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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.16 11:17:00 -
[1] - Quote
I figured I'd jot down all the statistics before downtime and present to you all this information and let you decide. I don't honestly think of this so much as feedback so much as discussion - because I honestly don't care either way. I'm completely content with being able to kill people easier at the expense of their own money.
However, I personally feel that Dropsuits (particularly Advanced/Prototype) need one of two things.
A.) Shield/armor increases. B.) Price drops.
I'm sure that anyone who actually plays Heavy understands this as the Heavy Vk.1 costs 608% more than the Heavy B-Series, and you only get a single high powered slot for that price. By comparison, a Heavy Vk.0 costs 304% more than a Heavy A-Series and sees the -EXACT SAME- reward in that the only change between the two is a single high-powered slot. For the cost of an ENTIRE FRIGATE in Eve Online, there's really not much reward for these poor guys.
So, as promised, here's the stats. Probably get a warning, maybe even a ban for posting this information - but I honestly think the suit upgrades need another look.
Scout Dropsuits
Assault Dropsuits
Logistics Dropsuits
Heavy Dropsuits
EDIT FOR CCP: I have the privacy settings set that anyone with the link can view it - as such, the only area these links have been posted are on this thread. I claim no responsibility for anyone sharing the information with anyone outside of the beta. This information was posted entirely under the impression that it would be used responsibility and for the benefit of Dust 514 and it's community. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.16 11:22:00 -
[2] - Quote
I doubt your going to be banned for taking a look at the stats and organising that data via google docs.
Without looking at your data I can already say that theres not that big of a difference between the suits as you level up, but when your very good at the game and facing other people of equal skill every little bit counts and they've usually got the money to be able to field the more expensive suits.
I don't care much for anything that isn't an assault suit so i can't comment on the others but the VK assault suits are handy if only for the extra equipment slot, being able to drop hives and carry some remote explosives is awesome. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.16 11:24:00 -
[3] - Quote
Beld Errmon wrote:I doubt your going to be banned for taking a look at the stats and organising that data via google docs.
Without looking at your data I can already say that theres not that big of a difference between the suits as you level up, but when your very good at the game and facing other people of equal skill every little bit counts and they've usually got the money to be able to field the more expensive suits.
I don't care much for anything that isn't an assault suit so i can't comment on the others but the VK assault suits are handy if only for the extra equipment slot, being able to drop hives and carry some remote explosives is awesome.
They also see a massive boost to their CPU/PG stats, the Prototype Heavies don't see that much. I'd encourage you to look at the stats, if only for the knowledge =P |
jenza aranda
BetaMax.
1005
|
Posted - 2012.12.16 11:26:00 -
[4] - Quote
\i would say be wary of the NDA, this is an unsecured document that anyone can see, its up to CCP to decide but at the very least, thanks for posting this info |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.16 11:27:00 -
[5] - Quote
jenza aranda wrote:\i would say be wary of the NDA, this is an unsecured document that anyone can see, its up to CCP to decide but at the very least, thanks for posting this info
Privacy settings were made so that only people with the link can view it - only way it can get out of this thread is if someone grabs the link and sends it to someone else. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.16 11:30:00 -
[6] - Quote
well done good way to view all the stats, dust could really use a version of eves EFT program, its really hard to compare all the stats without being able to look at the equipment one can mount and how skills effect it. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.16 11:32:00 -
[7] - Quote
Beld Errmon wrote:well done good way to view all the stats, dust could really use a version of eves EFT program, its really hard to compare all the stats without being able to look at the equipment one can mount and how skills effect it.
I agree - I had something in the works but there's a major issue in that it would have to be a third party program and Dust 514 is still under NDA. As such, any third party program is subject to being made public or leaked by the users of said program and potentially releasing information to the general public as a whole.
So, best to wait for open beta, lol. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.12.16 11:35:00 -
[8] - Quote
Aeon Amadi wrote:jenza aranda wrote:\i would say be wary of the NDA, this is an unsecured document that anyone can see, its up to CCP to decide but at the very least, thanks for posting this info Privacy settings were made so that only people with the link can view it - only way it can get out of this thread is if someone grabs the link and sends it to someone else.
only thing is that if someone where to post the link to the public domain, the ultimate responsibility for the breach would be yours. Like i said, its up to CCP, but i would be careful. |
karin gaton
Seituoda Taskforce Command Caldari State
14
|
Posted - 2012.12.16 11:35:00 -
[9] - Quote
hahaha only a true eve player would make spreadsheets. way to be soldier keep up the good work. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.16 11:37:00 -
[10] - Quote
karin gaton wrote:hahaha only a true eve player would make spreadsheets. way to be soldier keep up the good work.
