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Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.15 17:13:00 -
[1] - Quote
I'd burn down a facility for no reason than to watch the workers running and screaming while on fire... They said I could keep my stapler...
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Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.16 02:05:00 -
[2] - Quote
imho Multiple game play options/modes for a game that is in a persistant universe would add to the longevity of the game. New graphics and gear is all fine and good for awhile but, to keep a strong base for a long time in the realm of first person shooters, there is going to need to be a variety of game play modes, specifically in PvE. The problem is the majority of the fps crowd is always after the new shiney thing (generalities I know) and once it comes out there is little to no mention of the previous game other than a few comparisions here or there. After an iteration or two of new games, that game that came out two years ago is all but forgotten. Being able to chose not only different play options but how one goes about achieving mission satisfaction goes a long way towards the rpg side of the game and adds a layer of newness with every expansion. Ultimately Dust is a product marketed by a company, which means they have costs associated with the game and if they want to keep this game a viable money earner they cannot not add options for game modes and such and expect to keep this game earning... Another thing to consider is what happens if, after full integration with Eve, Dust fails. How bad will that mess up the Eve side of the house? |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.16 02:56:00 -
[3] - Quote
Hulk night sounds fun... I was thinking about the economy side of things and the disruption in Eve associated with Dust failing in a few years without new options... And no I don't want Dust to fail. I like this game. But the morality side of things... Eh... It's a game, play with those that are like minded and stay away from those that aren't. Or grief 'em if that's your thing. The morality thing isn't really relevant at this stage of the game as there's no repercussions for acting "bad" or "evil". Both are relative terms anyway. Now if something were added to mark a character one way or the other that would be cool but I don't think anyone should be penalized for not conforming to someone else's view of right and wrong... In a game like this anyway. |
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