ever strayed from 425 but im not sure. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.19 14:04:00 -
[37] - Quote
KryptixX wrote:Vermaak Kuvakei wrote:Wasn't the rof increased along with the magazine size? I could live with the damage then That happened going into codex, and i dont think the mag size ever strayed from 425 but im not sure. I remember at a time (i think in codex) the mag was only at 300 rounds |
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