xD Loved this |
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DaddyKillsEmAll
United Pwnage Service RISE of LEGION
7
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Posted - 2012.12.16 11:37:00 -
[11] - Quote
good work. thx :) |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.16 11:38:00 -
[12] - Quote
jenza aranda wrote:Aeon Amadi wrote:jenza aranda wrote:\i would say be wary of the NDA, this is an unsecured document that anyone can see, its up to CCP to decide but at the very least, thanks for posting this info Privacy settings were made so that only people with the link can view it - only way it can get out of this thread is if someone grabs the link and sends it to someone else. only thing is that if someone where to post the link to the public domain, the ultimate responsibility for the breach would be yours. Like i said, its up to CCP, but i would be careful.
Meh... I'll take the hit and be a martyr if it gets fixed... Nothing like being a real world batman. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.16 11:40:00 -
[13] - Quote
heh just go ahead and make the program if you have those kinda skills, if ccp decides to ban you we'll burn jita or something, the person who makes a dust EFT will have the instant affection of all dust players.
Or you could mail support and ask them directly for permission to do so, promising not to spread the program actively beyond the dust community. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.16 11:42:00 -
[14] - Quote
Beld Errmon wrote:heh just go ahead and make the program if you have those kinda skills, if ccp decides to ban you we'll burn jita or something, the person who makes a dust EFT will have the instant affection of all dust players.
Or you could mail support and ask them directly for permission to do so, promising not to spread the program actively beyond the dust community.
We'll see what happens. Hasn't even hit the rough draft stages so for the moment it's just on paper.
Also had a "Probability" program which acted sort of like the thing from Deadliest Warrior which would show you the probability of your Corporation winning a match based on the information provided and a series of 'x' factors like player patience, general temperament, experience etc. |
Oede Usaema
Osmon Surveillance Caldari State
19
|
Posted - 2012.12.16 12:07:00 -
[15] - Quote
Thanks for putting in the time to make those spreadsheets, it's nice to have a way of actually comparing stats .
There is a problem with the the heavy suits, as vk.1 should be about 130k to put it in line with everything else. As for the rest though, in order to make these figures more comprehensive you should do stats at minimum skills required and stats at all skills level 5 as well, and build mock loadouts and look at their attribute values too, module slots can change a loadout completely.
Otherwise we're only seeing a small part of the picture, as passive skill bonuses being percentages, multiply incrementally with every upgrade. Something that might look underpowered when just looking at base stats could look pretty different with bonuses factored in.
It's also prudent to remember that proto suits aren't designed to be an every-day item that you can poo out on a whim just because you're so goddamn pro. They're the cr+żme de la cr+żme, the reward for using them only becoming apparent when you do all possible to minimise risk. I.e. analyzing the battle, seeing who you're fighting, making sure to play with corp members on comms and making sure not to do stupid things (very important!). Only after analyzing the risks thoroughly can you pubstomp noobs with 100% efficiency . |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.16 12:13:00 -
[16] - Quote
Oede Usaema wrote:Thanks for putting in the time to make those spreadsheets, it's nice to have a way of actually comparing stats . There is a problem with the the heavy suits, as vk.1 should be about 130k to put it in line with everything else. As for the rest though, in order to make these figures more comprehensive you should do stats at minimum skills required and stats at all skills level 5 as well, and build mock loadouts and look at their attribute values too, module slots can change a loadout completely. Otherwise we're only seeing a small part of the picture, as passive skill bonuses being percentages, multiply incrementally with every upgrade. Something that might look underpowered when just looking at base stats could look pretty different with bonuses factored in. It's also prudent to remember that proto suits aren't designed to be an every-day item that you can poo out on a whim just because you're so goddamn pro. They're the cr+żme de la cr+żme, t he reward for using them only becoming apparent when you do all possible to minimise risk. I.e. analyzing the battle, seeing who you're fighting, making sure to play with corp members on comms and making sure not to do stupid things (very important!). Only after analyzing the risks thoroughly can you pubstomp noobs with 100% efficiency .
I'd say the counter-argument to that is that even with all skills at level 5 we still see similar values. With all suits being standardized, a Militia Assault Suit with Infantry Mechanics 5 has 219 armor and an Assault Suit Vk.0 with Infantry Mechanics 5 has 219 armor.
The skill level doesn't change the suit, just the impact that the suit has. Paying an exorbitant amount of money for one equipment slot doesn't help your survivability, it only allows you that -one- extra slot to spend even more money on.
