CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.17 06:13:00 -
[1] - Quote
Dear players,
Here's the patch notes to the long awaited for update, Chromosome. Coming soon to a PS3 near you!
CHROMOSOME PATCH NOTES. Version 0.7:
Weapons/movement: - Improved Nova knife model - New Caldari Supply depot model added - Iron Sight for LAR added - Improved projectile behavior in networks with high latency. - Reduced the damage gap between Standard, Advanced, and Prototype tiers of all handheld weapons - Fixed AV grenade 'pile' bug where AV grenades remain 'live' on the battlefield - Overhauled grenade throwing 100% *Consistent throwing angle *Power of throw increases based on aim pitch (with a cap) *Detonation x seconds after bounce if not cooked - 'Cavity'Thukker moved down to Advanced tier and renamed to 'Cavity'M2 Contact Locus Grenade. - Added an ISK version of the 'Thukker Contact Locus Grenade' - Fixed a number of 'Empty hand'bugs relating to interaction whilst holding a grenade - Lowered kick/shake in ADS on the SMG - Added HMG 'Doom mode'- a new gun camera firing position - Lowered HMG zoom FOV from 65 to 60 degrees - Increased HMG zoom speed by 0.2 seconds - Reduced Burst HMG fire interval - Added Militia Forge Gun - Increased magazine size for all Mass Drivers - Updated the ADS position of the Mass Driver - Increased the turn rate on swarm missiles to address short/long range targeting problems - Increased the time before swarms start tracking a target to make them more accurate at short ranges - Tuned kick values across all assault rifles - Reduced Scrambler Pistol max range to 65m - New ADS positioning on the Scrambler Pistol - Updated the repair tool rewards to encourage players to act as 'Combat medics' and prevent them from being exploited * Added Triage reward - an assist if you are repairing a friendly and that friendly gets a kill * Added Guardian reward - you receive rewards when repairing a friendly who has damaged an enemy within x seconds * Added a WP cap window - if a player scores more than X amount of WP within Y amount of time then there is a cool-down timer until they can score again
Aiming: - Sensitivity is now equal in all directions when aiming down the sights with any weapon - Added new aiming sensitivity settings in options for x and y - The aim assists 'Off' option now works
Modules/Equipment: - Added improved module descriptions - Added active armor resistance modules - Made adjustments to skill requirements and meta-levels for many vehicle modules - Made adjustments to dropship death camera - Fixed the vanishing remote explosive bug - Removed Active Scanner from game until it is fixed - Combined Cardiac Regulator and Cardiac Stimulant modules into one module type.
Vehicles: - Added vehicle control tool tips for all vehicle configurations - Added Collision damage for bottoming out suspension from high falls - Vehicle Tuning *Updated control physics for all vehicles *Updated slot layouts for all vehicles *Updated PG/CPU values for all vehicles *Made damage pass on all turrets *Lower threshold for fire effect and burn damage on vehicles *Large Railgun spooling speed increased *Updated most vehicle modules-short description to include key stat info *Increased propulsion penalty for the armor plating module *Reduced activation time for all armor and shield repairs as well as the remote repair modules *Only one active heat sink can be used per fitting *Increased active duration of active heat sink *Increased the effectiveness of tracking enhancers and tracking computers *Fixed the vehicle abandonment timer setting on hacked vehicles
Dropsuits: - Added a new layout for the PlayStation-ĞMove sharp shooter infantry control configuration - Added adjustments to input control for aiming (includes turrets) - Overhauled control sensitivity settings
Maps: - 4 ambush variation maps added, in which installations are activated and for player to use during battles. - Improved current Skirmish and Ambush maps, such as adding variation to the maps; tightening objectives and spawn locations, to create better engagement lines and pace of battles, etc.
Orbital Strikes: - Orbital strike audio range fix - no more silent strikes - Orbital strike damage type fix for incorrect damage being dealt
ISK rewards: - The baseline value for ISK rewards has been increased to guarantee higher income levels for participating in battles
Player Corporations: - Players can now access the show info page on Corporations
Districts: - The number of districts have been adjusted
Corp Battles: - Fixed battle reward payout at the end of matches
Audio: - New music added - New Voice Over added - Skipping audio issues resolved - Extended attenuations for weapons added - New LAV sounds added
UI: - Fixed sever UI related bugs - Moved various components to C++ - Reduced the frequency of stalls - Key mapping enhancements added - Improved the hints and legends in-game - More spinnys added to indicate when the game is loading - More active selections for the VFX/SFX settings - List size enhancements added - Keyboard and mouse polish added - PlayStation-ĞMove controllers polish added - Improved control consistency - Character portrait and corp icon backend image display added during corporation creation - Added new Entitlements popup - Single click purchase and use for skillbooks - Improved the count-down timer while players are waiting for battle - Enhanced the Character Creation process - Enhanced the Ask For Help UI - Increased efficiency rating on font size - Enhanced the hit indicator - Added pulse on player in the overview map - Improved the in-game chat feature - Improved the in-game loading screen - Added drop shadow on subtitles - Added 'Show once' option when reading documents - Added ability to restock fitting on spawn screen
Performance: - Optimized non-battle related networking connections |