Sure, it could help my team out if I have a Nanite Injector (on top of everything else I have) but I'm still going to die by that Sniper in the cliff who just happens to be able to one-shot my suit regardless of how expensive it (and all of it's modules) is.
I'm not saying that the suits absolutely NEED more armor/shield values - but I am saying for the price that we're paying the only thing we're getting is the choice to spend -even more money- for something that may or may not be put into effect. I mean, come on, the most expensive suit in the world isn't going to stop that LAV from running me over.
Edit: I'd be totally cool with paying these large sums of money if there was a package deal included.. Buy a prototype suit and get a free Nanohive to go in that equipment slot? Hell yeah. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.12.16 12:29:00 -
[17] - Quote
I actually like where the suits are at right now. Most of the suits power comes from the modules so those extra slots are not to be under estimated. As for the pricing we'll have to wait untill the eve money starts flowing to know if its right. On another note i'd really like to see the type 1 and 2 suit prices and cpu be made equal as they are clearly meant to be a sidegrade not an upgrade. Seems odd to me that its not so |
Oede Usaema
Osmon Surveillance Caldari State
19
|
Posted - 2012.12.16 12:38:00 -
[18] - Quote
Aeon Amadi wrote:I'd say the counter-argument to that is that even with all skills at level 5 we still see similar values. With all suits being standardized, a Militia Assault Suit with Infantry Mechanics 5 has 219 armor and an Assault Suit Vk.0 with Infantry Mechanics 5 has 219 armor.
You're not listening dude, base defences are negligible. suit slots are force multipliers, modules and weapons what get you through matches and the bonuses on them are the ones that you see the biggest draws from. Not factoring in modules and passive skill bonuses creates a one dimensional argument.
Aeon Amadi wrote: Paying an exorbitant amount of money for one equipment slot doesn't help your survivability
Equipment slots are there to keep your team together, and you want a team around you when you've got a proto suit out, meaning that it's mutually beneficial for your survivability
Aeon Amadi wrote: ...I'm still going to die by that Sniper in the cliff who just happens to be able to one-shot my suit... ...the most expensive suit in the world isn't going to stop that LAV from running me over...
These are risks inherent in the game, as I said before, analysing risks and playing in a group to deal those risks are what enable you to perform at your maximum. You can't expect to run around in proto suits without countering snipers or having AV supporting you and expect to come out profiting, that shouldn't be part of the game. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.16 12:52:00 -
[19] - Quote
Oede Usaema wrote:Aeon Amadi wrote:I'd say the counter-argument to that is that even with all skills at level 5 we still see similar values. With all suits being standardized, a Militia Assault Suit with Infantry Mechanics 5 has 219 armor and an Assault Suit Vk.0 with Infantry Mechanics 5 has 219 armor. You're not listening dude, base defences are negligible. suit slots are force multipliers, modules and weapons what get you through matches and the bonuses on them are the ones that you see the biggest draws from. Not factoring in modules and passive skill bonuses creates a one dimensional argument. Aeon Amadi wrote: Paying an exorbitant amount of money for one equipment slot doesn't help your survivability Equipment slots are there to keep your team together, and you want a team around you when you've got a proto suit out, meaning that it's mutually beneficial for your survivability Aeon Amadi wrote: ...I'm still going to die by that Sniper in the cliff who just happens to be able to one-shot my suit... ...the most expensive suit in the world isn't going to stop that LAV from running me over... These are risks inherent in the game, as I said before, analysing risks and playing in a group to deal those risks are what enable you to perform at your maximum. You can't expect to run around in proto suits without countering snipers or having AV supporting you and expect to come out profiting, that shouldn't be part of the game.
Eve Online has Tech 2 ships which feature both slot increases as well as HP increases. The prices for these ships are astounding but they are almost always better.
If you compare a Rifter to a Jaguar, the Jaguar is always going to be the better option - however, it costs about fifty times the price of the Rifter. It applies bonuses to it's weaponry that don't come from it's modules but from it's hull, it has base stat increases across the board and it has more slots for more of these... How did you put it? Force Multipliers?
Modules are great and all but you're paying for the modules as well and they're only as good as the money you put into them. 115 HP from Complex Armor Plating is great and all but when you're paying almost as much as a standard suit and it's the only thing giving you a bonus to your 240,000+ isk suit, it's not that fantastic, especially when it slows you down.
My point still stands whether or not modules are factored in or not - you can reduce the price of the suit by 7,320 isk and still get the same effect without tacking on more expenditure to something that's already expensive. There's simply not viable reason that a suit should cost that much when you're only getting -that little- of a bonus. Six times the amount of isk for all of 25% of the suit's armor added on just isn't worthwhile.
Edit: also, I am listening - you said take into account skills and that's exactly what I did. Read your own post before coming out with a response, it makes you look silly.
Additional Edit: Also, the Prototype adds a High-powered slot rather than a Low-powered slot. So you're gaining even less EHP from the Complex Shield Extender (66HP) for even more ISK for the module. But whatever, you're probably going to overlook the majority of this post in favor of your own voice. Badger berry ballast bueler.r |
Oede Usaema
Osmon Surveillance Caldari State
19
|
Posted - 2012.12.16 13:45:00 -
[20] - Quote
Oh dear, don't get so mad friend, I'm just trying to supply a counter argument!
Seeing as you play EVE you must understand the value in being able to fit full T2 mods without having to use an RCU or ACR (or even a dreaded fitting implant), the bonuses available from being able to fit a T2 from say, a meta 3 module, is a soft bonus (as well as the skill bonuses applied to those modules, which get multiplied). Sure, you're spending exponentially more for smaller improvements, but diminishing returns is a reality of trying to keep things balanced for everyone involved. I would be for making the proto suits more powerful if passive skill bonuses didn't exist.
We're not playing EVE though, we're playing an FPS (or at least supposed to be). Ultimately people need to rewarded for their skill and ability to counter other players loadouts, not for how much SP they have or how much ISK they've thrown at a match. Proto suits shouldn't provide clear and obvious boosts, the benefits ARE there, and they get incrementally better the more you invest in them. Of course, they're not easily profitable without support, consideration and skill, but that should always be the case, as otherwise you reduce the overall skill and organisational ceiling needed to be successful in a game. Spawning in the most powerful gear the game has should always be a difficult decision to make, if it isn't then CCP isn't doing their job right.
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cranium79
ZionTCD Legacy Rising
38
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Posted - 2012.12.16 13:55:00 -
[21] - Quote
as stated by many others, the slots, cpu, and pg upgrades are what drives the suit, not the base armor and shield. in my run and gun load out, i ran a type II that was maxed out for pg and cpu and was hitting 605hp @~54k isk/load out. i now run a class B, i'm not maxed out with cpu/pg (waiting for complex shield extenders), and i'm already at like 697hp @~64k isk/load out. i'm guessing after i get complex shield mods, i'll be well over 700hp of protection. i believe that with a vk1, i'll be over 800-900hp. that extra 200+hp from the type II is a lot of protection. well worth the cost if you ask me.
it's all about the load out you choose to make. it's protection over inflicting damage. my sniper A suit has 3 complex damage mods with the charge rifle. you can't run that with a type I. i can ohk way more with this load out than i could with previous load outs. i could only imagine what 3 complex and an enhanced damage mod will do with a vk0 (the stacking penalty keeps me fom figuring 4 complex in that load out).
i personally don't intend on going proto until i max out many of my skills. i know i'll lose proto fits, but i don't want to use them until i know it's the biggest beast i can put on the field. these are just my thoughts and plans... i could be wrong . |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.16 14:34:00 -
[22] - Quote
Oede Usaema wrote:Oh dear, don't get so mad friend, I'm just trying to supply a counter argument!
Seeing as you play EVE you must understand the value in being able to fit full T2 mods without having to use an RCU or ACR (or even a dreaded fitting implant), the bonuses available from being able to fit a T2 from say, a meta 3 module, is a soft bonus (as well as the skill bonuses applied to those modules, which get multiplied). Sure, you're spending exponentially more for smaller improvements, but diminishing returns is a reality of trying to keep things balanced for everyone involved. I would be for making the proto suits more powerful if passive skill bonuses didn't exist.
We're not playing EVE though, we're playing an FPS (or at least supposed to be). Ultimately people need to rewarded for their skill and ability to counter other players loadouts, not for how much SP they have or how much ISK they've thrown at a match. Proto suits shouldn't provide clear and obvious boosts, the benefits ARE there, and they get incrementally better the more you invest in them. Of course, they're not easily profitable without support, consideration and skill, but that should always be the case, as otherwise you reduce the overall skill and organisational ceiling needed to be successful in a game. Spawning in the most powerful gear the game has should always be a difficult decision to make, if it isn't then CCP isn't doing their job right.
So the point of investing -that much- SP into a Prototype suit is, what, exactly? If you're not throwing SP or ISK into a match then what exactly are you throwing into a match? Just raw player skill? In that case, why even have the suits/modules/skills at all?
Further more, I honestly feel that they SHOULD provide clear and obvious bonuses because... You're paying an obvious amount... That -one- extra slot doesn't account for jack of **** if you're paying that huge of an amount, hell one Complex Armor Plating only gives you maybe half of what a Sniper Rifle is going to take off anyway.
Spawning in the most powerful gear -should- be a difficult decision to make, I gather that much and I agree but with the amount of ISK you're spending on it with such little payout for doing so it's silly to invest in that kind of risk. Regardless of how you try to wrap it the ISK spent simply doesn't match the reward for having the suit in the first place. Tie that in with the rate of survivability from a Scout suit and I feel sorry for anyone who actually spent the time and effort to get a Prototype Scout Suit and use it for anything -other- than Sniping, which there are suits that would be better for the job anyway. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.16 14:51:00 -
[23] - Quote
I'd also like to add that a big got damn solution to all of this would be to actually allow us to sell the 50+ Marauder HAV and Logistics Dropships that are doing absolutely nothing in our salvage hangers. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.12.16 15:22:00 -
[24] - Quote
Great post Aeon. The first step in any coherent argument is looking at the raw data, well presented. Thanks for the good work. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.16 15:26:00 -
[25] - Quote
I recently just upgraded from militia, and I really don't see a point in it. I didn't do an in depth analysis in it or anything, I just noticed that my income went up by a small amount in the best of matches (though automatically offset by the cost of the fits that were lost), and went into the negative fairly quickly in the worst of matches. I had a decent k/d spread one match and only made 160k isk, or so. I'd make roughly 100-110k in a militia/starter fit that cost nothing. The fit itself cost 30k or so, and I'd lose maybe 4 per match, which makes the change negligible. If I start losing isk, it just makes the fit worthless.
This has other implications in game play for the rational player, such as those who see that if a match is going poorly, you might as well don the starter suit and make it go even more poorly so that you stop losing isk over the match or just leave all together if you get frustrated. I could also go into how it's completely unfair and asinine to have a shotgun in the game also that can 1-shot a higher level caldari assault dropsuit, but I'll leave that to another time...
The point is this does need to be looked at, and I generally agree with the OP. Unless I'm doing something wrong, which is possible, the higher level and higher cost fits are just not worth it in terms of isk reward. I might as well stick to a starter suit permanently. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 15:38:00 -
[26] - Quote
Selinate deux wrote:I could also go into how it's completely unfair and asinine to have a shotgun in the game also that can 1-shot a higher level caldari assault dropsuit, but I'll leave that to another time... There's already a few threads about that, and in most cases, if the Shotgunner gets close enough to even HIT you, let alone one-shot you, then either he did his job REALLY well, or you did something wrong.
Back on topic though, I think that MOST suits are actually pretty well-balanced in terms of cost vs. capability. Prototype Heavies seem overpriced, but the rest are - mostly - where I think they probably should be. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.16 15:58:00 -
[27] - Quote
I haven't look at your links, but I can tell you that I feel the assault and logi suits are in a good place right now. A proto assault or logi won't completely stomp a guy in a standard suit, but he will have a significant advantage.
A proto heavy isn't that much better than a standard, so there needs to be done something about that (aside from the price on the suit). I haven't really looked at the scout suits, so can't comment much on those. |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.16 16:05:00 -
[28] - Quote
It's obvious that the type II scout and both heavies get f*cked |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.16 16:14:00 -
[29] - Quote
Bendtner92 wrote:I haven't look at your links, but I can tell you that I feel the assault and logi suits are in a good place right now. A proto assault or logi won't completely stomp a guy in a standard suit, but he will have a significant advantage.
A proto heavy isn't that much better than a standard, so there needs to be done something about that (aside from the price on the suit). I haven't really looked at the scout suits, so can't comment much on those.
Scout gets some pretty hard boning but the Heavy gets the worst of it. Apparently (what with all the nerfs to both of these dropsuits and all the buffs to Logistics) CCP doesn't think war should be about anything but American Revolution style frontline combat where two lines of infantry stand infront of each other and **** on one another until the other retreats/runs out of men.
Run on sentence for the win. |
PalaceGuard
CrimeWave Syndicate
15
|
Posted - 2012.12.16 16:25:00 -
[30] - Quote
My first expectations where that, as dropsuits increased in level, their shield and armor would also increase. I later realized that it is not the case, but it is mainly an increase in slots, cpu and powergrid.
I'm OK with that considering that there are other ways, via skills and modules, to enhance the shield and armor capabilities of each suit regardless of class or level. |
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